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  /external/replicaisland/src/com/replica/replicaisland/
MotionBlurComponent.java 32 public Texture texture; field in class:MotionBlurComponent.BlurRecord
50 mHistory[x].texture = null;
70 Texture currentTexture = drawable.getTexture();
72 mHistory[mCurrentStep].texture = currentTexture;
95 if (record.texture != null) {
97 stepImage.setTexture(record.texture);
TiledVertexGrid.java 30 private Texture mTexture;
40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) {
46 mTexture = texture;
64 final Texture texture = mTexture; local
65 final float texelWidth = 1.0f / texture.width;
66 final float texelHeight = 1.0f / texture.height;
67 final int textureTilesAcross = texture.width / tileWidth;
68 final int textureTilesDown = texture.height / tileHeight
159 final Texture texture = mTexture; local
    [all...]
  /frameworks/base/libs/hwui/
TextDropShadowCache.h 28 #include "Texture.h"
116 * Alpha texture used to represent a shadow.
118 struct ShadowTexture: public Texture {
119 ShadowTexture(Caches& caches): Texture(caches) {
136 void operator()(ShadowText& text, ShadowTexture*& texture);
  /frameworks/native/services/surfaceflinger/RenderEngine/
RenderEngine.h 39 class Texture;
97 virtual void setupLayerTexturing(const Texture& texture) = 0;
Description.cpp 62 void Description::setTexture(const Texture& texture) {
63 mTexture = texture;
GLES20RenderEngine.cpp 36 #include "Texture.h"
156 void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
157 GLuint target = texture.getTextureTarget();
158 glBindTexture(target, texture.getTextureName());
160 if (texture.getFiltering()) {
168 mState.setTexture(texture);
173 Texture texture(Texture::TEXTURE_2D, mProtectedTexName)
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  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_fragprog.c 49 * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel'
82 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
91 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
115 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
140 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
s_texture.c 25 * Functions for mapping/unmapping texture images.
121 /* scale = 1.0 since texture coords directly map to texels */
172 * Map a 2D slice of a texture image into user space.
176 * \param texImage the texture image
177 * \param slice the 3D image slice or array texture slice
295 GLbitfield enabledUnits = ctx->Texture._EnabledUnits;
297 /* loop over enabled texture units */
300 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
315 GLbitfield enabledUnits = ctx->Texture._EnabledUnits;
317 /* loop over enabled texture units *
    [all...]
s_texcombine.c 70 * Do texture application for:
77 * conventional GL texture env modes
80 * \param unit the texture combiner unit
82 * \param texelBuffer pointer to texel colors for all texture units
95 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
200 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
290 if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
601 * Apply texture mapping to a span of fragments.
654 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
662 ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0]
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 49 * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel'
82 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
91 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
115 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
140 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
s_texture.c 25 * Functions for mapping/unmapping texture images.
121 /* scale = 1.0 since texture coords directly map to texels */
172 * Map a 2D slice of a texture image into user space.
176 * \param texImage the texture image
177 * \param slice the 3D image slice or array texture slice
295 GLbitfield enabledUnits = ctx->Texture._EnabledUnits;
297 /* loop over enabled texture units */
300 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
315 GLbitfield enabledUnits = ctx->Texture._EnabledUnits;
317 /* loop over enabled texture units *
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
AlbumSlotRenderer.java 26 import com.android.gallery3d.glrenderer.Texture;
96 private static Texture checkTexture(Texture texture) {
97 return (texture instanceof TiledTexture)
98 && !((TiledTexture) texture).isReady()
100 : texture;
111 Texture content = checkTexture(entry.content);
  /external/chromium_org/third_party/angle/src/libGLESv2/
Context.h 47 class Texture;
99 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0
109 BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
264 void deleteTexture(GLuint texture);
288 void bindTexture2D(GLuint texture);
289 void bindTextureCubeMap(GLuint texture);
290 void bindTexture3D(GLuint texture);
291 void bindTexture2DArray(GLuint texture);
332 Texture *getTexture(GLuint handle);
345 Texture *getTargetTexture(GLenum target) const
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_state.c 237 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
238 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
244 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
383 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
387 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
398 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
401 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
420 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
427 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
500 if (ctx->Texture.Unit[i].Sampler
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nv10_state_frag.c 79 /* Initialize a combiner_state struct from the texture unit
83 ctx->Texture.Unit[i]._CurrentCombine; \
168 /* Fake several unsupported texture formats. */
172 struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current;
307 if (ctx->Texture.Unit[i]._ReallyEnabled) {
323 ctx->Texture.Unit[i].EnvColor);
356 if (ctx->Texture._EnabledUnits) {
365 *n = log2i(ctx->Texture._EnabledUnits) + 1;
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_state.c 237 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
238 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
244 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
383 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
387 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
398 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
401 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
420 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
427 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
500 if (ctx->Texture.Unit[i].Sampler
    [all...]
nv10_state_frag.c 79 /* Initialize a combiner_state struct from the texture unit
83 ctx->Texture.Unit[i]._CurrentCombine; \
168 /* Fake several unsupported texture formats. */
172 struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current;
307 if (ctx->Texture.Unit[i]._ReallyEnabled) {
323 ctx->Texture.Unit[i].EnvColor);
356 if (ctx->Texture._EnabledUnits) {
365 *n = log2i(ctx->Texture._EnabledUnits) + 1;
  /external/chromium_org/gpu/command_buffer/service/
texture_manager_unittest.cc 32 static bool IsNPOT(const Texture* texture) {
33 return texture->npot();
35 static bool IsTextureComplete(const Texture* texture) {
36 return texture->texture_complete();
38 static bool IsCubeComplete(const Texture* texture) {
39 return texture->cube_complete();
107 // Check we can create texture
110 scoped_refptr<TextureRef> texture = manager_->GetTexture(kClient1Id); local
138 Texture* texture = texture_ref->texture(); local
241 TextureRef* texture = manager.GetTexture(kClient1Id); local
477 Texture* texture = texture_ref_->texture(); local
498 Texture* texture = texture_ref_->texture(); local
510 Texture* texture = texture_ref_->texture(); local
638 Texture* texture = texture_ref_->texture(); local
735 Texture* texture = texture_ref_->texture(); local
791 Texture* texture = texture_ref_->texture(); local
853 Texture* texture = texture_ref->texture(); local
874 Texture* texture = texture_ref_->texture(); local
1037 Texture* texture = texture_ref_->texture(); local
1065 Texture* texture = texture_ref_->texture(); local
1092 Texture* texture = texture_ref_->texture(); local
1145 Texture* texture = texture_ref->texture(); local
1175 Texture* texture = texture_ref->texture(); local
1197 Texture* texture = texture_ref->texture(); local
1227 Texture* texture = texture_ref->texture(); local
1249 Texture* texture = texture_ref->texture(); local
1282 Texture* texture = texture_ref_->texture(); local
1521 Texture* texture = texture_ref_->texture(); local
1632 Texture* texture = texture_ref_->texture(); local
1966 const Texture* texture = texture_ref->texture(); local
1978 Texture* texture = manager_->Produce(texture_ref); local
1999 Texture* texture = texture_ref_->texture(); local
2043 Texture* texture = texture_ref_->texture(); local
2071 Texture* texture = texture_ref_->texture(); local
2092 Texture* texture = texture_ref_->texture(); local
2128 Texture* texture = texture_ref_->texture(); local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_fbo.c 131 /* Free the old surface and texture
134 pipe_resource_reference( &strb->texture, NULL );
181 /* Setup new texture template.
204 strb->texture = screen->resource_create(screen, &templ);
206 if (!strb->texture)
209 u_surface_default_template(&surf_tmpl, strb->texture, templ.bind);
211 strb->texture,
214 assert(strb->surface->texture);
235 pipe_resource_reference(&strb->texture, NULL);
396 if (!st_finalize_texture(ctx, pipe, att->Texture))
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  /external/mesa3d/src/mesa/state_tracker/
st_cb_fbo.c 131 /* Free the old surface and texture
134 pipe_resource_reference( &strb->texture, NULL );
181 /* Setup new texture template.
204 strb->texture = screen->resource_create(screen, &templ);
206 if (!strb->texture)
209 u_surface_default_template(&surf_tmpl, strb->texture, templ.bind);
211 strb->texture,
214 assert(strb->surface->texture);
235 pipe_resource_reference(&strb->texture, NULL);
396 if (!st_finalize_texture(ctx, pipe, att->Texture))
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  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_statevars.c 205 /* state[1] is the texture unit */
210 COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane);
213 COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane);
216 COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane);
219 COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane);
222 COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane);
225 COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane);
228 COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane);
231 COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane);
240 /* state[1] is the texture unit *
    [all...]
  /external/mesa3d/src/mesa/program/
prog_statevars.c 205 /* state[1] is the texture unit */
210 COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane);
213 COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane);
216 COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane);
219 COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane);
222 COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane);
225 COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane);
228 COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane);
231 COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane);
240 /* state[1] is the texture unit *
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  /external/chromium_org/ppapi/proxy/
video_decoder_resource.cc 44 VideoDecoderResource::Texture::Texture(uint32_t texture_target,
49 VideoDecoderResource::Texture::~Texture() {
104 // Create a new Graphics3D resource that can create texture resources to
370 std::make_pair(texture_ids[i], Texture(texture_target, size)));
375 // Create some fake texture ids so we can test picture handling.
379 std::make_pair(texture_ids[i], Texture(texture_target, size)));
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
matrix.c 165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
169 * texture matrices beyond MaxTextureCoordUnits.
172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
175 ctx->Texture.CurrentUnit);
179 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
255 ctx->Texture.CurrentUnit);
295 ctx->Texture.CurrentUnit);
  /external/mesa3d/src/mesa/main/
matrix.c 165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
169 * texture matrices beyond MaxTextureCoordUnits.
172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
175 ctx->Texture.CurrentUnit);
179 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
255 ctx->Texture.CurrentUnit);
295 ctx->Texture.CurrentUnit);

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