/external/chromium_org/third_party/angle/src/libGLESv2/ |
validationES2.cpp | 22 namespace gl namespace 27 gl::Texture2D *texture) 31 return gl::error(GL_INVALID_OPERATION, false); 36 return gl::error(GL_INVALID_OPERATION, false); 41 GLenum internalformat = gl::GetSizedInternalFormat(format, type, 2); 44 return gl::error(GL_INVALID_OPERATION, false); 53 return gl::error(GL_INVALID_OPERATION, false); 60 return gl::error(GL_INVALID_VALUE, false); 68 gl::TextureCubeMap *texture) 72 return gl::error(GL_INVALID_OPERATION, false) [all...] |
validationES3.cpp | 21 namespace gl namespace 24 bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, 30 return gl::error(GL_INVALID_ENUM, false); 36 return gl::error(GL_INVALID_VALUE, false); 42 return gl::error(GL_INVALID_VALUE, false); 50 return gl::error(GL_INVALID_VALUE, false); 53 gl::Texture *texture = NULL; 66 return gl::error(GL_INVALID_VALUE, false); 69 gl::Texture2D *texture2d = context->getTexture2D(); 91 return gl::error(GL_INVALID_VALUE, false) [all...] |
/external/deqp/modules/glshared/ |
glsSamplerObjectTest.cpp | 83 void TextureSamplerTest::setTextureState (const glw::Functions& gl, GLenum target, SamplingState state) 85 gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter); 86 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter)"); 87 gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter); 88 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter)"); 89 gl.texParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS); 90 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS)"); 91 gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT); 92 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT)"); 93 gl.texParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR) 295 const glw::Functions& gl = m_renderCtx.getFunctions(); local 489 const glw::Functions& gl = m_renderCtx.getFunctions(); local 512 const glw::Functions& gl = m_renderCtx.getFunctions(); local 785 const glw::Functions& gl = m_renderCtx.getFunctions(); local 1032 const glw::Functions& gl = m_renderCtx.getFunctions(); local 1074 const glw::Functions& gl = m_renderCtx.getFunctions(); local [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwImpl.inl | 7 const glw::Functions* gl = glw::getCurrentThreadFunctions(); 8 if (!gl) 10 return gl->createSyncFromCLeventARB(context, event, flags); 15 const glw::Functions* gl = glw::getCurrentThreadFunctions(); 16 if (!gl) 18 gl->blendBarrierKHR(); 23 const glw::Functions* gl = glw::getCurrentThreadFunctions(); 24 if (!gl) 26 gl->cullFace(mode); 31 const glw::Functions* gl = glw::getCurrentThreadFunctions() [all...] |
glwInitES20Direct.cpp | 30 # include <OpenGLES/ES2/gl.h> 39 void initES20Direct (Functions* gl) 44 DE_UNREF(gl);
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glwInitES30Direct.cpp | 30 # include <OpenGLES/ES3/gl.h> 39 void initES30Direct (Functions* gl) 44 DE_UNREF(gl);
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/external/aac/libAACdec/src/ |
overlapadd.h | 102 #define SPEC(ptr,w,gl) ((ptr)+((w)*(gl)))
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/ |
GLRotationGuideRenderer.java | 64 public void onDrawFrame(GL10 gl) { 65 clearBackground(gl); 66 gl.glMatrixMode(GL10.GL_MODELVIEW); 67 gl.glLoadIdentity(); 68 gl.glRotatef(mAngle, mRotateX, mRotateY, mRotateZ); 69 mMonolith.draw(gl); 77 public void onSurfaceChanged(GL10 gl, int width, int height) { 78 gl.glViewport(0, 0, width, height); 79 gl.glMatrixMode(GL10.GL_PROJECTION); 80 gl.glLoadIdentity() [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TouchRotateActivity.java | 111 public void onDrawFrame(GL10 gl) { 118 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 124 gl.glMatrixMode(GL10.GL_MODELVIEW); 125 gl.glLoadIdentity(); 126 gl.glTranslatef(0, 0, -3.0f); 127 gl.glRotatef(mAngleX, 0, 1, 0); 128 gl.glRotatef(mAngleY, 1, 0, 0); 130 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 131 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); 133 mCube.draw(gl); [all...] |
TriangleRenderer.java | 46 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 52 gl.glDisable(GL10.GL_DITHER); 58 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, 61 gl.glClearColor(.5f, .5f, .5f, 1); 62 gl.glShadeModel(GL10.GL_SMOOTH); 63 gl.glEnable(GL10.GL_DEPTH_TEST); 64 gl.glEnable(GL10.GL_TEXTURE_2D); 72 gl.glGenTextures(1, textures, 0); 75 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 77 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER [all...] |
CubeMapActivity.java | 27 import javax.microedition.khronos.opengles.GL; 57 public void onDrawFrame(GL10 gl) { 58 checkGLError(gl); 60 gl.glClearColor(0,0,1,0); 64 gl.glClearColor(1,0,0,0); 66 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 67 gl.glEnable(GL10.GL_DEPTH_TEST); 68 gl.glMatrixMode(GL10.GL_MODELVIEW); 69 gl.glLoadIdentity(); 71 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f) [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
RenderStateCache.h | 16 namespace gl namespace 33 ID3D11BlendState *getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState); 34 ID3D11RasterizerState *getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled); 35 ID3D11DepthStencilState *getDepthStencilState(const gl::DepthStencilState &dsState); 36 ID3D11SamplerState *getSamplerState(const gl::SamplerState &samplerState); 46 gl::BlendState blendState; 62 gl::RasterizerState rasterizerState; 76 static std::size_t hashDepthStencilState(const gl::DepthStencilState &dsState); 77 static bool compareDepthStencilStates(const gl::DepthStencilState &a, const gl::DepthStencilState &b) [all...] |
Blit11.h | 31 bool swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size, 34 bool copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize, 35 ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize, 36 const gl::Rectangle *scissor, GLenum destFormat, GLenum filter); 38 bool copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize, 39 ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize [all...] |
Renderer11.h | 22 namespace gl namespace 62 virtual void generateSwizzle(gl::Texture *texture); 63 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); 64 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture); 66 virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]); 68 virtual void setRasterizerState(const gl::RasterizerState &rasterState); 69 virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
SpriteTextRenderer.java | 53 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 59 gl.glDisable(GL10.GL_DITHER); 65 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, 68 gl.glClearColor(.5f, .5f, .5f, 1); 69 gl.glShadeModel(GL10.GL_SMOOTH); 70 gl.glEnable(GL10.GL_DEPTH_TEST); 71 gl.glEnable(GL10.GL_TEXTURE_2D); 79 gl.glGenTextures(1, textures, 0); 82 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 84 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER [all...] |
/external/deqp/framework/opengl/ |
gluProgramInterfaceQuery.cpp | 33 deUint32 getProgramResourceUint (const glw::Functions& gl, deUint32 program, deUint32 programInterface, deUint32 index, deUint32 queryParam) 36 gl.getProgramResourceiv(program, programInterface, index, 1, &queryParam, 1, DE_NULL, (int*)&value); 37 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramResourceiv()"); 41 void getProgramResourceName (const glw::Functions& gl, deUint32 program, deUint32 programInterface, deUint32 index, std::string& dst) 43 const int length = getProgramResourceInt(gl, program, programInterface, index, GL_NAME_LENGTH); 48 gl.getProgramResourceName(program, programInterface, index, (int)buf.size(), DE_NULL, &buf[0]); 49 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramResourceName()"); 61 static void getProgramInterfaceActiveVariables (const glw::Functions& gl, deUint32 program, deUint32 programInterface, deUint32 index, std::vector<int>& activeVariables) 63 const int numActiveVariables = getProgramResourceInt(gl, program, programInterface, index, GL_NUM_ACTIVE_VARIABLES); 69 gl.getProgramResourceiv(program, programInterface, index, 1, &queryParam, (int)activeVariables.size() (…) [all...] |
/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 119 deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log) 147 program = gl.createProgram(); 148 vertexShader = gl.createShader(GL_VERTEX_SHADER); 149 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); 151 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program"); 153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 154 gl.compileShader(vertexShader); 155 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader"); 157 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 158 gl.compileShader(fragmentShader) 292 glw::Functions gl; local [all...] |
/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
TextureTestRenderer.java | 80 public void onDrawFrame(GL10 gl) { 82 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 84 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, 88 gl.glMatrixMode(GL10.GL_MODELVIEW); 89 gl.glLoadIdentity(); // reset the matrix to its default state 92 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); 94 gl.glActiveTexture(GL10.GL_TEXTURE0); 95 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 96 gl.glEnable(GL10.GL_TEXTURE_2D); 99 gl.glColor4f(1.0f, 0f, 0f, 1.0f) [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/ |
Renderer9.h | 20 namespace gl namespace 62 virtual void generateSwizzle(gl::Texture *texture); 63 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); 64 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture); 66 virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]); 68 virtual void setRasterizerState(const gl::RasterizerState &rasterState); 69 virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboNoAttachmentTests.cpp | 68 const glw::Functions& gl = renderCtx.getFunctions(); local 97 gl.useProgram(program.getProgram()); 98 gl.enable(GL_DEPTH_TEST); 99 gl.depthFunc(GL_ALWAYS); 100 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); 101 gl.viewport(0, 0, size.x()*2, size.y()*2); // Oversized viewport so that it will not accidentally limit us to the correct size 107 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 124 gl.genQueries(1, &query); 125 gl.genVertexArrays(1, &vertexArray); 126 gl.bindVertexArray(vertexArray) 175 const glw::Functions& gl = renderCtx.getFunctions(); local 290 const glw::Functions& gl = m_renderCtx.getFunctions(); local 361 const glw::Functions& gl = m_renderCtx.getFunctions(); local 392 const glw::Functions& gl = m_renderCtx.getFunctions(); local 407 const glw::Functions& gl = m_renderCtx.getFunctions(); local 422 const glw::Functions& gl = m_renderCtx.getFunctions(); local 465 const glw::Functions& gl = m_renderCtx.getFunctions(); local [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
imageformats.h | 26 static void readColor(gl::ColorF *dst, const L8 *src) 28 const float lum = gl::normalizedToFloat(src->L); 35 static void writeColor(L8 *dst, const gl::ColorF *src) 37 dst->L = gl::floatToNormalized<unsigned char>((src->red + src->green + src->blue) / 3.0f); 42 dst->L = gl::average(src1->L, src2->L); 50 static void readColor(gl::ColorF *dst, const R8 *src) 52 dst->red = gl::normalizedToFloat(src->R); 58 static void readColor(gl::ColorUI *dst, const R8 *src) 66 static void writeColor(R8 *dst, const gl::ColorF *src) 68 dst->R = gl::floatToNormalized<unsigned char>(src->red) [all...] |
Renderer.h | 27 namespace gl namespace 103 virtual void generateSwizzle(gl::Texture *texture) = 0; 104 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0; 105 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0; 107 virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) = 0; 109 virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0; 110 virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor [all...] |
/external/clang/utils/VtableTest/ |
gen.cc | 16 void gl(const char *c) { function 135 gl(" {"); 144 g(" "); g(simple_types[t]); g(" field"); g(i); gl(";"); 178 gl("); return 0; }"); 180 gl("); }"); 250 gl("); return 0; }"); 252 gl("); }"); 257 gl("public:"); 258 gl(" void calc(char *t) {"); 261 g(" mix(\"type num\", "); g(s); gl(");"); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderStructTests.cpp | 61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 1169 #define CHECK_SET_UNIFORM(NAME) GLU_EXPECT_NO_ERROR(gl.getError(), (string("Failed to set ") + NAME).c_str()) 1172 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \ 1174 int loc = gl.getUniformLocation(programID, name); \ [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderStructTests.cpp | 54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 1143 #define CHECK_SET_UNIFORM(NAME) GLU_EXPECT_NO_ERROR(gl.getError(), (string("Failed to set ") + NAME).c_str()) 1146 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \ 1148 int loc = gl.getUniformLocation(programID, name); \ 1155 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \ 1157 int loc = gl.getUniformLocation(programID, name); \ 1163 MAKE_SET_VEC_UNIFORM (Vec2, gl.uniform2fv); 1164 MAKE_SET_VEC_UNIFORM (Vec3, gl.uniform3fv); 1165 MAKE_SET_VEC_UNIFORM_PTR(Vec2, gl.uniform2fv); 1167 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value [all...] |