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  /cts/tests/tests/graphics/src/android/graphics/cts/
BlurMaskFilter_BlurTest.java 20 import android.graphics.BlurMaskFilter.Blur;
25 assertEquals(Blur.NORMAL, Blur.valueOf("NORMAL"));
26 assertEquals(Blur.SOLID, Blur.valueOf("SOLID"));
27 assertEquals(Blur.OUTER, Blur.valueOf("OUTER"));
28 assertEquals(Blur.INNER, Blur.valueOf("INNER"));
32 Blur[] bulr = Blur.values()
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  /external/chromium_org/third_party/WebKit/Source/web/tests/data/
focus_blur_events.html 6 field.addEventListener('blur', function() {
7 document.getElementById('message').innerText += 'blur';
13 field.blur();
  /frameworks/base/graphics/java/android/graphics/
BlurMaskFilter.java 21 * or not to include the original mask, and whether the blur goes outside,
23 * Blur enum.
27 public enum Blur {
29 * Blur inside and outside the original border.
34 * Draw solid inside the border, blur outside.
39 * Draw nothing inside the border, blur outside.
44 * Blur inside the border, draw nothing outside.
48 Blur(int value) {
55 * Create a blur maskfilter.
57 * @param radius The radius to extend the blur from the original mask. Must be > 0
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  /external/chromium_org/third_party/WebKit/ManualTests/
modal-dialog-blur.html 4 Tests blur/focus events with modal dialogs
9 failed = "blur";
20 inputElement.addEventListener("blur", failBlur, false);
22 window.showModalDialog("modal-dialog-blur-selfclose.html");
bugzilla-83979.svg 4 <feGaussianBlur id="blur" result="blur"/>
12 document.getElementById("blur").appendChild(document.getElementById("image").cloneNode());
  /external/chromium_org/third_party/skia/include/effects/
SkBlurMaskFilter.h 20 * (legacy) idea of specify the blur "radius" to the standard notion of specifying its sigma.
26 /** The blur layer's radius is not affected by transforms */
28 /** Use a smother, higher qulity blur algorithm */
30 /** mask for all blur flags */
34 /** Create a blur maskfilter.
36 * @param sigma Standard deviation of the Gaussian blur to apply. Must be > 0.
38 * @return The new blur maskfilter
43 @param blurSigma standard deviation of the Gaussian blur to apply
  /external/chromium_org/ui/gfx/
shadow_value.cc 21 double blur,
24 blur_(blur),
59 int blur = static_cast<int>(shadow.blur() / 2 + 0.5); local
61 left = std::max(left, blur - shadow.x());
62 top = std::max(top, blur - shadow.y());
63 right = std::max(right, blur + shadow.x());
64 bottom = std::max(bottom, blur + shadow.y());
shadow_value.h 23 // shadow's offset, blur amount and color.
27 ShadowValue(const gfx::Point& offset, double blur, SkColor color);
33 double blur() const { return blur_; } function in class:gfx::ShadowValue
47 // Blur amount of the shadow in pixels. If underlying implementation supports
51 // perpendicular to and centered on the shadow edge. For example, a blur
  /external/skia/include/effects/
SkBlurMaskFilter.h 20 * (legacy) idea of specify the blur "radius" to the standard notion of specifying its sigma.
26 /** The blur layer's radius is not affected by transforms */
28 /** Use a smother, higher qulity blur algorithm */
30 /** mask for all blur flags */
34 /** Create a blur maskfilter.
36 * @param sigma Standard deviation of the Gaussian blur to apply. Must be > 0.
38 * @return The new blur maskfilter
43 @param blurSigma standard deviation of the Gaussian blur to apply
  /external/chromium_org/cc/trees/
layer_tree_host_pixeltest_filters.cc 23 // The green box is entirely behind a layer with background blur, so it
27 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer( local
30 background->AddChild(blur);
34 blur->SetBackgroundFilters(filters);
61 // The green border is outside the layer with background blur, but the
62 // background blur should use pixels from outside its layer borders, up to the
63 // radius of the blur effect. So the border should be blurred underneath the
68 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayer( local
71 background->AddChild(blur);
75 blur->SetBackgroundFilters(filters)
108 scoped_refptr<SolidColorLayer> blur = CreateSolidColorLayerWithBorder( local
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  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSShadowValue.cpp 32 PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur,
39 , blur(blur)
62 if (blur) {
65 text.append(blur->cssText());
86 && compareCSSValuePtr(blur, other.blur)
95 visitor->trace(blur);
CSSShadowValue.h 37 PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur,
42 return adoptRefWillBeNoop(new CSSShadowValue(x, y, blur, spread, style, color));
51 RefPtrWillBeMember<CSSPrimitiveValue> blur; member in class:WebCore::CSSShadowValue
61 PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur,
  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
Artistic1.java 33 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.U8_4(mRS)); local
34 blur.setRadius(20);
35 blur.setInput(mInPixelsAllocation);
36 blur.forEach(mBlured);
  /frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
Artistic1.java 33 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.U8_4(mRS)); local
34 blur.setRadius(20);
35 blur.setInput(mInPixelsAllocation);
36 blur.forEach(mBlured);
  /packages/apps/Launcher2/src/com/android/launcher2/
HolographicOutlineHelper.java 52 sExtraThickOuterBlurMaskFilter = new BlurMaskFilter(scale * 12.0f, BlurMaskFilter.Blur.OUTER);
53 sThickOuterBlurMaskFilter = new BlurMaskFilter(scale * 6.0f, BlurMaskFilter.Blur.OUTER);
54 sMediumOuterBlurMaskFilter = new BlurMaskFilter(scale * 2.0f, BlurMaskFilter.Blur.OUTER);
55 sThinOuterBlurMaskFilter = new BlurMaskFilter(scale * 1.0f, BlurMaskFilter.Blur.OUTER);
56 sExtraThickInnerBlurMaskFilter = new BlurMaskFilter(scale * 6.0f, BlurMaskFilter.Blur.NORMAL);
57 sThickInnerBlurMaskFilter = new BlurMaskFilter(scale * 4.0f, BlurMaskFilter.Blur.NORMAL);
58 sMediumInnerBlurMaskFilter = new BlurMaskFilter(scale * 2.0f, BlurMaskFilter.Blur.NORMAL);
121 // calculate the outer blur first
134 throw new RuntimeException("Invalid blur thickness");
148 // calculate the inner blur
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  /cts/tests/tests/rscpp/src/android/cts/rscpp/
RSBlurTest.java 49 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.A_8(mRS)); local
50 blur.setInput(rsInput);
51 blur.setRadius(15);
52 blur.forEach(rsOutput);
78 ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(mRS, Element.RGBA_8888(mRS)); local
79 blur.setInput(rsInput);
80 blur.setRadius(15);
81 blur.forEach(rsOutput);
  /external/chromium_org/third_party/skia/src/animator/
SkDrawBlur.h 15 DECLARE_DRAW_MEMBER_INFO(Blur);
  /external/skia/src/animator/
SkDrawBlur.h 15 DECLARE_DRAW_MEMBER_INFO(Blur);
  /external/chromium_org/third_party/skia/bench/
ImageFilterDAGBench.cpp 15 // Exercise a blur filter connected to 5 inputs of the same merge filter.
30 SkAutoTUnref<SkImageFilter> blur(SkBlurImageFilter::Create(20.0f, 20.0f));
33 inputs[i] = blur.get();
  /external/chromium_org/third_party/skia/src/effects/
SkGpuBlurUtils.h 22 * Applies a 2D Gaussian blur to a given texture.
30 * @param sigmaX The blur's standard deviation in X.
31 * @param sigmaY The blur's standard deviation in Y.
  /external/chromium_org/ui/views/
shadow_border.h 17 ShadowBorder(int blur,
30 // Blur amount of the shadow in pixels. For details on how blur is defined see
  /external/skia/bench/
ImageFilterDAGBench.cpp 15 // Exercise a blur filter connected to 5 inputs of the same merge filter.
30 SkAutoTUnref<SkImageFilter> blur(SkBlurImageFilter::Create(20.0f, 20.0f));
33 inputs[i] = blur.get();
  /external/skia/src/effects/
SkGpuBlurUtils.h 22 * Applies a 2D Gaussian blur to a given texture.
30 * @param sigmaX The blur's standard deviation in X.
31 * @param sigmaY The blur's standard deviation in Y.
  /frameworks/base/libs/hwui/utils/
Blur.cpp 21 #include "Blur.h"
28 // "high quality" mode, in SkBlurMask::Blur() (1 / sqrt(3)).
31 float Blur::convertRadiusToSigma(float radius) {
35 float Blur::convertSigmaToRadius(float sigma) {
42 uint32_t Blur::convertRadiusToInt(float radius) {
56 * radius gets, the more our gaussian blur will resemble a box blur since with
63 void Blur::generateGaussianWeights(float* weights, int32_t radius) {
64 // Compute gaussian weights for the blur
75 // the blur calculation
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  /external/proguard/src/proguard/gui/splash/
ShadowedSprite.java 35 private final VariableInt blur; field in class:ShadowedSprite
47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
54 VariableInt blur,
60 this.blur = blur;
70 int b = blur.getInt(time) + 1;

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