1 page.title=Validate Keymaps Tool 2 @jd:body 3 4 <!-- 5 Copyright 2013 The Android Open Source Project 6 7 Licensed under the Apache License, Version 2.0 (the "License"); 8 you may not use this file except in compliance with the License. 9 You may obtain a copy of the License at 10 11 http://www.apache.org/licenses/LICENSE-2.0 12 13 Unless required by applicable law or agreed to in writing, software 14 distributed under the License is distributed on an "AS IS" BASIS, 15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 See the License for the specific language governing permissions and 17 limitations under the License. 18 --> 19 <p>The Android framework has a small tool called <code>validatekeymaps</code> to validate the 20 syntax of input device configuration files, key layout files, key character 21 maps files and virtual key definition files.</p> 22 <h2 id="compilation">Compilation</h2> 23 <p>To compile <code>validatekeymaps</code>, set up the development environment, download 24 the Android source tree, compile it, then run:</p> 25 <pre><code>$ mmm frameworks/base/tools/validatekeymaps 26 </code></pre> 27 <p>This command should compile a host tool called validatekeymaps into the 28 <code>out/host/&lt;os&gt;/bin</code> directory.</p> 29 <h2 id="usage">Usage</h2> 30 <p>If you ran <code>envsetup.sh</code> to set up your development environment, then the 31 <code>validatekeymaps</code> tool should already be on your path. You can verify 32 this by running <code>validatekeymaps</code>.</p> 33 <pre><code>$ validatekeymaps 34 35 Keymap Validation Tool 36 37 Usage: 38 validatekeymaps [*.kl] [*.kcm] [*.idc] [virtualkeys.*] [...] 39 Validates the specified key layouts, key character maps, 40 input device configurations, or virtual key definitions. 41 </code></pre> 42 <p>Then all you need to do is run <code>validatekeymaps</code> an give it the path of 43 one or more files to validate.</p> 44 <pre><code>$ validatekeymaps frameworks/base/data/keyboards/Generic.kl 45 46 Validating file 'frameworks/base/data/keyboards/Generic.kl'... 47 No errors. 48 49 Success. 50 </code></pre> 51 <p>And if there is an error...</p> 52 <pre><code>$ validatekeymaps Bad.kl 53 54 Validating file 'Bad.kl'... 55 E/KeyLayoutMap(87688): Bad.kl:24: Expected keyword, got 'ke'. 56 Error -22 parsing key layout file. 57 58 Failed! 59 </code></pre> 60 <h2 id="automation">Automation</h2> 61 <p>It is a <em>very</em> good idea to run <code>validatekeymaps</code> on all configuration files 62 before installing them on a device.</p> 63 <p>The process can easily be automated as part of the build system by using a 64 script or a makefile.</p> 65 <p>The following sample makefile is based on the contents of 66 <code>frameworks/base/data/keyboards/Android.mk</code>.</p> 67 <pre><code># This makefile performs build time validation of framework keymap files. 68 69 LOCAL_PATH := $(call my-dir) 70 71 # Validate all key maps. 72 include $(CLEAR_VARS) 73 74 validatekeymaps := $(HOST_OUT_EXECUTABLES)/validatekeymaps$(HOST_EXECUTABLE_SUFFIX) 75 files := MyKeyboard.kl MyKeyboard.kcm MyTouchScreen.idc 76 77 LOCAL_MODULE := validate_framework_keymaps 78 LOCAL_MODULE_TAGS := optional 79 LOCAL_REQUIRED_MODULES := validatekeymaps 80 81 validate_framework_keymaps: $(files) 82 $(hide) $(validatekeymaps) $(files) 83 84 include $(BUILD_PHONY_PACKAGE) 85 </code></pre> 86