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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef ASH_WM_RESIZE_SHADOW_CONTROLLER_H_
      6 #define ASH_WM_RESIZE_SHADOW_CONTROLLER_H_
      7 
      8 #include <map>
      9 
     10 #include "ash/ash_export.h"
     11 #include "base/basictypes.h"
     12 #include "base/compiler_specific.h"
     13 #include "base/memory/linked_ptr.h"
     14 #include "ui/aura/window_observer.h"
     15 
     16 namespace aura {
     17 class Window;
     18 }
     19 
     20 namespace ash {
     21 class ResizeShadow;
     22 
     23 // ResizeShadowController observes changes to resizable windows and shows
     24 // a resize handle visual effect when the cursor is near the edges.
     25 class ASH_EXPORT ResizeShadowController : public aura::WindowObserver {
     26  public:
     27   ResizeShadowController();
     28   virtual ~ResizeShadowController();
     29 
     30   // Shows the appropriate shadow for a given |window| and |hit_test| location.
     31   void ShowShadow(aura::Window* window, int hit_test);
     32 
     33   // Hides the shadow for a |window|, if it has one.
     34   void HideShadow(aura::Window* window);
     35 
     36   ResizeShadow* GetShadowForWindowForTest(aura::Window* window);
     37 
     38   // aura::WindowObserver overrides:
     39   virtual void OnWindowBoundsChanged(
     40       aura::Window* window,
     41       const gfx::Rect& old_bounds,
     42       const gfx::Rect& new_bounds) OVERRIDE;
     43   virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
     44 
     45  private:
     46   typedef std::map<aura::Window*, linked_ptr<ResizeShadow> > WindowShadowMap;
     47 
     48   // Creates a shadow for a given window and returns it.  |window_shadows_|
     49   // owns the memory.
     50   ResizeShadow* CreateShadow(aura::Window* window);
     51 
     52   // Returns the resize shadow for |window| or NULL if no shadow exists.
     53   ResizeShadow* GetShadowForWindow(aura::Window* window);
     54 
     55   WindowShadowMap window_shadows_;
     56 
     57   DISALLOW_COPY_AND_ASSIGN(ResizeShadowController);
     58 };
     59 
     60 }  // namespace ash
     61 
     62 #endif  // ASH_WM_RESIZE_SHADOW_CONTROLLER_H_
     63