1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "chrome/test/chromedriver/keycode_text_conversion.h" 6 7 #import <Carbon/Carbon.h> 8 9 #include <cctype> 10 11 #include "base/mac/scoped_cftyperef.h" 12 #include "base/strings/utf_string_conversions.h" 13 #include "chrome/test/chromedriver/chrome/ui_events.h" 14 #include "ui/events/keycodes/keyboard_code_conversion_mac.h" 15 16 bool ConvertKeyCodeToText( 17 ui::KeyboardCode key_code, int modifiers, std::string* text, 18 std::string* error_msg) { 19 int mac_key_code = 0; 20 { 21 unichar character, unmodified_character; 22 mac_key_code = ui::MacKeyCodeForWindowsKeyCode( 23 key_code, 24 0, 25 &character, 26 &unmodified_character); 27 } 28 *error_msg = std::string(); 29 if (mac_key_code < 0) { 30 *text = std::string(); 31 return true; 32 } 33 34 int mac_modifiers = 0; 35 if (modifiers & kShiftKeyModifierMask) 36 mac_modifiers |= shiftKey; 37 if (modifiers & kControlKeyModifierMask) 38 mac_modifiers |= controlKey; 39 if (modifiers & kAltKeyModifierMask) 40 mac_modifiers |= optionKey; 41 if (modifiers & kMetaKeyModifierMask) 42 mac_modifiers |= cmdKey; 43 // Convert EventRecord modifiers to format UCKeyTranslate accepts. See docs 44 // on UCKeyTranslate for more info. 45 UInt32 modifier_key_state = (mac_modifiers >> 8) & 0xFF; 46 47 base::ScopedCFTypeRef<TISInputSourceRef> input_source_copy( 48 TISCopyCurrentKeyboardLayoutInputSource()); 49 CFDataRef layout_data = static_cast<CFDataRef>(TISGetInputSourceProperty( 50 input_source_copy, kTISPropertyUnicodeKeyLayoutData)); 51 52 UInt32 dead_key_state = 0; 53 UniCharCount char_count = 0; 54 UniChar character = 0; 55 OSStatus status = UCKeyTranslate( 56 reinterpret_cast<const UCKeyboardLayout*>(CFDataGetBytePtr(layout_data)), 57 static_cast<UInt16>(mac_key_code), 58 kUCKeyActionDown, 59 modifier_key_state, 60 LMGetKbdLast(), 61 kUCKeyTranslateNoDeadKeysBit, 62 &dead_key_state, 63 1, 64 &char_count, 65 &character); 66 if (status == noErr && char_count == 1 && !std::iscntrl(character)) { 67 base::string16 text16; 68 text16.push_back(character); 69 *text = base::UTF16ToUTF8(text16); 70 return true; 71 } 72 *text = std::string(); 73 return true; 74 } 75 76 bool ConvertCharToKeyCode( 77 base::char16 key, ui::KeyboardCode* key_code, int *necessary_modifiers, 78 std::string* error_msg) { 79 base::string16 key_string; 80 key_string.push_back(key); 81 std::string key_string_utf8 = base::UTF16ToUTF8(key_string); 82 bool found_code = false; 83 *error_msg = std::string(); 84 // There doesn't seem to be a way to get a mac key code for a given unicode 85 // character. So here we check every key code to see if it produces the 86 // right character. We could cache the results and regenerate everytime the 87 // language changes, but this brute force technique has negligble performance 88 // effects (on my laptop it is a submillisecond difference). 89 for (int i = 0; i < 256; ++i) { 90 ui::KeyboardCode code = static_cast<ui::KeyboardCode>(i); 91 // Skip the numpad keys. 92 if (code >= ui::VKEY_NUMPAD0 && code <= ui::VKEY_DIVIDE) 93 continue; 94 std::string key_string; 95 if (!ConvertKeyCodeToText(code, 0, &key_string, error_msg)) 96 return false; 97 found_code = key_string_utf8 == key_string; 98 std::string key_string_utf8_tmp; 99 if (!ConvertKeyCodeToText( 100 code, kShiftKeyModifierMask, &key_string_utf8_tmp, error_msg)) 101 return false; 102 if (!found_code && key_string_utf8 == key_string_utf8_tmp) { 103 *necessary_modifiers = kShiftKeyModifierMask; 104 found_code = true; 105 } 106 if (found_code) { 107 *key_code = code; 108 break; 109 } 110 } 111 return found_code; 112 } 113