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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CONTENT_PUBLIC_BROWSER_BROWSER_MAIN_PARTS_H_
      6 #define CONTENT_PUBLIC_BROWSER_BROWSER_MAIN_PARTS_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "content/common/content_export.h"
     10 
     11 namespace content {
     12 
     13 // This class contains different "stages" to be executed by |BrowserMain()|,
     14 // Each stage is represented by a single BrowserMainParts method, called from
     15 // the corresponding method in |BrowserMainLoop| (e.g., EarlyInitialization())
     16 // which does the following:
     17 //  - calls a method (e.g., "PreEarlyInitialization()") which implements
     18 //    platform / tookit specific code for that stage.
     19 //  - calls various methods for things common to all platforms (for that stage).
     20 //  - calls a method (e.g., "PostEarlyInitialization()") for platform-specific
     21 //    code to be called after the common code.
     22 //
     23 // Stages:
     24 //  - EarlyInitialization: things which should be done as soon as possible on
     25 //    program start (such as setting up signal handlers) and things to be done
     26 //    at some generic time before the start of the main message loop.
     27 //  - MainMessageLoopStart: things beginning with the start of the main message
     28 //    loop and ending with initialization of the main thread; platform-specific
     29 //    things which should be done immediately before the start of the main
     30 //    message loop should go in |PreMainMessageLoopStart()|.
     31 //  - RunMainMessageLoopParts:  things to be done before and after invoking the
     32 //    main message loop run method (e.g. MessageLoopForUI::current()->Run()).
     33 //
     34 // How to add stuff (to existing parts):
     35 //  - Figure out when your new code should be executed. What must happen
     36 //    before/after your code is executed? Are there performance reasons for
     37 //    running your code at a particular time? Document these things!
     38 //  - Split out any platform-specific bits. Please avoid #ifdefs it at all
     39 //    possible. You have two choices for platform-specific code: (1) Execute it
     40 //    from one of the platform-specific |Pre/Post...()| methods; do this if the
     41 //    code is unique to a platform type. Or (2) execute it from one of the
     42 //    "parts" (e.g., |EarlyInitialization()|) and provide platform-specific
     43 //    implementations of your code (in a virtual method); do this if you need to
     44 //    provide different implementations across most/all platforms.
     45 //  - Unless your new code is just one or two lines, put it into a separate
     46 //    method with a well-defined purpose. (Likewise, if you're adding to an
     47 //    existing chunk which makes it longer than one or two lines, please move
     48 //    the code out into a separate method.)
     49 //
     50 class CONTENT_EXPORT BrowserMainParts {
     51  public:
     52   BrowserMainParts() {}
     53   virtual ~BrowserMainParts() {}
     54 
     55   virtual void PreEarlyInitialization() {}
     56 
     57   virtual void PostEarlyInitialization() {}
     58 
     59   virtual void PreMainMessageLoopStart() {}
     60 
     61   virtual void PostMainMessageLoopStart() {}
     62 
     63   // Allows an embedder to do any extra toolkit initialization.
     64   virtual void ToolkitInitialized() {}
     65 
     66   // Called just before any child threads owned by the content
     67   // framework are created.
     68   //
     69   // The main message loop has been started at this point (but has not
     70   // been run), and the toolkit has been initialized. Returns the error code
     71   // (or 0 if no error).
     72   virtual int PreCreateThreads();
     73 
     74   // This is called just before the main message loop is run.  The
     75   // various browser threads have all been created at this point
     76   virtual void PreMainMessageLoopRun() {}
     77 
     78   // Returns true if the message loop was run, false otherwise.
     79   // If this returns false, the default implementation will be run.
     80   // May set |result_code|, which will be returned by |BrowserMain()|.
     81   virtual bool MainMessageLoopRun(int* result_code);
     82 
     83   // This happens after the main message loop has stopped, but before
     84   // threads are stopped.
     85   virtual void PostMainMessageLoopRun() {}
     86 
     87   // Called as the very last part of shutdown, after threads have been
     88   // stopped and destroyed.
     89   virtual void PostDestroyThreads() {}
     90 };
     91 
     92 }  // namespace content
     93 
     94 #endif  // CONTENT_PUBLIC_BROWSER_BROWSER_MAIN_PARTS_H_
     95