1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "content/renderer/accessibility/renderer_accessibility_focus_only.h" 6 7 #include "content/renderer/render_view_impl.h" 8 #include "third_party/WebKit/public/web/WebDocument.h" 9 #include "third_party/WebKit/public/web/WebElement.h" 10 #include "third_party/WebKit/public/web/WebLocalFrame.h" 11 #include "third_party/WebKit/public/web/WebNode.h" 12 #include "third_party/WebKit/public/web/WebView.h" 13 #include "ui/accessibility/ax_node_data.h" 14 15 using blink::WebDocument; 16 using blink::WebElement; 17 using blink::WebNode; 18 using blink::WebView; 19 20 namespace { 21 // The root node will always have id 1. Let each child node have a new 22 // id starting with 2. 23 const int kInitialId = 2; 24 } 25 26 namespace content { 27 28 RendererAccessibilityFocusOnly::RendererAccessibilityFocusOnly( 29 RenderViewImpl* render_view) 30 : RendererAccessibility(render_view), 31 next_id_(kInitialId) { 32 } 33 34 RendererAccessibilityFocusOnly::~RendererAccessibilityFocusOnly() { 35 } 36 37 void RendererAccessibilityFocusOnly::HandleWebAccessibilityEvent( 38 const blink::WebAXObject& obj, blink::WebAXEvent event) { 39 // Do nothing. 40 } 41 42 RendererAccessibilityType RendererAccessibilityFocusOnly::GetType() { 43 return RendererAccessibilityTypeFocusOnly; 44 } 45 46 void RendererAccessibilityFocusOnly::FocusedNodeChanged(const WebNode& node) { 47 // Send the new accessible tree and post a native focus event. 48 HandleFocusedNodeChanged(node, true); 49 } 50 51 void RendererAccessibilityFocusOnly::DidFinishLoad( 52 blink::WebLocalFrame* frame) { 53 WebView* view = render_view()->GetWebView(); 54 if (view->focusedFrame() != frame) 55 return; 56 57 WebDocument document = frame->document(); 58 // Send an accessible tree to the browser, but do not post a native 59 // focus event. This is important so that if focus is initially in an 60 // editable text field, Windows will know to pop up the keyboard if the 61 // user touches it and focus doesn't change. 62 HandleFocusedNodeChanged(document.focusedElement(), false); 63 } 64 65 void RendererAccessibilityFocusOnly::HandleFocusedNodeChanged( 66 const WebNode& node, 67 bool send_focus_event) { 68 const WebDocument& document = GetMainDocument(); 69 if (document.isNull()) 70 return; 71 72 bool node_has_focus; 73 bool node_is_editable_text; 74 // Check HasIMETextFocus first, because it will correctly handle 75 // focus in a text box inside a ppapi plug-in. Otherwise fall back on 76 // checking the focused node in Blink. 77 if (render_view_->HasIMETextFocus()) { 78 node_has_focus = true; 79 node_is_editable_text = true; 80 } else { 81 node_has_focus = !node.isNull(); 82 node_is_editable_text = 83 node_has_focus && render_view_->IsEditableNode(node); 84 } 85 86 std::vector<AccessibilityHostMsg_EventParams> events; 87 events.push_back(AccessibilityHostMsg_EventParams()); 88 AccessibilityHostMsg_EventParams& event = events[0]; 89 90 // If we want to update the browser's accessibility tree but not send a 91 // native focus changed event, we can send a LayoutComplete 92 // event, which doesn't post a native event on Windows. 93 event.event_type = 94 send_focus_event ? ui::AX_EVENT_FOCUS : ui::AX_EVENT_LAYOUT_COMPLETE; 95 96 // Set the id that the event applies to: the root node if nothing 97 // has focus, otherwise the focused node. 98 event.id = node_has_focus ? next_id_ : 1; 99 100 event.update.nodes.resize(2); 101 ui::AXNodeData& root = event.update.nodes[0]; 102 ui::AXNodeData& child = event.update.nodes[1]; 103 104 // Always include the root of the tree, the document. It always has id 1. 105 root.id = 1; 106 root.role = ui::AX_ROLE_ROOT_WEB_AREA; 107 root.state = 108 (1 << ui::AX_STATE_READ_ONLY) | 109 (1 << ui::AX_STATE_FOCUSABLE); 110 if (!node_has_focus) 111 root.state |= (1 << ui::AX_STATE_FOCUSED); 112 root.location = gfx::Rect(render_view_->size()); 113 root.child_ids.push_back(next_id_); 114 115 child.id = next_id_; 116 child.role = ui::AX_ROLE_GROUP; 117 118 if (!node.isNull() && node.isElementNode()) { 119 child.location = gfx::Rect( 120 const_cast<WebNode&>(node).to<WebElement>().boundsInViewportSpace()); 121 } else if (render_view_->HasIMETextFocus()) { 122 child.location = root.location; 123 } else { 124 child.location = gfx::Rect(); 125 } 126 127 if (node_has_focus) { 128 child.state = 129 (1 << ui::AX_STATE_FOCUSABLE) | 130 (1 << ui::AX_STATE_FOCUSED); 131 if (!node_is_editable_text) 132 child.state |= (1 << ui::AX_STATE_READ_ONLY); 133 } 134 135 #ifndef NDEBUG 136 /** 137 if (logging_) { 138 VLOG(0) << "Accessibility update: \n" 139 << "routing id=" << routing_id() 140 << " event=" 141 << AccessibilityEventToString(event.event_type) 142 << "\n" << event.nodes[0].DebugString(true); 143 } 144 **/ 145 #endif 146 147 Send(new AccessibilityHostMsg_Events(routing_id(), events)); 148 149 // Increment the id, wrap back when we get past a million. 150 next_id_++; 151 if (next_id_ > 1000000) 152 next_id_ = kInitialId; 153 } 154 155 } // namespace content 156