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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef GPU_CONFIG_GPU_INFO_H_
      6 #define GPU_CONFIG_GPU_INFO_H_
      7 
      8 // Provides access to the GPU information for the system
      9 // on which chrome is currently running.
     10 
     11 #include <string>
     12 #include <vector>
     13 
     14 #include "base/basictypes.h"
     15 #include "base/time/time.h"
     16 #include "base/version.h"
     17 #include "build/build_config.h"
     18 #include "gpu/config/dx_diag_node.h"
     19 #include "gpu/config/gpu_performance_stats.h"
     20 #include "gpu/gpu_export.h"
     21 
     22 namespace gpu {
     23 
     24 struct GPU_EXPORT GPUInfo {
     25   struct GPU_EXPORT GPUDevice {
     26     GPUDevice();
     27     ~GPUDevice();
     28 
     29     // The DWORD (uint32) representing the graphics card vendor id.
     30     uint32 vendor_id;
     31 
     32     // The DWORD (uint32) representing the graphics card device id.
     33     // Device ids are unique to vendor, not to one another.
     34     uint32 device_id;
     35 
     36     // Whether this GPU is the currently used one.
     37     // Currently this field is only supported and meaningful on OS X.
     38     bool active;
     39 
     40     // The strings that describe the GPU.
     41     // In Linux these strings are obtained through libpci.
     42     // In Win/MacOSX, these two strings are not filled at the moment.
     43     // In Android, these are respectively GL_VENDOR and GL_RENDERER.
     44     std::string vendor_string;
     45     std::string device_string;
     46   };
     47 
     48   GPUInfo();
     49   ~GPUInfo();
     50 
     51   bool SupportsAccelerated2dCanvas() const {
     52     return !can_lose_context && !software_rendering;
     53   }
     54 
     55   // Whether more GPUInfo fields might be collected in the future.
     56   bool finalized;
     57 
     58   // The amount of time taken to get from the process starting to the message
     59   // loop being pumped.
     60   base::TimeDelta initialization_time;
     61 
     62   // Computer has NVIDIA Optimus
     63   bool optimus;
     64 
     65   // Computer has AMD Dynamic Switchable Graphics
     66   bool amd_switchable;
     67 
     68   // Lenovo dCute is installed. http://crbug.com/181665.
     69   bool lenovo_dcute;
     70 
     71   // Version of DisplayLink driver installed. Zero if not installed.
     72   // http://crbug.com/177611.
     73   Version display_link_version;
     74 
     75   // Primary GPU, for exmaple, the discrete GPU in a dual GPU machine.
     76   GPUDevice gpu;
     77 
     78   // Secondary GPUs, for example, the integrated GPU in a dual GPU machine.
     79   std::vector<GPUDevice> secondary_gpus;
     80 
     81   // On Windows, the unique identifier of the adapter the GPU process uses.
     82   // The default is zero, which makes the browser process create its D3D device
     83   // on the primary adapter. Note that the primary adapter can change at any
     84   // time so it is better to specify a particular LUID. Note that valid LUIDs
     85   // are always non-zero.
     86   uint64 adapter_luid;
     87 
     88   // The vendor of the graphics driver currently installed.
     89   std::string driver_vendor;
     90 
     91   // The version of the graphics driver currently installed.
     92   std::string driver_version;
     93 
     94   // The date of the graphics driver currently installed.
     95   std::string driver_date;
     96 
     97   // The version of the pixel/fragment shader used by the gpu.
     98   std::string pixel_shader_version;
     99 
    100   // The version of the vertex shader used by the gpu.
    101   std::string vertex_shader_version;
    102 
    103   // The machine model identifier. They can contain any character, including
    104   // whitespaces.  Currently it is supported on MacOSX and Android.
    105   // Android examples: "Naxus 5", "XT1032".
    106   // On MacOSX, the version is stripped out of the model identifier, for
    107   // example, the original identifier is "MacBookPro7,2", and we put
    108   // "MacBookPro" as machine_model_name, and "7.2" as machine_model_version.
    109   std::string machine_model_name;
    110 
    111   // The version of the machine model. Currently it is supported on MacOSX.
    112   // See machine_model_name's comment.
    113   std::string machine_model_version;
    114 
    115   // The GL_VERSION string.
    116   std::string gl_version;
    117 
    118   // The GL_VENDOR string.
    119   std::string gl_vendor;
    120 
    121   // The GL_RENDERER string.
    122   std::string gl_renderer;
    123 
    124   // The GL_EXTENSIONS string.
    125   std::string gl_extensions;
    126 
    127   // GL window system binding vendor.  "" if not available.
    128   std::string gl_ws_vendor;
    129 
    130   // GL window system binding version.  "" if not available.
    131   std::string gl_ws_version;
    132 
    133   // GL window system binding extensions.  "" if not available.
    134   std::string gl_ws_extensions;
    135 
    136   // GL reset notification strategy as defined by GL_ARB_robustness. 0 if GPU
    137   // reset detection or notification not available.
    138   uint32 gl_reset_notification_strategy;
    139 
    140   // The device semantics, i.e. whether the Vista and Windows 7 specific
    141   // semantics are available.
    142   bool can_lose_context;
    143 
    144   // By default all values are 0.
    145   GpuPerformanceStats performance_stats;
    146 
    147   bool software_rendering;
    148 
    149   // Whether the driver uses direct rendering. True on most platforms, false on
    150   // X11 when using remote X.
    151   bool direct_rendering;
    152 
    153   // Whether the gpu process is running in a sandbox.
    154   bool sandboxed;
    155 
    156 #if defined(OS_WIN)
    157   // The information returned by the DirectX Diagnostics Tool.
    158   DxDiagNode dx_diagnostics;
    159 #endif
    160   // Note: when adding new members, please remember to update EnumerateFields
    161   // in gpu_info.cc.
    162 
    163   // In conjunction with EnumerateFields, this allows the embedder to
    164   // enumerate the values in this structure without having to embed
    165   // references to its specific member variables. This simplifies the
    166   // addition of new fields to this type.
    167   class Enumerator {
    168    public:
    169     // The following methods apply to the "current" object. Initially this
    170     // is the root object, but calls to BeginGPUDevice/EndGPUDevice and
    171     // BeginAuxAttributes/EndAuxAttributes change the object to which these
    172     // calls should apply.
    173     virtual void AddInt64(const char* name, int64 value) = 0;
    174     virtual void AddInt(const char* name, int value) = 0;
    175     virtual void AddString(const char* name, const std::string& value) = 0;
    176     virtual void AddBool(const char* name, bool value) = 0;
    177     virtual void AddTimeDeltaInSecondsF(const char* name,
    178                                         const base::TimeDelta& value) = 0;
    179 
    180     // Markers indicating that a GPUDevice is being described.
    181     virtual void BeginGPUDevice() = 0;
    182     virtual void EndGPUDevice() = 0;
    183 
    184     // Markers indicating that "auxiliary" attributes of the GPUInfo
    185     // (according to the DevTools protocol) are being described.
    186     virtual void BeginAuxAttributes() = 0;
    187     virtual void EndAuxAttributes() = 0;
    188 
    189    protected:
    190     virtual ~Enumerator() {}
    191   };
    192 
    193   // Outputs the fields in this structure to the provided enumerator.
    194   void EnumerateFields(Enumerator* enumerator) const;
    195 };
    196 
    197 }  // namespace gpu
    198 
    199 #endif  // GPU_CONFIG_GPU_INFO_H_
    200