1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "media/audio/pulse/pulse_input.h" 6 7 #include <pulse/pulseaudio.h> 8 9 #include "base/logging.h" 10 #include "media/audio/pulse/audio_manager_pulse.h" 11 #include "media/audio/pulse/pulse_util.h" 12 #include "media/base/seekable_buffer.h" 13 14 namespace media { 15 16 using pulse::AutoPulseLock; 17 using pulse::WaitForOperationCompletion; 18 19 PulseAudioInputStream::PulseAudioInputStream(AudioManagerPulse* audio_manager, 20 const std::string& device_name, 21 const AudioParameters& params, 22 pa_threaded_mainloop* mainloop, 23 pa_context* context) 24 : audio_manager_(audio_manager), 25 callback_(NULL), 26 device_name_(device_name), 27 params_(params), 28 channels_(0), 29 volume_(0.0), 30 stream_started_(false), 31 pa_mainloop_(mainloop), 32 pa_context_(context), 33 handle_(NULL), 34 context_state_changed_(false) { 35 DCHECK(mainloop); 36 DCHECK(context); 37 CHECK(params_.IsValid()); 38 audio_bus_ = AudioBus::Create(params_); 39 } 40 41 PulseAudioInputStream::~PulseAudioInputStream() { 42 // All internal structures should already have been freed in Close(), 43 // which calls AudioManagerPulse::Release which deletes this object. 44 DCHECK(!handle_); 45 } 46 47 bool PulseAudioInputStream::Open() { 48 DCHECK(thread_checker_.CalledOnValidThread()); 49 AutoPulseLock auto_lock(pa_mainloop_); 50 if (!pulse::CreateInputStream(pa_mainloop_, pa_context_, &handle_, params_, 51 device_name_, &StreamNotifyCallback, this)) { 52 return false; 53 } 54 55 DCHECK(handle_); 56 57 buffer_.reset(new media::SeekableBuffer(0, 2 * params_.GetBytesPerBuffer())); 58 audio_data_buffer_.reset(new uint8[params_.GetBytesPerBuffer()]); 59 return true; 60 } 61 62 void PulseAudioInputStream::Start(AudioInputCallback* callback) { 63 DCHECK(thread_checker_.CalledOnValidThread()); 64 DCHECK(callback); 65 DCHECK(handle_); 66 67 // AGC needs to be started out of the lock. 68 StartAgc(); 69 70 AutoPulseLock auto_lock(pa_mainloop_); 71 72 if (stream_started_) 73 return; 74 75 // Clean up the old buffer. 76 pa_stream_drop(handle_); 77 buffer_->Clear(); 78 79 // Start the streaming. 80 callback_ = callback; 81 pa_stream_set_read_callback(handle_, &ReadCallback, this); 82 pa_stream_readable_size(handle_); 83 stream_started_ = true; 84 85 pa_operation* operation = pa_stream_cork(handle_, 0, NULL, NULL); 86 WaitForOperationCompletion(pa_mainloop_, operation); 87 } 88 89 void PulseAudioInputStream::Stop() { 90 DCHECK(thread_checker_.CalledOnValidThread()); 91 AutoPulseLock auto_lock(pa_mainloop_); 92 if (!stream_started_) 93 return; 94 95 StopAgc(); 96 97 // Set the flag to false to stop filling new data to soundcard. 98 stream_started_ = false; 99 100 pa_operation* operation = pa_stream_flush(handle_, 101 &pulse::StreamSuccessCallback, 102 pa_mainloop_); 103 WaitForOperationCompletion(pa_mainloop_, operation); 104 105 // Stop the stream. 106 pa_stream_set_read_callback(handle_, NULL, NULL); 107 operation = pa_stream_cork(handle_, 1, &pulse::StreamSuccessCallback, 108 pa_mainloop_); 109 WaitForOperationCompletion(pa_mainloop_, operation); 110 callback_ = NULL; 111 } 112 113 void PulseAudioInputStream::Close() { 114 DCHECK(thread_checker_.CalledOnValidThread()); 115 { 116 AutoPulseLock auto_lock(pa_mainloop_); 117 if (handle_) { 118 // Disable all the callbacks before disconnecting. 119 pa_stream_set_state_callback(handle_, NULL, NULL); 120 pa_stream_flush(handle_, NULL, NULL); 121 122 if (pa_stream_get_state(handle_) != PA_STREAM_UNCONNECTED) 123 pa_stream_disconnect(handle_); 124 125 // Release PulseAudio structures. 126 pa_stream_unref(handle_); 127 handle_ = NULL; 128 } 129 } 130 131 // Signal to the manager that we're closed and can be removed. 132 // This should be the last call in the function as it deletes "this". 133 audio_manager_->ReleaseInputStream(this); 134 } 135 136 double PulseAudioInputStream::GetMaxVolume() { 137 return static_cast<double>(PA_VOLUME_NORM); 138 } 139 140 void PulseAudioInputStream::SetVolume(double volume) { 141 AutoPulseLock auto_lock(pa_mainloop_); 142 if (!handle_) 143 return; 144 145 size_t index = pa_stream_get_device_index(handle_); 146 pa_operation* operation = NULL; 147 if (!channels_) { 148 // Get the number of channels for the source only when the |channels_| is 0. 149 // We are assuming the stream source is not changed on the fly here. 150 operation = pa_context_get_source_info_by_index( 151 pa_context_, index, &VolumeCallback, this); 152 WaitForOperationCompletion(pa_mainloop_, operation); 153 if (!channels_) { 154 DLOG(WARNING) << "Failed to get the number of channels for the source"; 155 return; 156 } 157 } 158 159 pa_cvolume pa_volume; 160 pa_cvolume_set(&pa_volume, channels_, volume); 161 operation = pa_context_set_source_volume_by_index( 162 pa_context_, index, &pa_volume, NULL, NULL); 163 164 // Don't need to wait for this task to complete. 165 pa_operation_unref(operation); 166 } 167 168 double PulseAudioInputStream::GetVolume() { 169 if (pa_threaded_mainloop_in_thread(pa_mainloop_)) { 170 // When being called by the pulse thread, GetVolume() is asynchronous and 171 // called under AutoPulseLock. 172 if (!handle_) 173 return 0.0; 174 175 size_t index = pa_stream_get_device_index(handle_); 176 pa_operation* operation = pa_context_get_source_info_by_index( 177 pa_context_, index, &VolumeCallback, this); 178 // Do not wait for the operation since we can't block the pulse thread. 179 pa_operation_unref(operation); 180 181 // Return zero and the callback will asynchronously update the |volume_|. 182 return 0.0; 183 } else { 184 // Called by other thread, put an AutoPulseLock and wait for the operation. 185 AutoPulseLock auto_lock(pa_mainloop_); 186 if (!handle_) 187 return 0.0; 188 189 size_t index = pa_stream_get_device_index(handle_); 190 pa_operation* operation = pa_context_get_source_info_by_index( 191 pa_context_, index, &VolumeCallback, this); 192 WaitForOperationCompletion(pa_mainloop_, operation); 193 194 return volume_; 195 } 196 } 197 198 // static, used by pa_stream_set_read_callback. 199 void PulseAudioInputStream::ReadCallback(pa_stream* handle, 200 size_t length, 201 void* user_data) { 202 PulseAudioInputStream* stream = 203 reinterpret_cast<PulseAudioInputStream*>(user_data); 204 205 stream->ReadData(); 206 } 207 208 // static, used by pa_context_get_source_info_by_index. 209 void PulseAudioInputStream::VolumeCallback(pa_context* context, 210 const pa_source_info* info, 211 int error, void* user_data) { 212 PulseAudioInputStream* stream = 213 reinterpret_cast<PulseAudioInputStream*>(user_data); 214 215 if (error) { 216 pa_threaded_mainloop_signal(stream->pa_mainloop_, 0); 217 return; 218 } 219 220 if (stream->channels_ != info->channel_map.channels) 221 stream->channels_ = info->channel_map.channels; 222 223 pa_volume_t volume = PA_VOLUME_MUTED; // Minimum possible value. 224 // Use the max volume of any channel as the volume. 225 for (int i = 0; i < stream->channels_; ++i) { 226 if (volume < info->volume.values[i]) 227 volume = info->volume.values[i]; 228 } 229 230 // It is safe to access |volume_| here since VolumeCallback() is running 231 // under PulseLock. 232 stream->volume_ = static_cast<double>(volume); 233 } 234 235 // static, used by pa_stream_set_state_callback. 236 void PulseAudioInputStream::StreamNotifyCallback(pa_stream* s, 237 void* user_data) { 238 PulseAudioInputStream* stream = 239 reinterpret_cast<PulseAudioInputStream*>(user_data); 240 if (s && stream->callback_ && 241 pa_stream_get_state(s) == PA_STREAM_FAILED) { 242 stream->callback_->OnError(stream); 243 } 244 245 pa_threaded_mainloop_signal(stream->pa_mainloop_, 0); 246 } 247 248 void PulseAudioInputStream::ReadData() { 249 uint32 hardware_delay = pulse::GetHardwareLatencyInBytes( 250 handle_, params_.sample_rate(), params_.GetBytesPerFrame()); 251 252 // Update the AGC volume level once every second. Note that, 253 // |volume| is also updated each time SetVolume() is called 254 // through IPC by the render-side AGC. 255 // We disregard the |normalized_volume| from GetAgcVolume() 256 // and use the value calculated by |volume_|. 257 double normalized_volume = 0.0; 258 GetAgcVolume(&normalized_volume); 259 normalized_volume = volume_ / GetMaxVolume(); 260 261 do { 262 size_t length = 0; 263 const void* data = NULL; 264 pa_stream_peek(handle_, &data, &length); 265 if (!data || length == 0) 266 break; 267 268 buffer_->Append(reinterpret_cast<const uint8*>(data), length); 269 270 // Checks if we still have data. 271 pa_stream_drop(handle_); 272 } while (pa_stream_readable_size(handle_) > 0); 273 274 int packet_size = params_.GetBytesPerBuffer(); 275 while (buffer_->forward_bytes() >= packet_size) { 276 buffer_->Read(audio_data_buffer_.get(), packet_size); 277 audio_bus_->FromInterleaved(audio_data_buffer_.get(), 278 audio_bus_->frames(), 279 params_.bits_per_sample() / 8); 280 callback_->OnData( 281 this, audio_bus_.get(), hardware_delay, normalized_volume); 282 283 if (buffer_->forward_bytes() < packet_size) 284 break; 285 286 // TODO(xians): Remove once PPAPI is using circular buffers. 287 DVLOG(1) << "OnData is being called consecutively, sleep 5ms to " 288 << "wait until render consumes the data"; 289 base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(5)); 290 } 291 292 pa_threaded_mainloop_signal(pa_mainloop_, 0); 293 } 294 295 } // namespace media 296