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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // The cache is stored on disk as a collection of block-files, plus an index
      6 // plus a collection of external files.
      7 //
      8 // Any data blob bigger than kMaxBlockSize (disk_cache/addr.h) will be stored in
      9 // a separate file named f_xxx where x is a hexadecimal number. Shorter data
     10 // will be stored as a series of blocks on a block-file. In any case, CacheAddr
     11 // represents the address of the data inside the cache.
     12 //
     13 // The index is actually a collection of four files that store a hash table with
     14 // allocation bitmaps and backup data. Hash collisions are handled directly by
     15 // the table, which from some point of view behaves like a 4-way associative
     16 // cache with overflow buckets (so not really open addressing).
     17 //
     18 // Basically the hash table is a collection of buckets. The first part of the
     19 // table has a fixed number of buckets and it is directly addressed by the hash,
     20 // while the second part of the table (stored on a second file) has a variable
     21 // number of buckets. Each bucket stores up to four cells (each cell represents
     22 // a possibl entry). The index bitmap tracks the state of individual cells.
     23 //
     24 // The last element of the cache is the block-file. A block file is a file
     25 // designed to store blocks of data of a given size. For more details see
     26 // disk_cache/disk_format_base.h
     27 //
     28 // A new cache is initialized with a set of block files (named data_0 through
     29 // data_6), each one dedicated to store blocks of a given size or function. The
     30 // number at the end of the file name is the block file number (in decimal).
     31 //
     32 // There are three "special" types of blocks: normal entries, evicted entries
     33 // and control data for external files.
     34 //
     35 // The files that store internal information for the cache (blocks and index)
     36 // are memory mapped. They have a location that is signaled every time the
     37 // internal structures are modified, so it is possible to detect (most of the
     38 // time) when the process dies in the middle of an update. There are dedicated
     39 // backup files for cache bitmaps, used to detect entries out of date.
     40 //
     41 // Although cache files are to be consumed on the same machine that creates
     42 // them, if files are to be moved accross machines, little endian storage is
     43 // assumed.
     44 
     45 #ifndef NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_V3_H_
     46 #define NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_V3_H_
     47 
     48 #include "base/basictypes.h"
     49 #include "net/disk_cache/blockfile/disk_format_base.h"
     50 
     51 namespace disk_cache {
     52 
     53 const int kBaseTableLen = 0x400;
     54 const uint32 kIndexMagicV3 = 0xC103CAC3;
     55 const uint32 kVersion3 = 0x30000;  // Version 3.0.
     56 
     57 // Flags for a given cache.
     58 enum CacheFlags {
     59   SMALL_CACHE = 1 << 0,       // See IndexCell.
     60   CACHE_EVICTION_2 = 1 << 1,  // Keep multiple lists for eviction.
     61   CACHE_EVICTED = 1 << 2      // Already evicted at least one entry.
     62 };
     63 
     64 // Header for the master index file.
     65 struct IndexHeaderV3 {
     66   uint32      magic;
     67   uint32      version;
     68   int32       num_entries;   // Number of entries currently stored.
     69   int32       num_bytes;     // Total size of the stored data.
     70   int32       last_file;     // Last external file created.
     71   int32       reserved1;
     72   CacheAddr   stats;         // Storage for usage data.
     73   int32       table_len;     // Actual size of the table.
     74   int32       crash;         // Signals a previous crash.
     75   int32       experiment;    // Id of an ongoing test.
     76   int32       max_bytes;     // Total maximum size of the stored data.
     77   uint32      flags;
     78   int32       used_cells;
     79   int32       max_bucket;
     80   uint64      create_time;   // Creation time for this set of files.
     81   uint64      base_time;     // Current base for timestamps.
     82   uint64      old_time;      // Previous time used for timestamps.
     83   int32       max_block_file;
     84   int32       num_no_use_entries;
     85   int32       num_low_use_entries;
     86   int32       num_high_use_entries;
     87   int32       reserved;
     88   int32       num_evicted_entries;
     89   int32       pad[6];
     90 };
     91 
     92 const int kBaseBitmapBytes = 3968;
     93 // The IndexBitmap is directly saved to a file named index. The file grows in
     94 // page increments (4096 bytes), but all bits don't have to be in use at any
     95 // given time. The required file size can be computed from header.table_len.
     96 struct IndexBitmap {
     97   IndexHeaderV3   header;
     98   uint32          bitmap[kBaseBitmapBytes / 4];  // First page of the bitmap.
     99 };
    100 COMPILE_ASSERT(sizeof(IndexBitmap) == 4096, bad_IndexHeader);
    101 
    102 // Possible states for a given entry.
    103 enum EntryState {
    104   ENTRY_FREE = 0,   // Available slot.
    105   ENTRY_NEW,        // The entry is being created.
    106   ENTRY_OPEN,       // The entry is being accessed.
    107   ENTRY_MODIFIED,   // The entry is being modified.
    108   ENTRY_DELETED,    // The entry is being deleted.
    109   ENTRY_FIXING,     // Inconsistent state. The entry is being verified.
    110   ENTRY_USED        // The slot is in use (entry is present).
    111 };
    112 COMPILE_ASSERT(ENTRY_USED <= 7, state_uses_3_bits);
    113 
    114 enum EntryGroup {
    115   ENTRY_NO_USE = 0,   // The entry has not been reused.
    116   ENTRY_LOW_USE,      // The entry has low reuse.
    117   ENTRY_HIGH_USE,     // The entry has high reuse.
    118   ENTRY_RESERVED,     // Reserved for future use.
    119   ENTRY_EVICTED       // The entry was deleted.
    120 };
    121 COMPILE_ASSERT(ENTRY_USED <= 7, group_uses_3_bits);
    122 
    123 #pragma pack(push, 1)
    124 struct IndexCell {
    125   void Clear() { memset(this, 0, sizeof(*this)); }
    126 
    127   // A cell is a 9 byte bit-field that stores 7 values:
    128   //   location : 22 bits
    129   //   id : 18 bits
    130   //   timestamp : 20 bits
    131   //   reuse : 4 bits
    132   //   state : 3 bits
    133   //   group : 3 bits
    134   //   sum : 2 bits
    135   // The id is derived from the full hash of the entry.
    136   //
    137   // The actual layout is as follows:
    138   //
    139   // first_part (low order 32 bits):
    140   //   0000 0000 0011 1111 1111 1111 1111 1111 : location
    141   //   1111 1111 1100 0000 0000 0000 0000 0000 : id
    142   //
    143   // first_part (high order 32 bits):
    144   //   0000 0000 0000 0000 0000 0000 1111 1111 : id
    145   //   0000 1111 1111 1111 1111 1111 0000 0000 : timestamp
    146   //   1111 0000 0000 0000 0000 0000 0000 0000 : reuse
    147   //
    148   // last_part:
    149   //   0000 0111 : state
    150   //   0011 1000 : group
    151   //   1100 0000 : sum
    152   //
    153   // The small-cache version of the format moves some bits from the location to
    154   // the id fileds, like so:
    155   //   location : 16 bits
    156   //   id : 24 bits
    157   //
    158   // first_part (low order 32 bits):
    159   //   0000 0000 0000 0000 1111 1111 1111 1111 : location
    160   //   1111 1111 1111 1111 0000 0000 0000 0000 : id
    161   //
    162   // The actual bit distribution between location and id is determined by the
    163   // table size (IndexHeaderV3.table_len). Tables smaller than 65536 entries
    164   // use the small-cache version; after that size, caches should have the
    165   // SMALL_CACHE flag cleared.
    166   //
    167   // To locate a given entry after recovering the location from the cell, the
    168   // file type and file number are appended (see disk_cache/addr.h). For a large
    169   // table only the file type is implied; for a small table, the file number
    170   // is also implied, and it should be the first file for that type of entry,
    171   // as determined by the EntryGroup (two files in total, one for active entries
    172   // and another one for evicted entries).
    173   //
    174   // For example, a small table may store something like 0x1234 as the location
    175   // field. That means it stores the entry number 0x1234. If that record belongs
    176   // to a deleted entry, the regular cache address may look something like
    177   //     BLOCK_EVICTED + 1 block + file number 6 + entry number 0x1234
    178   //     so Addr = 0xf0061234
    179   //
    180   // If that same Addr is stored on a large table, the location field would be
    181   // 0x61234
    182 
    183   uint64      first_part;
    184   uint8       last_part;
    185 };
    186 COMPILE_ASSERT(sizeof(IndexCell) == 9, bad_IndexCell);
    187 
    188 const int kCellsPerBucket = 4;
    189 struct IndexBucket {
    190   IndexCell   cells[kCellsPerBucket];
    191   int32       next;
    192   uint32      hash;  // The high order byte is reserved (should be zero).
    193 };
    194 COMPILE_ASSERT(sizeof(IndexBucket) == 44, bad_IndexBucket);
    195 const int kBytesPerCell = 44 / kCellsPerBucket;
    196 
    197 // The main cache index. Backed by a file named index_tb1.
    198 // The extra table (index_tb2) has a similar format, but different size.
    199 struct Index {
    200   // Default size. Actual size controlled by header.table_len.
    201   IndexBucket table[kBaseTableLen / kCellsPerBucket];
    202 };
    203 #pragma pack(pop)
    204 
    205 // Flags that can be applied to an entry.
    206 enum EntryFlags {
    207   PARENT_ENTRY = 1,         // This entry has children (sparse) entries.
    208   CHILD_ENTRY = 1 << 1      // Child entry that stores sparse data.
    209 };
    210 
    211 struct EntryRecord {
    212   uint32      hash;
    213   uint32      pad1;
    214   uint8       reuse_count;
    215   uint8       refetch_count;
    216   int8        state;              // Current EntryState.
    217   uint8       flags;              // Any combination of EntryFlags.
    218   int32       key_len;
    219   int32       data_size[4];       // We can store up to 4 data streams for each
    220   CacheAddr   data_addr[4];       // entry.
    221   uint32      data_hash[4];
    222   uint64      creation_time;
    223   uint64      last_modified_time;
    224   uint64      last_access_time;
    225   int32       pad[3];
    226   uint32      self_hash;
    227 };
    228 COMPILE_ASSERT(sizeof(EntryRecord) == 104, bad_EntryRecord);
    229 
    230 struct ShortEntryRecord {
    231   uint32      hash;
    232   uint32      pad1;
    233   uint8       reuse_count;
    234   uint8       refetch_count;
    235   int8        state;              // Current EntryState.
    236   uint8       flags;
    237   int32       key_len;
    238   uint64      last_access_time;
    239   uint32      long_hash[5];
    240   uint32      self_hash;
    241 };
    242 COMPILE_ASSERT(sizeof(ShortEntryRecord) == 48, bad_ShortEntryRecord);
    243 
    244 }  // namespace disk_cache
    245 
    246 #endif  // NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_V3_H_
    247