Home | History | Annotate | Download | only in socket
      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef NET_SOCKET_SOCKET_H_
      6 #define NET_SOCKET_SOCKET_H_
      7 
      8 #include "net/base/completion_callback.h"
      9 #include "net/base/net_export.h"
     10 
     11 namespace net {
     12 
     13 class IOBuffer;
     14 
     15 // Represents a read/write socket.
     16 class NET_EXPORT Socket {
     17  public:
     18   virtual ~Socket() {}
     19 
     20   // Reads data, up to |buf_len| bytes, from the socket.  The number of bytes
     21   // read is returned, or an error is returned upon failure.
     22   // ERR_SOCKET_NOT_CONNECTED should be returned if the socket is not currently
     23   // connected.  Zero is returned once to indicate end-of-file; the return value
     24   // of subsequent calls is undefined, and may be OS dependent.  ERR_IO_PENDING
     25   // is returned if the operation could not be completed synchronously, in which
     26   // case the result will be passed to the callback when available. If the
     27   // operation is not completed immediately, the socket acquires a reference to
     28   // the provided buffer until the callback is invoked or the socket is
     29   // closed.  If the socket is Disconnected before the read completes, the
     30   // callback will not be invoked.
     31   virtual int Read(IOBuffer* buf, int buf_len,
     32                    const CompletionCallback& callback) = 0;
     33 
     34   // Writes data, up to |buf_len| bytes, to the socket.  Note: data may be
     35   // written partially.  The number of bytes written is returned, or an error
     36   // is returned upon failure.  ERR_SOCKET_NOT_CONNECTED should be returned if
     37   // the socket is not currently connected.  The return value when the
     38   // connection is closed is undefined, and may be OS dependent.  ERR_IO_PENDING
     39   // is returned if the operation could not be completed synchronously, in which
     40   // case the result will be passed to the callback when available.  If the
     41   // operation is not completed immediately, the socket acquires a reference to
     42   // the provided buffer until the callback is invoked or the socket is
     43   // closed.  Implementations of this method should not modify the contents
     44   // of the actual buffer that is written to the socket.  If the socket is
     45   // Disconnected before the write completes, the callback will not be invoked.
     46   virtual int Write(IOBuffer* buf, int buf_len,
     47                     const CompletionCallback& callback) = 0;
     48 
     49   // Set the receive buffer size (in bytes) for the socket.
     50   // Note: changing this value can affect the TCP window size on some platforms.
     51   // Returns a net error code.
     52   virtual int SetReceiveBufferSize(int32 size) = 0;
     53 
     54   // Set the send buffer size (in bytes) for the socket.
     55   // Note: changing this value can affect the TCP window size on some platforms.
     56   // Returns a net error code.
     57   virtual int SetSendBufferSize(int32 size) = 0;
     58 };
     59 
     60 }  // namespace net
     61 
     62 #endif  // NET_SOCKET_SOCKET_H_
     63