1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "net/socket/tcp_server_socket.h" 6 7 #include "base/bind.h" 8 #include "base/bind_helpers.h" 9 #include "base/logging.h" 10 #include "net/base/net_errors.h" 11 #include "net/socket/tcp_client_socket.h" 12 13 namespace net { 14 15 TCPServerSocket::TCPServerSocket(NetLog* net_log, const NetLog::Source& source) 16 : socket_(net_log, source), 17 pending_accept_(false) { 18 } 19 20 TCPServerSocket::~TCPServerSocket() { 21 } 22 23 int TCPServerSocket::Listen(const IPEndPoint& address, int backlog) { 24 int result = socket_.Open(address.GetFamily()); 25 if (result != OK) 26 return result; 27 28 result = socket_.SetDefaultOptionsForServer(); 29 if (result != OK) { 30 socket_.Close(); 31 return result; 32 } 33 34 result = socket_.Bind(address); 35 if (result != OK) { 36 socket_.Close(); 37 return result; 38 } 39 40 result = socket_.Listen(backlog); 41 if (result != OK) { 42 socket_.Close(); 43 return result; 44 } 45 46 return OK; 47 } 48 49 int TCPServerSocket::GetLocalAddress(IPEndPoint* address) const { 50 return socket_.GetLocalAddress(address); 51 } 52 53 int TCPServerSocket::Accept(scoped_ptr<StreamSocket>* socket, 54 const CompletionCallback& callback) { 55 DCHECK(socket); 56 DCHECK(!callback.is_null()); 57 58 if (pending_accept_) { 59 NOTREACHED(); 60 return ERR_UNEXPECTED; 61 } 62 63 // It is safe to use base::Unretained(this). |socket_| is owned by this class, 64 // and the callback won't be run after |socket_| is destroyed. 65 CompletionCallback accept_callback = 66 base::Bind(&TCPServerSocket::OnAcceptCompleted, base::Unretained(this), 67 socket, callback); 68 int result = socket_.Accept(&accepted_socket_, &accepted_address_, 69 accept_callback); 70 if (result != ERR_IO_PENDING) { 71 // |accept_callback| won't be called so we need to run 72 // ConvertAcceptedSocket() ourselves in order to do the conversion from 73 // |accepted_socket_| to |socket|. 74 result = ConvertAcceptedSocket(result, socket); 75 } else { 76 pending_accept_ = true; 77 } 78 79 return result; 80 } 81 82 int TCPServerSocket::ConvertAcceptedSocket( 83 int result, 84 scoped_ptr<StreamSocket>* output_accepted_socket) { 85 // Make sure the TCPSocket object is destroyed in any case. 86 scoped_ptr<TCPSocket> temp_accepted_socket(accepted_socket_.Pass()); 87 if (result != OK) 88 return result; 89 90 output_accepted_socket->reset(new TCPClientSocket( 91 temp_accepted_socket.Pass(), accepted_address_)); 92 93 return OK; 94 } 95 96 void TCPServerSocket::OnAcceptCompleted( 97 scoped_ptr<StreamSocket>* output_accepted_socket, 98 const CompletionCallback& forward_callback, 99 int result) { 100 result = ConvertAcceptedSocket(result, output_accepted_socket); 101 pending_accept_ = false; 102 forward_callback.Run(result); 103 } 104 105 } // namespace net 106