Home | History | Annotate | Download | only in spdy
      1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "net/spdy/spdy_priority_forest.h"
      6 
      7 #include "base/basictypes.h"
      8 #include "testing/gtest/include/gtest/gtest.h"
      9 
     10 namespace net {
     11 
     12 TEST(SpdyPriorityForestTest, AddAndRemoveNodes) {
     13   SpdyPriorityForest<uint32,int16> forest;
     14   EXPECT_EQ(0, forest.num_nodes());
     15   EXPECT_FALSE(forest.NodeExists(1));
     16 
     17   EXPECT_TRUE(forest.AddRootNode(1, 1000));
     18   EXPECT_EQ(1, forest.num_nodes());
     19   ASSERT_TRUE(forest.NodeExists(1));
     20   EXPECT_EQ(1000, forest.GetPriority(1));
     21   EXPECT_FALSE(forest.NodeExists(5));
     22 
     23   EXPECT_TRUE(forest.AddRootNode(5, 50));
     24   EXPECT_FALSE(forest.AddRootNode(5, 500));
     25   EXPECT_EQ(2, forest.num_nodes());
     26   EXPECT_TRUE(forest.NodeExists(1));
     27   ASSERT_TRUE(forest.NodeExists(5));
     28   EXPECT_EQ(50, forest.GetPriority(5));
     29   EXPECT_FALSE(forest.NodeExists(13));
     30 
     31   EXPECT_TRUE(forest.AddRootNode(13, 130));
     32   EXPECT_EQ(3, forest.num_nodes());
     33   EXPECT_TRUE(forest.NodeExists(1));
     34   EXPECT_TRUE(forest.NodeExists(5));
     35   ASSERT_TRUE(forest.NodeExists(13));
     36   EXPECT_EQ(130, forest.GetPriority(13));
     37 
     38   EXPECT_TRUE(forest.RemoveNode(5));
     39   EXPECT_FALSE(forest.RemoveNode(5));
     40   EXPECT_EQ(2, forest.num_nodes());
     41   EXPECT_TRUE(forest.NodeExists(1));
     42   EXPECT_FALSE(forest.NodeExists(5));
     43   EXPECT_TRUE(forest.NodeExists(13));
     44 
     45   // The parent node 19 doesn't exist, so this should fail:
     46   EXPECT_FALSE(forest.AddNonRootNode(7, 19, false));
     47   // This should succed, creating node 7:
     48   EXPECT_TRUE(forest.AddNonRootNode(7, 13, false));
     49   // Now node 7 already exists, so this should fail:
     50   EXPECT_FALSE(forest.AddNonRootNode(7, 1, false));
     51   // Node 13 already has a child (7), so this should fail:
     52   EXPECT_FALSE(forest.AddNonRootNode(17, 13, false));
     53 
     54   ASSERT_TRUE(forest.ValidateInvariantsForTests());
     55 }
     56 
     57 TEST(SpdyPriorityForestTest, SetParent) {
     58   SpdyPriorityForest<uint32,int16> forest;
     59   forest.AddRootNode(1, 1000);
     60   forest.AddNonRootNode(2, 1, false);
     61   forest.AddNonRootNode(3, 2, false);
     62   forest.AddNonRootNode(5, 3, false);
     63   forest.AddNonRootNode(7, 5, false);
     64   forest.AddNonRootNode(9, 7, false);
     65   forest.AddRootNode(11, 2000);
     66   forest.AddNonRootNode(13, 11, false);
     67   // We can't set the parent of a nonexistent node, or set the parent of an
     68   // existing node to a nonexistent node.
     69   EXPECT_FALSE(forest.SetParent(99, 13, false));
     70   EXPECT_FALSE(forest.SetParent(5, 99, false));
     71   // We can't make a node a child a node that already has a child:
     72   EXPECT_FALSE(forest.SetParent(13, 7, false));
     73   EXPECT_FALSE(forest.SetParent(3, 11, false));
     74   // These would create cycles:
     75   EXPECT_FALSE(forest.SetParent(11, 13, false));
     76   EXPECT_FALSE(forest.SetParent(1, 9, false));
     77   EXPECT_FALSE(forest.SetParent(3, 9, false));
     78   // But this change is legit:
     79   EXPECT_EQ(7u, forest.GetChild(5));
     80   EXPECT_TRUE(forest.SetParent(7, 13, false));
     81   EXPECT_EQ(0u, forest.GetChild(5));
     82   EXPECT_EQ(13u, forest.GetParent(7));
     83   EXPECT_EQ(7u, forest.GetChild(13));
     84   // So is this change (now that 9 is no longer a descendant of 1):
     85   EXPECT_TRUE(forest.SetParent(1, 9, false));
     86   EXPECT_EQ(9u, forest.GetParent(1));
     87   EXPECT_EQ(1u, forest.GetChild(9));
     88   // We must allow setting the parent of a node to its same parent (even though
     89   // that parent of course has a child already), so that we can change
     90   // orderedness.
     91   EXPECT_EQ(1u, forest.GetParent(2));
     92   EXPECT_EQ(2u, forest.GetChild(1));
     93   EXPECT_FALSE(forest.IsNodeUnordered(2));
     94   EXPECT_TRUE(forest.SetParent(2, 1, true));
     95   EXPECT_EQ(1u, forest.GetParent(2));
     96   EXPECT_EQ(2u, forest.GetChild(1));
     97   EXPECT_TRUE(forest.IsNodeUnordered(2));
     98 
     99   ASSERT_TRUE(forest.ValidateInvariantsForTests());
    100 }
    101 
    102 TEST(SpdyPriorityForestTest, RemoveNodesFromMiddleOfChain) {
    103   SpdyPriorityForest<uint32,int16> forest;
    104   forest.AddRootNode(1, 1000);
    105   forest.AddNonRootNode(2, 1, false);
    106   forest.AddNonRootNode(3, 2, true);
    107   forest.AddNonRootNode(5, 3, false);
    108   forest.AddNonRootNode(7, 5, true);
    109   forest.AddNonRootNode(9, 7, true);
    110 
    111   // Remove a node from the middle, with unordered links on both sides.  The
    112   // new merged link should also be unordered.
    113   EXPECT_TRUE(forest.NodeExists(7));
    114   EXPECT_EQ(7u, forest.GetChild(5));
    115   EXPECT_EQ(7u, forest.GetParent(9));
    116   EXPECT_TRUE(forest.IsNodeUnordered(9));
    117   EXPECT_TRUE(forest.RemoveNode(7));
    118   EXPECT_FALSE(forest.NodeExists(7));
    119   EXPECT_EQ(9u, forest.GetChild(5));
    120   EXPECT_EQ(5u, forest.GetParent(9));
    121   EXPECT_TRUE(forest.IsNodeUnordered(9));
    122 
    123   // Remove another node from the middle, with an unordered link on only one
    124   // side.  The new merged link should be ordered.
    125   EXPECT_TRUE(forest.NodeExists(2));
    126   EXPECT_EQ(2u, forest.GetChild(1));
    127   EXPECT_EQ(2u, forest.GetParent(3));
    128   EXPECT_FALSE(forest.IsNodeUnordered(2));
    129   EXPECT_TRUE(forest.IsNodeUnordered(3));
    130   EXPECT_TRUE(forest.RemoveNode(2));
    131   EXPECT_FALSE(forest.NodeExists(2));
    132   EXPECT_EQ(3u, forest.GetChild(1));
    133   EXPECT_EQ(1u, forest.GetParent(3));
    134   EXPECT_FALSE(forest.IsNodeUnordered(3));
    135 
    136   // Try removing the root.
    137   EXPECT_TRUE(forest.NodeExists(1));
    138   EXPECT_EQ(0u, forest.GetParent(1));
    139   EXPECT_EQ(1000, forest.GetPriority(1));
    140   EXPECT_EQ(1u, forest.GetParent(3));
    141   EXPECT_EQ(0, forest.GetPriority(3));
    142   EXPECT_TRUE(forest.RemoveNode(1));
    143   EXPECT_FALSE(forest.NodeExists(1));
    144   EXPECT_EQ(0u, forest.GetParent(3));
    145   EXPECT_EQ(1000, forest.GetPriority(3));
    146 
    147   // Now try removing the tail.
    148   EXPECT_TRUE(forest.NodeExists(9));
    149   EXPECT_EQ(9u, forest.GetChild(5));
    150   EXPECT_TRUE(forest.RemoveNode(9));
    151   EXPECT_FALSE(forest.NodeExists(9));
    152   EXPECT_EQ(0u, forest.GetChild(5));
    153 
    154   ASSERT_TRUE(forest.ValidateInvariantsForTests());
    155 }
    156 
    157 TEST(SpdyPriorityForestTest, MergeOrderedAndUnorderedLinks1) {
    158   SpdyPriorityForest<uint32,int16> forest;
    159   forest.AddRootNode(1, 1000);
    160   forest.AddNonRootNode(2, 1, true);
    161   forest.AddNonRootNode(3, 2, false);
    162 
    163   EXPECT_EQ(2u, forest.GetChild(1));
    164   EXPECT_EQ(3u, forest.GetChild(2));
    165   EXPECT_EQ(1u, forest.GetParent(2));
    166   EXPECT_EQ(2u, forest.GetParent(3));
    167   EXPECT_TRUE(forest.IsNodeUnordered(2));
    168   EXPECT_FALSE(forest.IsNodeUnordered(3));
    169   EXPECT_TRUE(forest.RemoveNode(2));
    170   EXPECT_FALSE(forest.NodeExists(2));
    171   EXPECT_EQ(3u, forest.GetChild(1));
    172   EXPECT_EQ(1u, forest.GetParent(3));
    173   EXPECT_FALSE(forest.IsNodeUnordered(3));
    174 
    175   ASSERT_TRUE(forest.ValidateInvariantsForTests());
    176 }
    177 
    178 TEST(SpdyPriorityForestTest, MergeOrderedAndUnorderedLinks2) {
    179   SpdyPriorityForest<uint32,int16> forest;
    180   forest.AddRootNode(1, 1000);
    181   forest.AddNonRootNode(2, 1, false);
    182   forest.AddNonRootNode(3, 2, true);
    183 
    184   EXPECT_EQ(2u, forest.GetChild(1));
    185   EXPECT_EQ(3u, forest.GetChild(2));
    186   EXPECT_EQ(1u, forest.GetParent(2));
    187   EXPECT_EQ(2u, forest.GetParent(3));
    188   EXPECT_FALSE(forest.IsNodeUnordered(2));
    189   EXPECT_TRUE(forest.IsNodeUnordered(3));
    190   EXPECT_TRUE(forest.RemoveNode(2));
    191   EXPECT_FALSE(forest.NodeExists(2));
    192   EXPECT_EQ(3u, forest.GetChild(1));
    193   EXPECT_EQ(1u, forest.GetParent(3));
    194   EXPECT_FALSE(forest.IsNodeUnordered(3));
    195 
    196   ASSERT_TRUE(forest.ValidateInvariantsForTests());
    197 }
    198 
    199 TEST(SpdyPriorityForestTest, WeightedSelectionOfForests) {
    200   SpdyPriorityForest<uint32,int16> forest;
    201   forest.AddRootNode(1, 10);
    202   forest.AddRootNode(3, 20);
    203   forest.AddRootNode(5, 70);
    204   EXPECT_EQ(70, forest.GetPriority(5));
    205   EXPECT_TRUE(forest.SetPriority(5, 40));
    206   EXPECT_FALSE(forest.SetPriority(7, 80));
    207   EXPECT_EQ(40, forest.GetPriority(5));
    208   forest.AddNonRootNode(7, 3, false);
    209   EXPECT_FALSE(forest.IsMarkedReadyToRead(1));
    210   EXPECT_TRUE(forest.MarkReadyToRead(1));
    211   EXPECT_TRUE(forest.IsMarkedReadyToRead(1));
    212   EXPECT_TRUE(forest.MarkReadyToRead(5));
    213   EXPECT_TRUE(forest.MarkReadyToRead(7));
    214   EXPECT_FALSE(forest.MarkReadyToRead(99));
    215 
    216   int counts[8] = {0};
    217   for (int i = 0; i < 7000; ++i) {
    218     const uint32 node_id = forest.NextNodeToRead();
    219     ASSERT_TRUE(node_id == 1 || node_id == 5 || node_id == 7)
    220         << "node_id is " << node_id;
    221     ++counts[node_id];
    222   }
    223 
    224   // In theory, these could fail even if the weighted random selection is
    225   // implemented correctly, but it's very unlikely.
    226   EXPECT_GE(counts[1],  800); EXPECT_LE(counts[1], 1200);
    227   EXPECT_GE(counts[7], 1600); EXPECT_LE(counts[7], 2400);
    228   EXPECT_GE(counts[5], 3200); EXPECT_LE(counts[5], 4800);
    229 
    230   // If we unmark all but one node, then we know for sure that that node will
    231   // be selected next.
    232   EXPECT_TRUE(forest.MarkNoLongerReadyToRead(1));
    233   EXPECT_TRUE(forest.MarkNoLongerReadyToRead(7));
    234   EXPECT_FALSE(forest.MarkNoLongerReadyToRead(99));
    235   EXPECT_EQ(5u, forest.NextNodeToRead());
    236 
    237   ASSERT_TRUE(forest.ValidateInvariantsForTests());
    238 }
    239 
    240 TEST(SpdyPriorityForestTest, SelectionBetweenUnorderedNodes) {
    241   SpdyPriorityForest<uint32,int16> forest;
    242   forest.AddRootNode(1, 1000);
    243   forest.AddNonRootNode(2, 1, false);
    244   forest.AddNonRootNode(3, 2, true);
    245   forest.AddNonRootNode(4, 3, true);
    246   forest.AddNonRootNode(5, 4, true);
    247   forest.AddNonRootNode(6, 5, true);
    248   forest.AddNonRootNode(7, 6, false);
    249   EXPECT_FALSE(forest.IsMarkedReadyToWrite(2));
    250   EXPECT_TRUE(forest.MarkReadyToWrite(2));
    251   EXPECT_TRUE(forest.IsMarkedReadyToWrite(2));
    252   EXPECT_TRUE(forest.MarkReadyToWrite(4));
    253   EXPECT_TRUE(forest.MarkReadyToWrite(6));
    254   EXPECT_TRUE(forest.MarkReadyToWrite(7));
    255   EXPECT_FALSE(forest.MarkReadyToWrite(99));
    256 
    257   int counts[8] = {0};
    258   for (int i = 0; i < 6000; ++i) {
    259     const uint32 node_id = forest.NextNodeToWrite();
    260     ASSERT_TRUE(node_id == 2 || node_id == 4 || node_id == 6)
    261         << "node_id is " << node_id;
    262     ++counts[node_id];
    263   }
    264 
    265   // In theory, these could fail even if the random selection is implemented
    266   // correctly, but it's very unlikely.
    267   EXPECT_GE(counts[2], 1600); EXPECT_LE(counts[2], 2400);
    268   EXPECT_GE(counts[4], 1600); EXPECT_LE(counts[4], 2400);
    269   EXPECT_GE(counts[6], 1600); EXPECT_LE(counts[6], 2400);
    270 
    271   // Once we unmark that group of nodes, the next node up should be node 7,
    272   // which has an ordered dependency on said group.
    273   EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(2));
    274   EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(4));
    275   EXPECT_TRUE(forest.MarkNoLongerReadyToWrite(6));
    276   EXPECT_FALSE(forest.MarkNoLongerReadyToWrite(99));
    277   EXPECT_EQ(7u, forest.NextNodeToWrite());
    278 
    279   ASSERT_TRUE(forest.ValidateInvariantsForTests());
    280 }
    281 
    282 }  // namespace net
    283