1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 * Use of this source code is governed by a BSD-style license that can be 3 * found in the LICENSE file. 4 */ 5 6 /* From ppb_gamepad.idl modified Tue Apr 16 09:04:34 2013. */ 7 8 #ifndef PPAPI_C_PPB_GAMEPAD_H_ 9 #define PPAPI_C_PPB_GAMEPAD_H_ 10 11 #include "ppapi/c/pp_bool.h" 12 #include "ppapi/c/pp_instance.h" 13 #include "ppapi/c/pp_macros.h" 14 #include "ppapi/c/pp_stdint.h" 15 16 #define PPB_GAMEPAD_INTERFACE_1_0 "PPB_Gamepad;1.0" 17 #define PPB_GAMEPAD_INTERFACE PPB_GAMEPAD_INTERFACE_1_0 18 19 /** 20 * @file 21 * This file defines the <code>PPB_Gamepad</code> interface, which 22 * provides access to gamepad devices. 23 */ 24 25 26 /** 27 * @addtogroup Structs 28 * @{ 29 */ 30 /** 31 * The data for one gamepad device. 32 */ 33 struct PP_GamepadSampleData { 34 /** 35 * Number of valid elements in the |axes| array. 36 */ 37 uint32_t axes_length; 38 /** 39 * Normalized values for the axes, indices valid up to |axes_length|-1. Axis 40 * values range from -1..1, and are in order of "importance". 41 */ 42 float axes[16]; 43 /** 44 * Number of valid elements in the |buttons| array. 45 */ 46 uint32_t buttons_length; 47 /** 48 * Normalized values for the buttons, indices valid up to |buttons_length| 49 * - 1. Button values range from 0..1, and are in order of importance. 50 */ 51 float buttons[32]; 52 /** 53 * Monotonically increasing value that is incremented when the data have 54 * been updated. 55 */ 56 double timestamp; 57 /** 58 * Identifier for the type of device/manufacturer. 59 */ 60 uint16_t id[128]; 61 /** 62 * Is there a gamepad connected at this index? If this is false, no other 63 * data in this structure is valid. 64 */ 65 PP_Bool connected; 66 /* Padding to make the struct the same size between 64 and 32. */ 67 char unused_pad_[4]; 68 }; 69 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_GamepadSampleData, 472); 70 71 /** 72 * The data for all gamepads connected to the system. 73 */ 74 struct PP_GamepadsSampleData { 75 /** 76 * Number of valid elements in the |items| array. 77 */ 78 uint32_t length; 79 /* Padding to make the struct the same size between 64 and 32. */ 80 char unused_pad_[4]; 81 /** 82 * Data for an individual gamepad device connected to the system. 83 */ 84 struct PP_GamepadSampleData items[4]; 85 }; 86 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_GamepadsSampleData, 1896); 87 /** 88 * @} 89 */ 90 91 /** 92 * @addtogroup Interfaces 93 * @{ 94 */ 95 /** 96 * The <code>PPB_Gamepad</code> interface allows retrieving data from 97 * gamepad/joystick devices that are connected to the system. 98 */ 99 struct PPB_Gamepad_1_0 { 100 /** 101 * Samples the current state of the available gamepads. 102 */ 103 void (*Sample)(PP_Instance instance, struct PP_GamepadsSampleData* data); 104 }; 105 106 typedef struct PPB_Gamepad_1_0 PPB_Gamepad; 107 /** 108 * @} 109 */ 110 111 #endif /* PPAPI_C_PPB_GAMEPAD_H_ */ 112 113