Home | History | Annotate | Download | only in protocol
      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_
      6 #define REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_
      7 
      8 #include "base/memory/ref_counted.h"
      9 #include "remoting/protocol/buffered_socket_writer.h"
     10 #include "remoting/protocol/channel_dispatcher_base.h"
     11 #include "remoting/protocol/input_stub.h"
     12 
     13 namespace remoting {
     14 namespace protocol {
     15 
     16 // ClientEventDispatcher manages the event channel on the client
     17 // side. It implements InputStub for outgoing input messages.
     18 class ClientEventDispatcher : public ChannelDispatcherBase, public InputStub {
     19  public:
     20   ClientEventDispatcher();
     21   virtual ~ClientEventDispatcher();
     22 
     23   // InputStub implementation.
     24   virtual void InjectKeyEvent(const KeyEvent& event) OVERRIDE;
     25   virtual void InjectTextEvent(const TextEvent& event) OVERRIDE;
     26   virtual void InjectMouseEvent(const MouseEvent& event) OVERRIDE;
     27 
     28  protected:
     29   // ChannelDispatcherBase overrides.
     30   virtual void OnInitialized() OVERRIDE;
     31 
     32  private:
     33   BufferedSocketWriter writer_;
     34 
     35   DISALLOW_COPY_AND_ASSIGN(ClientEventDispatcher);
     36 };
     37 
     38 }  // namespace protocol
     39 }  // namespace remoting
     40 
     41 #endif  // REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_
     42