1 <!-- 2 Copyright (c) 2012 Cameron Adams. All rights reserved. 3 Copyright (c) 2012 Code Aurora Forum. All rights reserved. 4 Copyright (C) 2013 Google Inc. All rights reserved. 5 6 Redistribution and use in source and binary forms, with or without 7 modification, are permitted provided that the following conditions are 8 met: 9 * Redistributions of source code must retain the above copyright 10 notice, this list of conditions and the following disclaimer. 11 * Redistributions in binary form must reproduce the above 12 copyright notice, this list of conditions and the following disclaimer 13 in the documentation and/or other materials provided with the 14 distribution. 15 * Neither the name of Code Aurora Forum Inc., Google Inc. nor the 16 names of its contributors may be used to endorse or promote products 17 derived from this software without specific prior written permission. 18 19 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 20 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 21 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 22 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 23 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 24 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 25 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 26 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 27 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 28 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 31 This test is based on code written by Cameron Adams and imported from 32 http://themaninblue.com/experiment/AnimationBenchmark/html 33 --> 34 35 <!doctype html> 36 <head> 37 <title>Benchmark - Balls Animation using CSS Animations</title> 38 <style> 39 html { 40 height: 100%; 41 } 42 43 body { 44 width: 100%; 45 height: 100%; 46 overflow: hidden; 47 margin: 0; 48 padding: 0; 49 } 50 51 span { 52 position: absolute; 53 width: 12px; 54 height: 12px; 55 border-radius: 6px; 56 } 57 </style> 58 <script src="../resources/runner.js"></script> 59 <script src="resources/framerate.js"></script> 60 <script> 61 var stageWidth = 600; 62 var stageHeight = 600; 63 var maxParticles = 2500; 64 var minVelocity = 50; 65 var maxVelocity = 500; 66 var particleRadius = 6; 67 var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"]; 68 var animationDuration = 10; 69 70 var particles = []; 71 var allParticleKeyframes = []; 72 73 window.onload = function () { 74 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'fps'}); 75 76 // Create the particles 77 for (var i = 0; i < maxParticles; i++) { 78 generateParticleKeyframes(i); 79 var particle = new Particle(i); 80 particles.push(particle); 81 } 82 for (var i = 0; i < maxParticles; i++) 83 particles[i].start(); 84 85 startTrackingFrameRate(); 86 } 87 88 function generateParticleKeyframes(index) { 89 allParticleKeyframes[index] = []; 90 91 var angle = Math.PI * 2 * PerfTestRunner.random(); 92 var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestRunner.random()); 93 var x = stageWidth / 2 - particleRadius; 94 var y = stageHeight / 2 - particleRadius; 95 var dx = Math.cos(angle) * velocity; 96 var dy = Math.sin(angle) * velocity; 97 98 function detectCollision(lineX, normalX, lineY, normalY) { 99 var dtx = Infinity; 100 var dty = Infinity; 101 if (dx * normalX < 0) 102 dtx = (lineX - x) / dx; 103 if (dy * normalY < 0) 104 dty = (lineY - y) / dy; 105 var dt = Math.min(dtx, dty); 106 var hitX = (dtx < dty); 107 return { 108 dt: dt, 109 x: hitX ? lineX : x + (dx * dt), 110 y: hitX ? y + (dy * dt) : lineY, 111 dx: hitX ? -dx : dx, 112 dy: hitX ? dy : -dy, 113 }; 114 } 115 116 var t = 0; 117 allParticleKeyframes[index].push(generateKeyframe(0, x, y)); 118 while (t < animationDuration) { 119 var collisionA = detectCollision(0, 1, 0, 1); 120 var collisionB = detectCollision(stageWidth, -1, stageHeight, -1); 121 var collision = collisionA.dt < collisionB.dt ? collisionA : collisionB; 122 if (t + collision.dt > animationDuration) { 123 var dt = animationDuration - t; 124 t = animationDuration; 125 x += dx * dt; 126 y += dy * dt; 127 } else { 128 t += collision.dt; 129 x = collision.x; 130 y = collision.y; 131 dx = collision.dx; 132 dy = collision.dy; 133 } 134 allParticleKeyframes[index].push(generateKeyframe(t, x, y)); 135 } 136 137 return keyframes; 138 } 139 140 function generateKeyframe(t, x, y) { 141 return {left: x + "px", top: y + "px", offset: t / animationDuration }; 142 } 143 144 function Particle(index) 145 { 146 // Create visual element for the particle. 147 var domNode = document.createElement('span'); 148 document.body.appendChild(domNode); 149 150 // Set colour of element. 151 domNode.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)]; 152 153 function start() { 154 var player = domNode.animate(allParticleKeyframes[index], {easing: "linear", iterations: Infinity, direction: "alternate", duration: animationDuration}); 155 } 156 157 function destroy() 158 { 159 document.body.removeChild(domNode); 160 } 161 162 this.start = start; 163 this.destroy = destroy; 164 } 165 166 function onCompletedRun() { 167 testRunning = false; 168 stopTrackingFrameRate(); 169 170 for (var i = 0; i < particles.length; i++) 171 particles[i].destroy(); 172 particles = []; 173 } 174 </script> 175 <style id="keyframes"></style> 176 </head> 177 </html> 178