1 <!-- 2 Copyright (c) 2012 Cameron Adams. All rights reserved. 3 Copyright (c) 2012 Code Aurora Forum. All rights reserved. 4 Copyright (C) 2013 Google Inc. All rights reserved. 5 6 Redistribution and use in source and binary forms, with or without 7 modification, are permitted provided that the following conditions are 8 met: 9 * Redistributions of source code must retain the above copyright 10 notice, this list of conditions and the following disclaimer. 11 * Redistributions in binary form must reproduce the above 12 copyright notice, this list of conditions and the following disclaimer 13 in the documentation and/or other materials provided with the 14 distribution. 15 * Neither the name of Code Aurora Forum Inc., Google Inc. nor the 16 names of its contributors may be used to endorse or promote products 17 derived from this software without specific prior written permission. 18 19 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 20 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 21 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 22 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 23 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 24 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 25 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 26 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 27 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 28 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 31 This test is based on code written by Cameron Adams and imported from 32 http://themaninblue.com/experiment/AnimationBenchmark/html 33 --> 34 35 <!doctype html> 36 <head> 37 <title>Benchmark - Balls Animation using CSS Animations</title> 38 <style> 39 html { 40 height: 100%; 41 } 42 43 body { 44 width: 100%; 45 height: 100%; 46 overflow: hidden; 47 margin: 0; 48 padding: 0; 49 } 50 51 span { 52 position: absolute; 53 width: 12px; 54 height: 12px; 55 border-radius: 6px; 56 } 57 </style> 58 <script src="../resources/runner.js"></script> 59 <script src="resources/framerate.js"></script> 60 <script> 61 var stageWidth = 600; 62 var stageHeight = 600; 63 var maxParticles = 2500; 64 var minVelocity = 50; 65 var maxVelocity = 500; 66 var particleRadius = 6; 67 var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"]; 68 var animationDuration = 10; 69 70 var particles = []; 71 var allParticleKeyframes = []; 72 73 window.onload = function () { 74 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'fps'}); 75 76 // Create the particles 77 for (var i = 0; i < maxParticles; i++) { 78 generateParticleKeyframes(i); 79 var particle = new Particle(i); 80 particle.start(); 81 particles.push(particle); 82 } 83 84 startTrackingFrameRate(); 85 } 86 87 function generateParticleKeyframes(index) { 88 allParticleKeyframes[index] = []; 89 90 var angle = Math.PI * 2 * PerfTestRunner.random(); 91 var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestRunner.random()); 92 var x = stageWidth / 2 - particleRadius; 93 var y = stageHeight / 2 - particleRadius; 94 var dx = Math.cos(angle) * velocity; 95 var dy = Math.sin(angle) * velocity; 96 97 function detectCollision(lineX, normalX, lineY, normalY) { 98 var dtx = Infinity; 99 var dty = Infinity; 100 if (dx * normalX < 0) 101 dtx = (lineX - x) / dx; 102 if (dy * normalY < 0) 103 dty = (lineY - y) / dy; 104 var dt = Math.min(dtx, dty); 105 var hitX = (dtx < dty); 106 return { 107 dt: dt, 108 x: hitX ? lineX : x + (dx * dt), 109 y: hitX ? y + (dy * dt) : lineY, 110 dx: hitX ? -dx : dx, 111 dy: hitX ? dy : -dy, 112 }; 113 } 114 115 var t = 0; 116 allParticleKeyframes[index].push(generateKeyframe(0, x, y)); 117 while (t < animationDuration) { 118 var collisionA = detectCollision(0, 1, 0, 1); 119 var collisionB = detectCollision(stageWidth, -1, stageHeight, -1); 120 var collision = collisionA.dt < collisionB.dt ? collisionA : collisionB; 121 if (t + collision.dt > animationDuration) { 122 var dt = animationDuration - t; 123 t = animationDuration; 124 x += dx * dt; 125 y += dy * dt; 126 } else { 127 t += collision.dt; 128 x = collision.x; 129 y = collision.y; 130 dx = collision.dx; 131 dy = collision.dy; 132 } 133 allParticleKeyframes[index].push(generateKeyframe(t, x, y)); 134 } 135 136 return keyframes; 137 } 138 139 function generateKeyframe(t, x, y) { 140 return {left: x + "px", top: y + "px", offset: t / animationDuration }; 141 } 142 143 function Particle(index) 144 { 145 // Create visual element for the particle. 146 var domNode = document.createElement('span'); 147 document.body.appendChild(domNode); 148 149 // Set colour of element. 150 domNode.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)]; 151 152 function start() { 153 var player = domNode.animate(allParticleKeyframes[index], {easing: "linear", iterations: Infinity, direction: "alternate", duration: animationDuration}); 154 player.pause(); 155 this.player = player; 156 } 157 158 function destroy() 159 { 160 document.body.removeChild(domNode); 161 } 162 163 this.start = start; 164 this.destroy = destroy; 165 } 166 167 var start = null; 168 169 function advance(timestamp) 170 { 171 if (start == null) 172 start = timestamp; 173 for (var x in particles) { 174 particles[x].player.currentTime = (timestamp - start) / 1000; 175 } 176 if (particles.length !== 0) 177 requestAnimationFrame(advance); 178 } 179 180 requestAnimationFrame(advance); 181 182 function onCompletedRun() { 183 testRunning = false; 184 stopTrackingFrameRate(); 185 186 for (var i = 0; i < particles.length; i++) 187 particles[i].destroy(); 188 particles = []; 189 } 190 </script> 191 <style id="keyframes"></style> 192 </head> 193 </html> 194