Home | History | Annotate | Download | only in Canvas
      1 <!DOCTYPE html>
      2 <html>
      3 <body>
      4 <script src="../resources/runner.js"></script>
      5 <script src="resources/canvas_runner.js"></script>
      6 <script>
      7 
      8 var canvas2D = document.createElement("canvas");
      9 var ctx2D = canvas2D.getContext("2d");
     10 var canvas3D = document.createElement('canvas');
     11 var gl = canvas3D.getContext('experimental-webgl');
     12 if(!gl)
     13     CanvasRunner.logFatalError("\nWebGL is not supported or enabled on this platform!\n");
     14 var tex = null;
     15 
     16 function setSize(width, height) {
     17     canvas2D.width = width;
     18     canvas2D.height = height;
     19     canvas3D.width = width;
     20     canvas3D.height = height;
     21 }
     22 
     23 function rand(range) {
     24     return Math.floor(Math.random() * range);
     25 }
     26 
     27 function fillCanvas(ctx2d, canvas2d) {
     28     ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255)  + "," + rand(255) + ")";
     29     ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height);
     30 }
     31 
     32 function preRun() {
     33     tex = gl.createTexture();
     34     gl.bindTexture(gl.TEXTURE_2D, tex);
     35 }
     36 
     37 function doRun() {
     38     gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2D);
     39 }
     40 
     41 function ensureComplete() {
     42     gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
     43 }
     44 
     45 function postRun() {
     46     gl.deleteTexture(tex);
     47 }
     48 
     49 window.onload = function () {
     50     setSize(1024, 1024);
     51     fillCanvas(ctx2D, canvas2D);
     52     CanvasRunner.start({
     53         description: "This bench test checks the speed on uploading 2d Canvas(1024x1024) to Webgl Texture(1024x1024).",
     54         preRun: preRun,
     55         doRun: doRun,
     56         ensureComplete: ensureComplete,
     57         postRun: postRun});
     58 }
     59 
     60 </script>
     61 </body>
     62 </html>
     63