Home | History | Annotate | Download | only in Canvas
      1 <!DOCTYPE html>
      2 <html>
      3 <body>
      4 <script src="../resources/runner.js"></script>
      5 <script src="resources/canvas_runner.js"></script>
      6 <script>
      7 
      8 var sourceCanvas3D = document.createElement('canvas');
      9 var sourceCtx = sourceCanvas3D.getContext('experimental-webgl');
     10 var destCanvas3D = document.createElement('canvas');
     11 var destCtx = destCanvas3D.getContext('experimental-webgl');
     12 if (!sourceCtx || !destCtx)
     13     CanvasRunner.logFatalError("\nWebGL is not supported or enabled on this platform!\n");
     14 var tex = null;
     15  
     16 function setSize(width, height) {
     17     sourceCanvas3D.width = width;
     18     sourceCanvas3D.height = height;
     19     destCanvas3D.width = width;
     20     destCanvas3D.height = height;
     21 }
     22 
     23 function rand(range) {
     24     return Math.floor(Math.random() * range);
     25 }
     26 
     27 function renderWebGL(gl) {
     28     gl.disable(gl.SCISSOR_TEST);
     29     gl.clear(gl.COLOR_BUFER_BIT);
     30     gl.enable(gl.SCISSOR_TEST);
     31     gl.scissor(rand(1024), rand(1024), rand(1024), rand(1024));
     32     gl.clearColor(Math.random(), Math.random(), Math.random(), 1);
     33     gl.clear(gl.COLOR_BUFFER_BIT);
     34 }
     35 
     36 function preRun() {
     37     tex = destCtx.createTexture();
     38     destCtx.bindTexture(destCtx.TEXTURE_2D, tex);
     39 }
     40 
     41 function doRun() {
     42     destCtx.texImage2D(destCtx.TEXTURE_2D, 0, destCtx.RGBA, destCtx.RGBA, destCtx.UNSIGNED_BYTE, sourceCanvas3D);
     43 }
     44 
     45 function ensureComplete() {
     46     destCtx.readPixels(0, 0, 1, 1, sourceCtx.RGBA, sourceCtx.UNSIGNED_BYTE, new Uint8Array(4));
     47 }
     48 
     49 function postRun() {
     50     destCtx.deleteTexture(tex);
     51 }
     52 
     53 window.onload = function () {
     54     setSize(1024, 1024);
     55     renderWebGL(sourceCtx);
     56     CanvasRunner.start({
     57         description: "This benchmark checks the speed on uploading WebGL(1024x1024) to WebGL Texture(1024x1024).",
     58         preRun: preRun,
     59         doRun: doRun,
     60         ensureComplete: ensureComplete,
     61         postRun: postRun});
     62 }
     63 
     64 </script>
     65 </body>
     66 </html>
     67