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      1 /*
      2  * Copyright (c) 2012, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *     * Redistributions of source code must retain the above copyright
      8  * notice, this list of conditions and the following disclaimer.
      9  *     * Redistributions in binary form must reproduce the above
     10  * copyright notice, this list of conditions and the following disclaimer
     11  * in the documentation and/or other materials provided with the
     12  * distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     15  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     16  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     17  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     18  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     19  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     20  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 
     29 #include "core/html/canvas/WebGLShaderPrecisionFormat.h"
     30 
     31 namespace WebCore {
     32 
     33 // static
     34 PassRefPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint rangeMin, GLint rangeMax, GLint precision)
     35 {
     36     return adoptRef(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision));
     37 }
     38 
     39 GLint WebGLShaderPrecisionFormat::rangeMin() const
     40 {
     41     return m_rangeMin;
     42 }
     43 
     44 GLint WebGLShaderPrecisionFormat::rangeMax() const
     45 {
     46     return m_rangeMax;
     47 }
     48 
     49 GLint WebGLShaderPrecisionFormat::precision() const
     50 {
     51     return m_precision;
     52 }
     53 
     54 WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision)
     55     : m_rangeMin(rangeMin)
     56     , m_rangeMax(rangeMax)
     57     , m_precision(precision)
     58 {
     59     ScriptWrappable::init(this);
     60 }
     61 
     62 }
     63