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      1 /*
      2  * Copyright (C) 2013 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #ifndef ShadowList_h
     32 #define ShadowList_h
     33 
     34 #include "core/rendering/style/ShadowData.h"
     35 #include "platform/geometry/LayoutRect.h"
     36 #include "wtf/RefCounted.h"
     37 #include "wtf/Vector.h"
     38 
     39 namespace WebCore {
     40 
     41 class FloatRect;
     42 class LayoutRect;
     43 
     44 typedef Vector<ShadowData, 1> ShadowDataVector;
     45 
     46 // These are used to store shadows in specified order, but we usually want to
     47 // iterate over them backwards as the first-specified shadow is painted on top.
     48 class ShadowList : public RefCounted<ShadowList> {
     49 public:
     50     // This consumes passed in vector.
     51     static PassRefPtr<ShadowList> adopt(ShadowDataVector& shadows)
     52     {
     53         return adoptRef(new ShadowList(shadows));
     54     }
     55     const ShadowDataVector& shadows() const { return m_shadows; }
     56     bool operator==(const ShadowList& o) const { return m_shadows == o.m_shadows; }
     57     bool operator!=(const ShadowList& o) const { return !(*this == o); }
     58 
     59     static PassRefPtr<ShadowList> blend(const ShadowList* from, const ShadowList* to, double progress);
     60 
     61     void adjustRectForShadow(LayoutRect&, float additionalOutlineSize = 0) const;
     62     void adjustRectForShadow(FloatRect&, float additionalOutlineSize = 0) const;
     63 
     64 private:
     65     ShadowList(ShadowDataVector& shadows)
     66     {
     67         // If we have no shadows, we use a null ShadowList
     68         ASSERT(!shadows.isEmpty());
     69         m_shadows.swap(shadows);
     70         m_shadows.shrinkToFit();
     71     }
     72     ShadowDataVector m_shadows;
     73 };
     74 
     75 } // namespace WebCore
     76 
     77 #endif // ShadowList_h
     78