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      1 /*
      2  * Copyright (C) 2006 Oliver Hunt <ojh16 (at) student.canterbury.ac.nz>
      3  * Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
      4  * Copyright (C) 2008 Rob Buis <buis (at) kde.org>
      5  *
      6  * This library is free software; you can redistribute it and/or
      7  * modify it under the terms of the GNU Library General Public
      8  * License as published by the Free Software Foundation; either
      9  * version 2 of the License, or (at your option) any later version.
     10  *
     11  * This library is distributed in the hope that it will be useful,
     12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14  * Library General Public License for more details.
     15  *
     16  * You should have received a copy of the GNU Library General Public License
     17  * along with this library; see the file COPYING.LIB.  If not, write to
     18  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     19  * Boston, MA 02110-1301, USA.
     20  */
     21 
     22 #ifndef RenderSVGInlineText_h
     23 #define RenderSVGInlineText_h
     24 
     25 #include "core/rendering/RenderText.h"
     26 #include "core/rendering/svg/SVGTextLayoutAttributes.h"
     27 
     28 namespace WebCore {
     29 
     30 class RenderSVGInlineText FINAL : public RenderText {
     31 public:
     32     RenderSVGInlineText(Node*, PassRefPtr<StringImpl>);
     33 
     34     bool characterStartsNewTextChunk(int position) const;
     35     SVGTextLayoutAttributes* layoutAttributes() { return &m_layoutAttributes; }
     36 
     37     float scalingFactor() const { return m_scalingFactor; }
     38     const Font& scaledFont() const { return m_scaledFont; }
     39     void updateScaledFont();
     40     static void computeNewScaledFontForStyle(RenderObject*, const RenderStyle*, float& scalingFactor, Font& scaledFont);
     41 
     42     // Preserves floating point precision for the use in DRT. It knows how to round and does a better job than enclosingIntRect.
     43     FloatRect floatLinesBoundingBox() const;
     44 
     45 private:
     46     virtual const char* renderName() const OVERRIDE { return "RenderSVGInlineText"; }
     47 
     48     virtual void setTextInternal(PassRefPtr<StringImpl>) OVERRIDE;
     49     virtual void styleDidChange(StyleDifference, const RenderStyle*) OVERRIDE;
     50 
     51     virtual FloatRect objectBoundingBox() const OVERRIDE { return floatLinesBoundingBox(); }
     52 
     53     virtual bool isSVGInlineText() const OVERRIDE { return true; }
     54     virtual bool isSVG() const OVERRIDE { return true; }
     55 
     56     virtual PositionWithAffinity positionForPoint(const LayoutPoint&) OVERRIDE;
     57     virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0) OVERRIDE;
     58     virtual IntRect linesBoundingBox() const OVERRIDE;
     59     virtual InlineTextBox* createTextBox() OVERRIDE;
     60 
     61     float m_scalingFactor;
     62     Font m_scaledFont;
     63     SVGTextLayoutAttributes m_layoutAttributes;
     64 };
     65 
     66 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGInlineText, isSVGInlineText());
     67 
     68 }
     69 
     70 #endif // RenderSVGInlineText_h
     71