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      1 /*
      2  * Copyright (C) 2011 Leo Yang <leoyang (at) webkit.org>
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Library General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Library General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Library General Public License
     15  * along with this library; see the file COPYING.LIB.  If not, write to
     16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17  * Boston, MA 02110-1301, USA.
     18  */
     19 
     20 #ifndef SVGGlyphRefElement_h
     21 #define SVGGlyphRefElement_h
     22 
     23 #if ENABLE(SVG_FONTS)
     24 #include "core/SVGNames.h"
     25 #include "core/svg/SVGElement.h"
     26 #include "core/svg/SVGURIReference.h"
     27 
     28 namespace WebCore {
     29 
     30 class SVGGlyphRefElement FINAL : public SVGElement,
     31                                  public SVGURIReference {
     32 public:
     33     DECLARE_NODE_FACTORY(SVGGlyphRefElement);
     34 
     35     bool hasValidGlyphElement(AtomicString& glyphName) const;
     36     virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
     37 
     38     // DOM interface
     39     const AtomicString& glyphRef() const;
     40     void setGlyphRef(const AtomicString&);
     41     float x() const { return m_x; }
     42     void setX(float);
     43     float y() const { return m_y; }
     44     void setY(float);
     45     float dx() const { return m_dx; }
     46     void setDx(float);
     47     float dy() const { return m_dy; }
     48     void setDy(float);
     49 
     50 private:
     51     explicit SVGGlyphRefElement(Document&);
     52 
     53     template<typename CharType>
     54     void parseAttributeInternal(const QualifiedName&, const AtomicString&);
     55 
     56     virtual bool rendererIsNeeded(const RenderStyle&) OVERRIDE { return false; }
     57 
     58 
     59     float m_x;
     60     float m_y;
     61     float m_dx;
     62     float m_dy;
     63 };
     64 
     65 }
     66 
     67 #endif
     68 #endif
     69