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      1 /*
      2  * Copyright (C) 2012, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #include "config.h"
     26 
     27 #if ENABLE(WEB_AUDIO)
     28 
     29 #include "modules/webaudio/AudioScheduledSourceNode.h"
     30 
     31 #include "bindings/v8/ExceptionState.h"
     32 #include "core/dom/ExceptionCode.h"
     33 #include "modules/EventModules.h"
     34 #include "modules/webaudio/AudioContext.h"
     35 #include "platform/audio/AudioUtilities.h"
     36 #include <algorithm>
     37 #include "wtf/MathExtras.h"
     38 
     39 using namespace std;
     40 
     41 namespace WebCore {
     42 
     43 const double AudioScheduledSourceNode::UnknownTime = -1;
     44 
     45 AudioScheduledSourceNode::AudioScheduledSourceNode(AudioContext* context, float sampleRate)
     46     : AudioSourceNode(context, sampleRate)
     47     , m_playbackState(UNSCHEDULED_STATE)
     48     , m_startTime(0)
     49     , m_endTime(UnknownTime)
     50     , m_hasEndedListener(false)
     51 {
     52 }
     53 
     54 void AudioScheduledSourceNode::updateSchedulingInfo(size_t quantumFrameSize,
     55                                                     AudioBus* outputBus,
     56                                                     size_t& quantumFrameOffset,
     57                                                     size_t& nonSilentFramesToProcess)
     58 {
     59     ASSERT(outputBus);
     60     if (!outputBus)
     61         return;
     62 
     63     ASSERT(quantumFrameSize == AudioNode::ProcessingSizeInFrames);
     64     if (quantumFrameSize != AudioNode::ProcessingSizeInFrames)
     65         return;
     66 
     67     double sampleRate = this->sampleRate();
     68 
     69     // quantumStartFrame     : Start frame of the current time quantum.
     70     // quantumEndFrame       : End frame of the current time quantum.
     71     // startFrame            : Start frame for this source.
     72     // endFrame              : End frame for this source.
     73     size_t quantumStartFrame = context()->currentSampleFrame();
     74     size_t quantumEndFrame = quantumStartFrame + quantumFrameSize;
     75     size_t startFrame = AudioUtilities::timeToSampleFrame(m_startTime, sampleRate);
     76     size_t endFrame = m_endTime == UnknownTime ? 0 : AudioUtilities::timeToSampleFrame(m_endTime, sampleRate);
     77 
     78     // If we know the end time and it's already passed, then don't bother doing any more rendering this cycle.
     79     if (m_endTime != UnknownTime && endFrame <= quantumStartFrame)
     80         finish();
     81 
     82     if (m_playbackState == UNSCHEDULED_STATE || m_playbackState == FINISHED_STATE || startFrame >= quantumEndFrame) {
     83         // Output silence.
     84         outputBus->zero();
     85         nonSilentFramesToProcess = 0;
     86         return;
     87     }
     88 
     89     // Check if it's time to start playing.
     90     if (m_playbackState == SCHEDULED_STATE) {
     91         // Increment the active source count only if we're transitioning from SCHEDULED_STATE to PLAYING_STATE.
     92         m_playbackState = PLAYING_STATE;
     93     }
     94 
     95     quantumFrameOffset = startFrame > quantumStartFrame ? startFrame - quantumStartFrame : 0;
     96     quantumFrameOffset = min(quantumFrameOffset, quantumFrameSize); // clamp to valid range
     97     nonSilentFramesToProcess = quantumFrameSize - quantumFrameOffset;
     98 
     99     if (!nonSilentFramesToProcess) {
    100         // Output silence.
    101         outputBus->zero();
    102         return;
    103     }
    104 
    105     // Handle silence before we start playing.
    106     // Zero any initial frames representing silence leading up to a rendering start time in the middle of the quantum.
    107     if (quantumFrameOffset) {
    108         for (unsigned i = 0; i < outputBus->numberOfChannels(); ++i)
    109             memset(outputBus->channel(i)->mutableData(), 0, sizeof(float) * quantumFrameOffset);
    110     }
    111 
    112     // Handle silence after we're done playing.
    113     // If the end time is somewhere in the middle of this time quantum, then zero out the
    114     // frames from the end time to the very end of the quantum.
    115     if (m_endTime != UnknownTime && endFrame >= quantumStartFrame && endFrame < quantumEndFrame) {
    116         size_t zeroStartFrame = endFrame - quantumStartFrame;
    117         size_t framesToZero = quantumFrameSize - zeroStartFrame;
    118 
    119         bool isSafe = zeroStartFrame < quantumFrameSize && framesToZero <= quantumFrameSize && zeroStartFrame + framesToZero <= quantumFrameSize;
    120         ASSERT(isSafe);
    121 
    122         if (isSafe) {
    123             if (framesToZero > nonSilentFramesToProcess)
    124                 nonSilentFramesToProcess = 0;
    125             else
    126                 nonSilentFramesToProcess -= framesToZero;
    127 
    128             for (unsigned i = 0; i < outputBus->numberOfChannels(); ++i)
    129                 memset(outputBus->channel(i)->mutableData() + zeroStartFrame, 0, sizeof(float) * framesToZero);
    130         }
    131 
    132         finish();
    133     }
    134 
    135     return;
    136 }
    137 
    138 void AudioScheduledSourceNode::start(double when, ExceptionState& exceptionState)
    139 {
    140     ASSERT(isMainThread());
    141 
    142     if (m_playbackState != UNSCHEDULED_STATE) {
    143         exceptionState.throwDOMException(
    144             InvalidStateError,
    145             "cannot call start more than once.");
    146         return;
    147     }
    148 
    149     m_startTime = when;
    150     m_playbackState = SCHEDULED_STATE;
    151 }
    152 
    153 void AudioScheduledSourceNode::stop(double when, ExceptionState& exceptionState)
    154 {
    155     ASSERT(isMainThread());
    156 
    157     if (m_playbackState == UNSCHEDULED_STATE) {
    158         exceptionState.throwDOMException(
    159             InvalidStateError,
    160             "cannot call stop without calling start first.");
    161     } else {
    162         // stop() can be called more than once, with the last call to stop taking effect, unless the
    163         // source has already stopped due to earlier calls to stop. No exceptions are thrown in any
    164         // case.
    165         when = max(0.0, when);
    166         m_endTime = when;
    167     }
    168 }
    169 
    170 void AudioScheduledSourceNode::setOnended(PassRefPtr<EventListener> listener)
    171 {
    172     m_hasEndedListener = listener;
    173     setAttributeEventListener(EventTypeNames::ended, listener);
    174 }
    175 
    176 void AudioScheduledSourceNode::finish()
    177 {
    178     if (m_playbackState != FINISHED_STATE) {
    179         // Let the context dereference this AudioNode.
    180         context()->notifyNodeFinishedProcessing(this);
    181         m_playbackState = FINISHED_STATE;
    182     }
    183 
    184     if (m_hasEndedListener) {
    185         // |task| will keep the AudioScheduledSourceNode alive until the listener has been handled.
    186         OwnPtr<NotifyEndedTask> task = adoptPtr(new NotifyEndedTask(this));
    187         callOnMainThread(&AudioScheduledSourceNode::notifyEndedDispatch, task.leakPtr());
    188     }
    189 }
    190 
    191 void AudioScheduledSourceNode::notifyEndedDispatch(void* userData)
    192 {
    193     OwnPtr<NotifyEndedTask> task = adoptPtr(static_cast<NotifyEndedTask*>(userData));
    194 
    195     task->notifyEnded();
    196 }
    197 
    198 AudioScheduledSourceNode::NotifyEndedTask::NotifyEndedTask(PassRefPtr<AudioScheduledSourceNode> sourceNode)
    199     : m_scheduledNode(sourceNode)
    200 {
    201 }
    202 
    203 void AudioScheduledSourceNode::NotifyEndedTask::notifyEnded()
    204 {
    205     RefPtrWillBeRawPtr<Event> event = Event::create(EventTypeNames::ended);
    206     event->setTarget(m_scheduledNode.get());
    207     m_scheduledNode->dispatchEvent(event.get());
    208 }
    209 
    210 } // namespace WebCore
    211 
    212 #endif // ENABLE(WEB_AUDIO)
    213