1 // 2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #include "compiler/translator/OutputESSL.h" 8 9 TOutputESSL::TOutputESSL(TInfoSinkBase& objSink, 10 ShArrayIndexClampingStrategy clampingStrategy, 11 ShHashFunction64 hashFunction, 12 NameMap& nameMap, 13 TSymbolTable& symbolTable, 14 int shaderVersion) 15 : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion) 16 { 17 } 18 19 bool TOutputESSL::writeVariablePrecision(TPrecision precision) 20 { 21 if (precision == EbpUndefined) 22 return false; 23 24 TInfoSinkBase& out = objSink(); 25 out << getPrecisionString(precision); 26 return true; 27 } 28