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      1 //
      2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 #include "compiler/translator/OutputESSL.h"
      8 
      9 TOutputESSL::TOutputESSL(TInfoSinkBase& objSink,
     10                          ShArrayIndexClampingStrategy clampingStrategy,
     11                          ShHashFunction64 hashFunction,
     12                          NameMap& nameMap,
     13                          TSymbolTable& symbolTable,
     14                          int shaderVersion)
     15     : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion)
     16 {
     17 }
     18 
     19 bool TOutputESSL::writeVariablePrecision(TPrecision precision)
     20 {
     21     if (precision == EbpUndefined)
     22         return false;
     23 
     24     TInfoSinkBase& out = objSink();
     25     out << getPrecisionString(precision);
     26     return true;
     27 }
     28