1 // 2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #ifndef CROSSCOMPILERGLSL_OUTPUTESSL_H_ 8 #define CROSSCOMPILERGLSL_OUTPUTESSL_H_ 9 10 #include "compiler/translator/OutputGLSLBase.h" 11 12 class TOutputESSL : public TOutputGLSLBase 13 { 14 public: 15 TOutputESSL(TInfoSinkBase& objSink, 16 ShArrayIndexClampingStrategy clampingStrategy, 17 ShHashFunction64 hashFunction, 18 NameMap& nameMap, 19 TSymbolTable& symbolTable, 20 int shaderVersion); 21 22 protected: 23 virtual bool writeVariablePrecision(TPrecision precision); 24 }; 25 26 #endif // CROSSCOMPILERGLSL_OUTPUTESSL_H_ 27