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      1 #include "precompiled.h"
      2 //
      3 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
      4 // Use of this source code is governed by a BSD-style license that can be
      5 // found in the LICENSE file.
      6 //
      7 
      8 // Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
      9 
     10 #include <EGL/eglext.h>
     11 #include "libGLESv2/main.h"
     12 #include "libGLESv2/Program.h"
     13 #include "libGLESv2/renderer/Renderer.h"
     14 #include "common/utilities.h"
     15 #include "third_party/trace_event/trace_event.h"
     16 #include "libGLESv2/Shader.h"
     17 
     18 #if defined (ANGLE_ENABLE_D3D9)
     19 #include "libGLESv2/renderer/d3d9/Renderer9.h"
     20 #endif // ANGLE_ENABLE_D3D9
     21 
     22 #if defined (ANGLE_ENABLE_D3D11)
     23 #include "libGLESv2/renderer/d3d11/Renderer11.h"
     24 #endif // ANGLE_ENABLE_D3D11
     25 
     26 #if !defined(ANGLE_DEFAULT_D3D11)
     27 // Enables use of the Direct3D 11 API for a default display, when available
     28 #define ANGLE_DEFAULT_D3D11 0
     29 #endif
     30 
     31 namespace rx
     32 {
     33 
     34 Renderer::Renderer(egl::Display *display) : mDisplay(display)
     35 {
     36     mCurrentClientVersion = 2;
     37 }
     38 
     39 Renderer::~Renderer()
     40 {
     41     gl::Shader::releaseCompiler();
     42 }
     43 
     44 }
     45 
     46 extern "C"
     47 {
     48 
     49 rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId)
     50 {
     51 #if defined(ANGLE_ENABLE_D3D11)
     52     if (ANGLE_DEFAULT_D3D11 ||
     53         displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
     54         displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
     55     {
     56         rx::Renderer11 *renderer = new rx::Renderer11(display, hDc);
     57         if (renderer->initialize() == EGL_SUCCESS)
     58         {
     59             return renderer;
     60         }
     61         else
     62         {
     63             // Failed to create a D3D11 renderer, try D3D9
     64             SafeDelete(renderer);
     65         }
     66     }
     67 #endif
     68 
     69 #if defined(ANGLE_ENABLE_D3D9)
     70     if (displayId != EGL_D3D11_ONLY_DISPLAY_ANGLE)
     71     {
     72         rx::Renderer9 *renderer = new rx::Renderer9(display, hDc);
     73         if (renderer->initialize() == EGL_SUCCESS)
     74         {
     75             return renderer;
     76         }
     77         else
     78         {
     79             SafeDelete(renderer);
     80         }
     81     }
     82 #endif
     83 
     84     return NULL;
     85 }
     86 
     87 void glDestroyRenderer(rx::Renderer *renderer)
     88 {
     89     delete renderer;
     90 }
     91 
     92 }
     93