1 /* 2 * libjingle 3 * Copyright 2004--2010, Google Inc. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright notice, 9 * this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright notice, 11 * this list of conditions and the following disclaimer in the documentation 12 * and/or other materials provided with the distribution. 13 * 3. The name of the author may not be used to endorse or promote products 14 * derived from this software without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED 17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #include "talk/sound/platformsoundsystemfactory.h" 29 30 #include "talk/sound/platformsoundsystem.h" 31 #include "talk/sound/soundsysteminterface.h" 32 33 namespace cricket { 34 35 PlatformSoundSystemFactory::PlatformSoundSystemFactory() { 36 } 37 38 PlatformSoundSystemFactory::~PlatformSoundSystemFactory() { 39 } 40 41 bool PlatformSoundSystemFactory::SetupInstance() { 42 if (!instance_.get()) { 43 instance_.reset(CreatePlatformSoundSystem()); 44 } 45 if (!instance_->Init()) { 46 LOG(LS_ERROR) << "Can't initialize platform's sound system"; 47 return false; 48 } 49 return true; 50 } 51 52 void PlatformSoundSystemFactory::CleanupInstance() { 53 instance_->Terminate(); 54 // We do not delete the sound system because we might be re-initialized soon. 55 } 56 57 } // namespace cricket 58