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      1 /*
      2  * libjingle
      3  * Copyright 2004--2010, Google Inc.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are met:
      7  *
      8  *  1. Redistributions of source code must retain the above copyright notice,
      9  *     this list of conditions and the following disclaimer.
     10  *  2. Redistributions in binary form must reproduce the above copyright notice,
     11  *     this list of conditions and the following disclaimer in the documentation
     12  *     and/or other materials provided with the distribution.
     13  *  3. The name of the author may not be used to endorse or promote products
     14  *     derived from this software without specific prior written permission.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
     17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
     18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
     19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
     22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #ifndef TALK_SOUND_SOUNDDEVICELOCATOR_H_
     29 #define TALK_SOUND_SOUNDDEVICELOCATOR_H_
     30 
     31 #include <string>
     32 
     33 #include "talk/base/constructormagic.h"
     34 
     35 namespace cricket {
     36 
     37 // A simple container for holding the name of a device and any additional id
     38 // information needed to locate and open it. Implementations of
     39 // SoundSystemInterface must subclass this to add any id information that they
     40 // need.
     41 class SoundDeviceLocator {
     42  public:
     43   virtual ~SoundDeviceLocator() {}
     44 
     45   // Human-readable name for the device.
     46   const std::string &name() const { return name_; }
     47 
     48   // Name sound system uses to locate this device.
     49   const std::string &device_name() const { return device_name_; }
     50 
     51   // Makes a duplicate of this locator.
     52   virtual SoundDeviceLocator *Copy() const = 0;
     53 
     54  protected:
     55   SoundDeviceLocator(const std::string &name,
     56                      const std::string &device_name)
     57       : name_(name), device_name_(device_name) {}
     58 
     59   explicit SoundDeviceLocator(const SoundDeviceLocator &that)
     60       : name_(that.name_), device_name_(that.device_name_) {}
     61 
     62   std::string name_;
     63   std::string device_name_;
     64 
     65  private:
     66   DISALLOW_ASSIGN(SoundDeviceLocator);
     67 };
     68 
     69 }  // namespace cricket
     70 
     71 #endif  // TALK_SOUND_SOUNDDEVICELOCATOR_H_
     72