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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 #include "SkBlurMask.h"
     10 #include "SkBlurMaskFilter.h"
     11 #include "SkCanvas.h"
     12 #include "SkColorFilter.h"
     13 #include "SkLayerDrawLooper.h"
     14 
     15 // This GM tests 3 different ways of drawing four shadows around a square:
     16 //      just using 4 blurred rects
     17 //      using 4 1-level draw loopers
     18 //      using 1 4-level draw looper
     19 // They all produce exactly the same pixels
     20 class MegaLooperGM : public skiagm::GM {
     21 public:
     22     // The types define "<# of loopers> x <# of stages per looper>"
     23     enum Type {
     24         k0x0_Type,  // draw without loopers at all
     25         k4x1_Type,  // a looper for each shadow
     26         k1x4_Type,  // all four shadows in one looper
     27     };
     28 
     29     MegaLooperGM(Type type) : fType(type) {}
     30 
     31 protected:
     32     virtual SkString onShortName() {
     33         switch (fType) {
     34         case k0x0_Type:
     35             return SkString("megalooper_0x0");
     36             break;
     37         case k4x1_Type:
     38             return SkString("megalooper_4x1");
     39             break;
     40         case k1x4_Type:     // fall through
     41         default:
     42             return SkString("megalooper_1x4");
     43             break;
     44         }
     45     }
     46 
     47     virtual SkISize onISize() {
     48         return SkISize::Make(kWidth, kHeight);
     49     }
     50 
     51     virtual void onDraw(SkCanvas* canvas) {
     52         for (int y = 100; y < kHeight; y += 200) {
     53             for (int x = 100; x < kWidth; x += 200) {
     54                 switch (fType) {
     55                     case k0x0_Type:
     56                         draw0x0(canvas, SkIntToScalar(x), SkIntToScalar(y));
     57                         break;
     58                     case k4x1_Type:
     59                         draw4x1(canvas, SkIntToScalar(x), SkIntToScalar(y));
     60                         break;
     61                     case k1x4_Type:     // fall through
     62                     default:
     63                         draw1x4(canvas, SkIntToScalar(x), SkIntToScalar(y));
     64                         break;
     65                 }
     66             }
     67         }
     68     }
     69 
     70 private:
     71     static const int kWidth = 800;
     72     static const int kHeight = 800;
     73     static const int kHalfOuterClipSize = 100;
     74     static const int kHalfSquareSize = 50;
     75     static const int kOffsetToOutsideClip = kHalfSquareSize + kHalfOuterClipSize + 1;
     76 
     77     static const SkPoint gBlurOffsets[4];
     78     static const SkColor gColors[4];
     79     Type fType;
     80 
     81     // Just draw a blurred rect at each of the four corners of a square (centered at x,y).
     82     // Use two clips to define a rectori where we want pixels to appear.
     83     void draw0x0(SkCanvas* canvas, SkScalar x, SkScalar y) {
     84         SkRect innerClip = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
     85         innerClip.offset(x, y);
     86 
     87         SkRect outerClip = {
     88             -kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
     89              kHalfOuterClipSize+kHalfSquareSize,  kHalfOuterClipSize+kHalfSquareSize
     90         };
     91         outerClip.offset(x, y);
     92 
     93         canvas->save();
     94         canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
     95         canvas->clipRect(innerClip, SkRegion::kDifference_Op);
     96 
     97         SkPaint paint;
     98         paint.setAntiAlias(true);
     99         paint.setMaskFilter(createBlur())->unref();
    100 
    101         for (int i = 0; i < 4; ++i) {
    102             paint.setColor(gColors[i]);
    103 
    104             SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
    105             rect.offset(gBlurOffsets[i]);
    106             rect.offset(x, y);
    107             canvas->drawRect(rect, paint);
    108         }
    109 
    110         canvas->restore();
    111     }
    112 
    113     SkMaskFilter* createBlur() {
    114         static const SkScalar kBlurSigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(25));
    115 
    116         return SkBlurMaskFilter::Create(kNormal_SkBlurStyle, kBlurSigma,
    117                                         SkBlurMaskFilter::kHighQuality_BlurFlag);
    118     }
    119 
    120     // This draws 4 blurred shadows around a single square (centered at x, y).
    121     // Each blur is offset +/- half the square's side in x & y from the original
    122     // (so each blurred rect is centered at one of the corners of the original).
    123     // For each blur a large outer clip is centered around the blurred rect
    124     // while a difference clip stays at the location of the original rect.
    125     // Each blurred rect is drawn with a draw looper where the original (non-
    126     // blurred rect) is offset to reside outside of the large outer clip (so
    127     // it never appears) but the offset in the draw looper is used to translate
    128     // the blurred version back into the clip.
    129     void draw4x1(SkCanvas* canvas, SkScalar x, SkScalar y) {
    130 
    131         for (int i = 0; i < 4; ++i) {
    132             SkPaint loopPaint;
    133 
    134             loopPaint.setLooper(create1Looper(-kOffsetToOutsideClip, 0, gColors[i]))->unref();
    135             loopPaint.setAntiAlias(true);
    136 
    137             SkRect outerClip = {
    138                 -kHalfOuterClipSize, -kHalfOuterClipSize,
    139                 kHalfOuterClipSize, kHalfOuterClipSize
    140             };
    141             outerClip.offset(x, y);
    142             // center it on the blurred rect
    143             outerClip.offset(gBlurOffsets[i]);
    144 
    145             SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
    146             rect.offset(x, y);
    147 
    148             canvas->save();
    149                 canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
    150                 canvas->clipRect(rect, SkRegion::kDifference_Op);
    151 
    152                 // move the rect to where we want the blur to appear
    153                 rect.offset(gBlurOffsets[i]);
    154                 // then move it outside the clip (the blur stage of the draw
    155                 // looper will undo this translation)
    156                 rect.offset(SkIntToScalar(kOffsetToOutsideClip), 0);
    157 
    158                 canvas->drawRect(rect, loopPaint);
    159             canvas->restore();
    160         }
    161     }
    162 
    163     // Create a 1-tier drawlooper
    164     SkLayerDrawLooper* create1Looper(SkScalar xOff, SkScalar yOff, SkColor color) {
    165         SkLayerDrawLooper::Builder looperBuilder;
    166         SkLayerDrawLooper::LayerInfo info;
    167 
    168         info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
    169                           SkLayerDrawLooper::kMaskFilter_Bit;
    170         info.fColorMode = SkXfermode::kSrc_Mode;
    171         info.fOffset.set(xOff, yOff);
    172         info.fPostTranslate = false;
    173 
    174         SkPaint* paint = looperBuilder.addLayer(info);
    175 
    176         paint->setMaskFilter(this->createBlur())->unref();
    177 
    178         SkColorFilter* cf = SkColorFilter::CreateModeFilter(color, SkXfermode::kSrcIn_Mode);
    179         paint->setColorFilter(cf)->unref();
    180 
    181         return looperBuilder.detachLooper();
    182     }
    183 
    184     void draw1x4(SkCanvas* canvas, SkScalar x, SkScalar y) {
    185         SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
    186         rect.offset(x, y);
    187 
    188         SkRect outerClip = {
    189             -kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
    190              kHalfOuterClipSize+kHalfSquareSize,  kHalfOuterClipSize+kHalfSquareSize
    191         };
    192         outerClip.offset(x, y);
    193 
    194         SkPaint paint;
    195         paint.setAntiAlias(true);
    196         paint.setLooper(create4Looper(-kOffsetToOutsideClip-kHalfSquareSize, 0))->unref();
    197 
    198         canvas->save();
    199             canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
    200             canvas->clipRect(rect, SkRegion::kDifference_Op);
    201 
    202             rect.offset(SkIntToScalar(kOffsetToOutsideClip+kHalfSquareSize), 0);
    203             canvas->drawRect(rect, paint);
    204         canvas->restore();
    205     }
    206 
    207     // Create a 4-tier draw looper
    208     SkLayerDrawLooper* create4Looper(SkScalar xOff, SkScalar yOff) {
    209         SkLayerDrawLooper::Builder looperBuilder;
    210         SkLayerDrawLooper::LayerInfo info;
    211 
    212         info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
    213                           SkLayerDrawLooper::kMaskFilter_Bit;
    214         info.fColorMode = SkXfermode::kSrc_Mode;
    215         info.fPostTranslate = false;
    216 
    217         SkPaint* paint;
    218 
    219         for (int i = 3; i >= 0; --i) {
    220             info.fOffset.set(xOff+gBlurOffsets[i].fX, yOff+gBlurOffsets[i].fY);
    221             paint = looperBuilder.addLayer(info);
    222 
    223             paint->setMaskFilter(this->createBlur())->unref();
    224 
    225             SkColorFilter* cf = SkColorFilter::CreateModeFilter(gColors[i], SkXfermode::kSrcIn_Mode);
    226             paint->setColorFilter(cf)->unref();
    227         }
    228 
    229         return looperBuilder.detachLooper();
    230     }
    231 
    232     typedef GM INHERITED;
    233 };
    234 
    235 const SkPoint MegaLooperGM::gBlurOffsets[4] = {
    236     {  kHalfSquareSize,  kHalfSquareSize },
    237     { -kHalfSquareSize,  kHalfSquareSize },
    238     {  kHalfSquareSize, -kHalfSquareSize },
    239     { -kHalfSquareSize, -kHalfSquareSize }
    240 };
    241 
    242 const SkColor MegaLooperGM::gColors[4] = {
    243     SK_ColorGREEN, SK_ColorYELLOW, SK_ColorBLUE, SK_ColorRED
    244 };
    245 
    246 DEF_GM( return new MegaLooperGM(MegaLooperGM::k0x0_Type); )
    247 DEF_GM( return new MegaLooperGM(MegaLooperGM::k4x1_Type); )
    248 DEF_GM( return new MegaLooperGM(MegaLooperGM::k1x4_Type); )
    249