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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkBlurDrawLooper.h"
      9 #include "SkBlurMask.h"     // just for SkBlurMask::ConvertRadiusToSigma
     10 #include "SkBlurMaskFilter.h"
     11 #include "SkCanvas.h"
     12 #include "SkColorFilter.h"
     13 #include "SkReadBuffer.h"
     14 #include "SkWriteBuffer.h"
     15 #include "SkMaskFilter.h"
     16 #include "SkPaint.h"
     17 #include "SkString.h"
     18 #include "SkStringUtils.h"
     19 
     20 SkBlurDrawLooper::SkBlurDrawLooper(SkColor color, SkScalar sigma,
     21                                    SkScalar dx, SkScalar dy, uint32_t flags) {
     22     this->init(sigma, dx, dy, color, flags);
     23 }
     24 
     25 // only call from constructor
     26 void SkBlurDrawLooper::initEffects() {
     27     SkASSERT(fBlurFlags <= kAll_BlurFlag);
     28     if (fSigma > 0) {
     29         uint32_t flags = fBlurFlags & kIgnoreTransform_BlurFlag ?
     30                             SkBlurMaskFilter::kIgnoreTransform_BlurFlag :
     31                             SkBlurMaskFilter::kNone_BlurFlag;
     32 
     33         flags |= fBlurFlags & kHighQuality_BlurFlag ?
     34                     SkBlurMaskFilter::kHighQuality_BlurFlag :
     35                     SkBlurMaskFilter::kNone_BlurFlag;
     36 
     37         fBlur = SkBlurMaskFilter::Create(kNormal_SkBlurStyle, fSigma, flags);
     38     } else {
     39         fBlur = NULL;
     40     }
     41 
     42     if (fBlurFlags & kOverrideColor_BlurFlag) {
     43         // Set alpha to 1 for the override since transparency will already
     44         // be baked into the blurred mask.
     45         SkColor opaqueColor = SkColorSetA(fBlurColor, 255);
     46         //The SrcIn xfer mode will multiply 'color' by the incoming alpha
     47         fColorFilter = SkColorFilter::CreateModeFilter(opaqueColor,
     48                                                        SkXfermode::kSrcIn_Mode);
     49     } else {
     50         fColorFilter = NULL;
     51     }
     52 }
     53 
     54 void SkBlurDrawLooper::init(SkScalar sigma, SkScalar dx, SkScalar dy,
     55                             SkColor color, uint32_t flags) {
     56     fSigma = sigma;
     57     fDx = dx;
     58     fDy = dy;
     59     fBlurColor = color;
     60     fBlurFlags = flags;
     61 
     62     this->initEffects();
     63 }
     64 
     65 SkBlurDrawLooper::SkBlurDrawLooper(SkReadBuffer& buffer) : INHERITED(buffer) {
     66 
     67     fSigma = buffer.readScalar();
     68     fDx = buffer.readScalar();
     69     fDy = buffer.readScalar();
     70     fBlurColor = buffer.readColor();
     71     fBlurFlags = buffer.readUInt() & kAll_BlurFlag;
     72 
     73     this->initEffects();
     74 }
     75 
     76 void SkBlurDrawLooper::flatten(SkWriteBuffer& buffer) const {
     77     this->INHERITED::flatten(buffer);
     78     buffer.writeScalar(fSigma);
     79     buffer.writeScalar(fDx);
     80     buffer.writeScalar(fDy);
     81     buffer.writeColor(fBlurColor);
     82     buffer.write32(fBlurFlags);
     83 }
     84 
     85 SkBlurDrawLooper::~SkBlurDrawLooper() {
     86     SkSafeUnref(fBlur);
     87     SkSafeUnref(fColorFilter);
     88 }
     89 
     90 bool SkBlurDrawLooper::asABlurShadow(BlurShadowRec* rec) const {
     91     if (fSigma <= 0 || (fBlurFlags & fBlurFlags & kIgnoreTransform_BlurFlag)) {
     92         return false;
     93     }
     94 
     95     if (rec) {
     96         rec->fSigma = fSigma;
     97         rec->fColor = fBlurColor;
     98         rec->fOffset.set(fDx, fDy);
     99         rec->fStyle = kNormal_SkBlurStyle;
    100         rec->fQuality = (fBlurFlags & kHighQuality_BlurFlag) ?
    101                         kHigh_SkBlurQuality : kLow_SkBlurQuality;
    102     }
    103     return true;
    104 }
    105 
    106 ////////////////////////////////////////////////////////////////////////////////////////
    107 
    108 SkDrawLooper::Context* SkBlurDrawLooper::createContext(SkCanvas*, void* storage) const {
    109     return SkNEW_PLACEMENT_ARGS(storage, BlurDrawLooperContext, (this));
    110 }
    111 
    112 SkBlurDrawLooper::BlurDrawLooperContext::BlurDrawLooperContext(
    113         const SkBlurDrawLooper* looper)
    114     : fLooper(looper), fState(SkBlurDrawLooper::kBeforeEdge) {}
    115 
    116 bool SkBlurDrawLooper::BlurDrawLooperContext::next(SkCanvas* canvas,
    117                                                    SkPaint* paint) {
    118     switch (fState) {
    119         case kBeforeEdge:
    120             // we do nothing if a maskfilter is already installed
    121             if (paint->getMaskFilter()) {
    122                 fState = kDone;
    123                 return false;
    124             }
    125 #ifdef SK_BUILD_FOR_ANDROID
    126             SkColor blurColor;
    127             blurColor = fLooper->fBlurColor;
    128             if (SkColorGetA(blurColor) == 255) {
    129                 blurColor = SkColorSetA(blurColor, paint->getAlpha());
    130             }
    131             paint->setColor(blurColor);
    132 #else
    133             paint->setColor(fLooper->fBlurColor);
    134 #endif
    135             paint->setMaskFilter(fLooper->fBlur);
    136             paint->setColorFilter(fLooper->fColorFilter);
    137             canvas->save();
    138             if (fLooper->fBlurFlags & kIgnoreTransform_BlurFlag) {
    139                 SkMatrix transform(canvas->getTotalMatrix());
    140                 transform.postTranslate(fLooper->fDx, fLooper->fDy);
    141                 canvas->setMatrix(transform);
    142             } else {
    143                 canvas->translate(fLooper->fDx, fLooper->fDy);
    144             }
    145             fState = kAfterEdge;
    146             return true;
    147         case kAfterEdge:
    148             canvas->restore();
    149             fState = kDone;
    150             return true;
    151         default:
    152             SkASSERT(kDone == fState);
    153             return false;
    154     }
    155 }
    156 
    157 #ifndef SK_IGNORE_TO_STRING
    158 void SkBlurDrawLooper::toString(SkString* str) const {
    159     str->append("SkBlurDrawLooper: ");
    160 
    161     str->append("dx: ");
    162     str->appendScalar(fDx);
    163 
    164     str->append(" dy: ");
    165     str->appendScalar(fDy);
    166 
    167     str->append(" color: ");
    168     str->appendHex(fBlurColor);
    169 
    170     str->append(" flags: (");
    171     if (kNone_BlurFlag == fBlurFlags) {
    172         str->append("None");
    173     } else {
    174         bool needsSeparator = false;
    175         SkAddFlagToString(str, SkToBool(kIgnoreTransform_BlurFlag & fBlurFlags), "IgnoreTransform",
    176                           &needsSeparator);
    177         SkAddFlagToString(str, SkToBool(kOverrideColor_BlurFlag & fBlurFlags), "OverrideColor",
    178                           &needsSeparator);
    179         SkAddFlagToString(str, SkToBool(kHighQuality_BlurFlag & fBlurFlags), "HighQuality",
    180                           &needsSeparator);
    181     }
    182     str->append(")");
    183 
    184     // TODO: add optional "fBlurFilter->toString(str);" when SkMaskFilter::toString is added
    185     // alternatively we could cache the radius in SkBlurDrawLooper and just add it here
    186 }
    187 #endif
    188