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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 #include "SkIntersections.h"
      8 #include "SkOpAngle.h"
      9 #include "SkOpSegment.h"
     10 #include "SkPathOpsCurve.h"
     11 #include "SkTSort.h"
     12 
     13 #if DEBUG_ANGLE
     14 #include "SkString.h"
     15 #endif
     16 
     17 /* Angles are sorted counterclockwise. The smallest angle has a positive x and the smallest
     18    positive y. The largest angle has a positive x and a zero y. */
     19 
     20 #if DEBUG_ANGLE
     21     static bool CompareResult(SkString* bugOut, int append, bool compare) {
     22         SkDebugf("%s %c %d\n", bugOut->c_str(), compare ? 'T' : 'F', append);
     23         return compare;
     24     }
     25 
     26     #define COMPARE_RESULT(append, compare) CompareResult(&bugOut, append, compare)
     27 #else
     28     #define COMPARE_RESULT(append, compare) compare
     29 #endif
     30 
     31 /*             quarter angle values for sector
     32 
     33 31   x > 0, y == 0              horizontal line (to the right)
     34 0    x > 0, y == epsilon        quad/cubic horizontal tangent eventually going +y
     35 1    x > 0, y > 0, x > y        nearer horizontal angle
     36 2                  x + e == y   quad/cubic 45 going horiz
     37 3    x > 0, y > 0, x == y       45 angle
     38 4                  x == y + e   quad/cubic 45 going vert
     39 5    x > 0, y > 0, x < y        nearer vertical angle
     40 6    x == epsilon, y > 0        quad/cubic vertical tangent eventually going +x
     41 7    x == 0, y > 0              vertical line (to the top)
     42 
     43                                       8  7  6
     44                                  9       |       5
     45                               10         |          4
     46                             11           |            3
     47                           12  \          |           / 2
     48                          13              |              1
     49                         14               |               0
     50                         15 --------------+------------- 31
     51                         16               |              30
     52                          17              |             29
     53                           18  /          |          \ 28
     54                             19           |           27
     55                               20         |         26
     56                                  21      |      25
     57                                      22 23 24
     58 */
     59 
     60 // return true if lh < this < rh
     61 bool SkOpAngle::after(const SkOpAngle* test) const {
     62     const SkOpAngle& lh = *test;
     63     const SkOpAngle& rh = *lh.fNext;
     64     SkASSERT(&lh != &rh);
     65 #if DEBUG_ANGLE
     66     SkString bugOut;
     67     bugOut.printf("%s [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g"
     68                   " < [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g"
     69                   " < [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g ", __FUNCTION__,
     70             lh.fSegment->debugID(), lh.debugID(), lh.fSectorStart, lh.fSectorEnd,
     71             lh.fSegment->t(lh.fStart), lh.fSegment->t(lh.fEnd),
     72             fSegment->debugID(), debugID(), fSectorStart, fSectorEnd, fSegment->t(fStart),
     73             fSegment->t(fEnd),
     74             rh.fSegment->debugID(), rh.debugID(), rh.fSectorStart, rh.fSectorEnd,
     75             rh.fSegment->t(rh.fStart), rh.fSegment->t(rh.fEnd));
     76 #endif
     77     if (lh.fComputeSector && !const_cast<SkOpAngle&>(lh).computeSector()) {
     78         return COMPARE_RESULT(1, true);
     79     }
     80     if (fComputeSector && !const_cast<SkOpAngle*>(this)->computeSector()) {
     81         return COMPARE_RESULT(2, true);
     82     }
     83     if (rh.fComputeSector && !const_cast<SkOpAngle&>(rh).computeSector()) {
     84         return COMPARE_RESULT(3, true);
     85     }
     86 #if DEBUG_ANGLE  // reset bugOut with computed sectors
     87     bugOut.printf("%s [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g"
     88                   " < [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g"
     89                   " < [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g ", __FUNCTION__,
     90             lh.fSegment->debugID(), lh.debugID(), lh.fSectorStart, lh.fSectorEnd,
     91             lh.fSegment->t(lh.fStart), lh.fSegment->t(lh.fEnd),
     92             fSegment->debugID(), debugID(), fSectorStart, fSectorEnd, fSegment->t(fStart),
     93             fSegment->t(fEnd),
     94             rh.fSegment->debugID(), rh.debugID(), rh.fSectorStart, rh.fSectorEnd,
     95             rh.fSegment->t(rh.fStart), rh.fSegment->t(rh.fEnd));
     96 #endif
     97     bool ltrOverlap = (lh.fSectorMask | rh.fSectorMask) & fSectorMask;
     98     bool lrOverlap = lh.fSectorMask & rh.fSectorMask;
     99     int lrOrder;  // set to -1 if either order works
    100     if (!lrOverlap) {  // no lh/rh sector overlap
    101         if (!ltrOverlap) {  // no lh/this/rh sector overlap
    102             return COMPARE_RESULT(4,  (lh.fSectorEnd > rh.fSectorStart)
    103                     ^ (fSectorStart > lh.fSectorEnd) ^ (fSectorStart > rh.fSectorStart));
    104         }
    105         int lrGap = (rh.fSectorStart - lh.fSectorStart + 32) & 0x1f;
    106         /* A tiny change can move the start +/- 4. The order can only be determined if
    107            lr gap is not 12 to 20 or -12 to -20.
    108                -31 ..-21      1
    109                -20 ..-12     -1
    110                -11 .. -1      0
    111                  0          shouldn't get here
    112                 11 ..  1      1
    113                 12 .. 20     -1
    114                 21 .. 31      0
    115          */
    116         lrOrder = lrGap > 20 ? 0 : lrGap > 11 ? -1 : 1;
    117     } else {
    118         lrOrder = (int) lh.orderable(rh);
    119         if (!ltrOverlap) {
    120             return COMPARE_RESULT(5, !lrOrder);
    121         }
    122     }
    123     int ltOrder;
    124     SkASSERT((lh.fSectorMask & fSectorMask) || (rh.fSectorMask & fSectorMask));
    125     if (lh.fSectorMask & fSectorMask) {
    126         ltOrder = (int) lh.orderable(*this);
    127     } else {
    128         int ltGap = (fSectorStart - lh.fSectorStart + 32) & 0x1f;
    129         ltOrder = ltGap > 20 ? 0 : ltGap > 11 ? -1 : 1;
    130     }
    131     int trOrder;
    132     if (rh.fSectorMask & fSectorMask) {
    133         trOrder = (int) orderable(rh);
    134     } else {
    135         int trGap = (rh.fSectorStart - fSectorStart + 32) & 0x1f;
    136         trOrder = trGap > 20 ? 0 : trGap > 11 ? -1 : 1;
    137     }
    138     if (lrOrder >= 0 && ltOrder >= 0 && trOrder >= 0) {
    139         return COMPARE_RESULT(7, lrOrder ? (ltOrder & trOrder) : (ltOrder | trOrder));
    140     }
    141     SkASSERT(lrOrder >= 0 || ltOrder >= 0 || trOrder >= 0);
    142 // There's not enough information to sort. Get the pairs of angles in opposite planes.
    143 // If an order is < 0, the pair is already in an opposite plane. Check the remaining pairs.
    144     // FIXME : once all variants are understood, rewrite this more simply
    145     if (ltOrder == 0 && lrOrder == 0) {
    146         SkASSERT(trOrder < 0);
    147         // FIXME : once this is verified to work, remove one opposite angle call
    148         SkDEBUGCODE(bool lrOpposite = lh.oppositePlanes(rh));
    149         bool ltOpposite = lh.oppositePlanes(*this);
    150         SkASSERT(lrOpposite != ltOpposite);
    151         return COMPARE_RESULT(8, ltOpposite);
    152     } else if (ltOrder == 1 && trOrder == 0) {
    153         SkASSERT(lrOrder < 0);
    154         SkDEBUGCODE(bool ltOpposite = lh.oppositePlanes(*this));
    155         bool trOpposite = oppositePlanes(rh);
    156         SkASSERT(ltOpposite != trOpposite);
    157         return COMPARE_RESULT(9, trOpposite);
    158     } else if (lrOrder == 1 && trOrder == 1) {
    159         SkASSERT(ltOrder < 0);
    160         SkDEBUGCODE(bool trOpposite = oppositePlanes(rh));
    161         bool lrOpposite = lh.oppositePlanes(rh);
    162         SkASSERT(lrOpposite != trOpposite);
    163         return COMPARE_RESULT(10, lrOpposite);
    164     }
    165     if (lrOrder < 0) {
    166         if (ltOrder < 0) {
    167             return COMPARE_RESULT(11, trOrder);
    168         }
    169         return COMPARE_RESULT(12, ltOrder);
    170     }
    171     return COMPARE_RESULT(13, !lrOrder);
    172 }
    173 
    174 // given a line, see if the opposite curve's convex hull is all on one side
    175 // returns -1=not on one side    0=this CW of test   1=this CCW of test
    176 int SkOpAngle::allOnOneSide(const SkOpAngle& test) const {
    177     SkASSERT(!fIsCurve);
    178     SkASSERT(test.fIsCurve);
    179     const SkDPoint& origin = test.fCurvePart[0];
    180     SkVector line;
    181     if (fSegment->verb() == SkPath::kLine_Verb) {
    182         const SkPoint* linePts = fSegment->pts();
    183         int lineStart = fStart < fEnd ? 0 : 1;
    184         line = linePts[lineStart ^ 1] - linePts[lineStart];
    185     } else {
    186         SkPoint shortPts[2] = { fCurvePart[0].asSkPoint(), fCurvePart[1].asSkPoint() };
    187         line = shortPts[1] - shortPts[0];
    188     }
    189     float crosses[3];
    190     SkPath::Verb testVerb = test.fSegment->verb();
    191     int iMax = SkPathOpsVerbToPoints(testVerb);
    192 //    SkASSERT(origin == test.fCurveHalf[0]);
    193     const SkDCubic& testCurve = test.fCurvePart;
    194 //    do {
    195         for (int index = 1; index <= iMax; ++index) {
    196             float xy1 = (float) (line.fX * (testCurve[index].fY - origin.fY));
    197             float xy2 = (float) (line.fY * (testCurve[index].fX - origin.fX));
    198             crosses[index - 1] = AlmostEqualUlps(xy1, xy2) ? 0 : xy1 - xy2;
    199         }
    200         if (crosses[0] * crosses[1] < 0) {
    201             return -1;
    202         }
    203         if (SkPath::kCubic_Verb == testVerb) {
    204             if (crosses[0] * crosses[2] < 0 || crosses[1] * crosses[2] < 0) {
    205                 return -1;
    206             }
    207         }
    208         if (crosses[0]) {
    209             return crosses[0] < 0;
    210         }
    211         if (crosses[1]) {
    212             return crosses[1] < 0;
    213         }
    214         if (SkPath::kCubic_Verb == testVerb && crosses[2]) {
    215             return crosses[2] < 0;
    216         }
    217     fUnorderable = true;
    218     return -1;
    219 }
    220 
    221 bool SkOpAngle::calcSlop(double x, double y, double rx, double ry, bool* result) const {
    222     double absX = fabs(x);
    223     double absY = fabs(y);
    224     double length = absX < absY ? absX / 2 + absY : absX + absY / 2;
    225     int exponent;
    226     (void) frexp(length, &exponent);
    227     double epsilon = ldexp(FLT_EPSILON, exponent);
    228     SkPath::Verb verb = fSegment->verb();
    229     SkASSERT(verb == SkPath::kQuad_Verb || verb == SkPath::kCubic_Verb);
    230     // FIXME: the quad and cubic factors are made up ; determine actual values
    231     double slop = verb == SkPath::kQuad_Verb ? 4 * epsilon : 512 * epsilon;
    232     double xSlop = slop;
    233     double ySlop = x * y < 0 ? -xSlop : xSlop; // OPTIMIZATION: use copysign / _copysign ?
    234     double x1 = x - xSlop;
    235     double y1 = y + ySlop;
    236     double x_ry1 = x1 * ry;
    237     double rx_y1 = rx * y1;
    238     *result = x_ry1 < rx_y1;
    239     double x2 = x + xSlop;
    240     double y2 = y - ySlop;
    241     double x_ry2 = x2 * ry;
    242     double rx_y2 = rx * y2;
    243     bool less2 = x_ry2 < rx_y2;
    244     return *result == less2;
    245 }
    246 
    247 bool SkOpAngle::checkCrossesZero() const {
    248     int start = SkTMin(fSectorStart, fSectorEnd);
    249     int end = SkTMax(fSectorStart, fSectorEnd);
    250     bool crossesZero = end - start > 16;
    251     return crossesZero;
    252 }
    253 
    254 bool SkOpAngle::checkParallel(const SkOpAngle& rh) const {
    255     SkDVector scratch[2];
    256     const SkDVector* sweep, * tweep;
    257     if (!fUnorderedSweep) {
    258         sweep = fSweep;
    259     } else {
    260         scratch[0] = fCurvePart[1] - fCurvePart[0];
    261         sweep = &scratch[0];
    262     }
    263     if (!rh.fUnorderedSweep) {
    264         tweep = rh.fSweep;
    265     } else {
    266         scratch[1] = rh.fCurvePart[1] - rh.fCurvePart[0];
    267         tweep = &scratch[1];
    268     }
    269     double s0xt0 = sweep->crossCheck(*tweep);
    270     if (tangentsDiverge(rh, s0xt0)) {
    271         return s0xt0 < 0;
    272     }
    273     SkDVector m0 = fSegment->dPtAtT(midT()) - fCurvePart[0];
    274     SkDVector m1 = rh.fSegment->dPtAtT(rh.midT()) - rh.fCurvePart[0];
    275     double m0xm1 = m0.crossCheck(m1);
    276     if (m0xm1 == 0) {
    277         fUnorderable = true;
    278         rh.fUnorderable = true;
    279         return true;
    280     }
    281     return m0xm1 < 0;
    282 }
    283 
    284 // the original angle is too short to get meaningful sector information
    285 // lengthen it until it is long enough to be meaningful or leave it unset if lengthening it
    286 // would cause it to intersect one of the adjacent angles
    287 bool SkOpAngle::computeSector() {
    288     if (fComputedSector) {
    289         // FIXME: logically, this should return !fUnorderable, but doing so breaks testQuadratic51
    290         // -- but in general, this code may not work so this may be the least of problems
    291         // adding the bang fixes testQuads46x in release, however
    292         return !fUnorderable;
    293     }
    294     SkASSERT(fSegment->verb() != SkPath::kLine_Verb && small());
    295     fComputedSector = true;
    296     int step = fStart < fEnd ? 1 : -1;
    297     int limit = step > 0 ? fSegment->count() : -1;
    298     int checkEnd = fEnd;
    299     do {
    300 // advance end
    301         const SkOpSpan& span = fSegment->span(checkEnd);
    302         const SkOpSegment* other = span.fOther;
    303         int oCount = other->count();
    304         for (int oIndex = 0; oIndex < oCount; ++oIndex) {
    305             const SkOpSpan& oSpan = other->span(oIndex);
    306             if (oSpan.fOther != fSegment) {
    307                 continue;
    308             }
    309             if (oSpan.fOtherIndex == checkEnd) {
    310                 continue;
    311             }
    312             if (!approximately_equal(oSpan.fOtherT, span.fT)) {
    313                 continue;
    314             }
    315             goto recomputeSector;
    316         }
    317         checkEnd += step;
    318     } while (checkEnd != limit);
    319 recomputeSector:
    320     if (checkEnd == fEnd || checkEnd - step == fEnd) {
    321         fUnorderable = true;
    322         return false;
    323     }
    324     int saveEnd = fEnd;
    325     fComputedEnd = fEnd = checkEnd - step;
    326     setSpans();
    327     setSector();
    328     fEnd = saveEnd;
    329     return !fUnorderable;
    330 }
    331 
    332 // returns -1 if overlaps   0 if no overlap cw    1 if no overlap ccw
    333 int SkOpAngle::convexHullOverlaps(const SkOpAngle& rh) const {
    334     const SkDVector* sweep = fSweep;
    335     const SkDVector* tweep = rh.fSweep;
    336     double s0xs1 = sweep[0].crossCheck(sweep[1]);
    337     double s0xt0 = sweep[0].crossCheck(tweep[0]);
    338     double s1xt0 = sweep[1].crossCheck(tweep[0]);
    339     bool tBetweenS = s0xs1 > 0 ? s0xt0 > 0 && s1xt0 < 0 : s0xt0 < 0 && s1xt0 > 0;
    340     double s0xt1 = sweep[0].crossCheck(tweep[1]);
    341     double s1xt1 = sweep[1].crossCheck(tweep[1]);
    342     tBetweenS |= s0xs1 > 0 ? s0xt1 > 0 && s1xt1 < 0 : s0xt1 < 0 && s1xt1 > 0;
    343     double t0xt1 = tweep[0].crossCheck(tweep[1]);
    344     if (tBetweenS) {
    345         return -1;
    346     }
    347     if ((s0xt0 == 0 && s1xt1 == 0) || (s1xt0 == 0 && s0xt1 == 0)) {  // s0 to s1 equals t0 to t1
    348         return -1;
    349     }
    350     bool sBetweenT = t0xt1 > 0 ? s0xt0 < 0 && s0xt1 > 0 : s0xt0 > 0 && s0xt1 < 0;
    351     sBetweenT |= t0xt1 > 0 ? s1xt0 < 0 && s1xt1 > 0 : s1xt0 > 0 && s1xt1 < 0;
    352     if (sBetweenT) {
    353         return -1;
    354     }
    355     // if all of the sweeps are in the same half plane, then the order of any pair is enough
    356     if (s0xt0 >= 0 && s0xt1 >= 0 && s1xt0 >= 0 && s1xt1 >= 0) {
    357         return 0;
    358     }
    359     if (s0xt0 <= 0 && s0xt1 <= 0 && s1xt0 <= 0 && s1xt1 <= 0) {
    360         return 1;
    361     }
    362     // if the outside sweeps are greater than 180 degress:
    363         // first assume the inital tangents are the ordering
    364         // if the midpoint direction matches the inital order, that is enough
    365     SkDVector m0 = fSegment->dPtAtT(midT()) - fCurvePart[0];
    366     SkDVector m1 = rh.fSegment->dPtAtT(rh.midT()) - rh.fCurvePart[0];
    367     double m0xm1 = m0.crossCheck(m1);
    368     if (s0xt0 > 0 && m0xm1 > 0) {
    369         return 0;
    370     }
    371     if (s0xt0 < 0 && m0xm1 < 0) {
    372         return 1;
    373     }
    374     if (tangentsDiverge(rh, s0xt0)) {
    375         return s0xt0 < 0;
    376     }
    377     return m0xm1 < 0;
    378 }
    379 
    380 // OPTIMIZATION: longest can all be either lazily computed here or precomputed in setup
    381 double SkOpAngle::distEndRatio(double dist) const {
    382     double longest = 0;
    383     const SkOpSegment& segment = *this->segment();
    384     int ptCount = SkPathOpsVerbToPoints(segment.verb());
    385     const SkPoint* pts = segment.pts();
    386     for (int idx1 = 0; idx1 <= ptCount - 1; ++idx1) {
    387         for (int idx2 = idx1 + 1; idx2 <= ptCount; ++idx2) {
    388             if (idx1 == idx2) {
    389                 continue;
    390             }
    391             SkDVector v;
    392             v.set(pts[idx2] - pts[idx1]);
    393             double lenSq = v.lengthSquared();
    394             longest = SkTMax(longest, lenSq);
    395         }
    396     }
    397     return sqrt(longest) / dist;
    398 }
    399 
    400 bool SkOpAngle::endsIntersect(const SkOpAngle& rh) const {
    401     SkPath::Verb lVerb = fSegment->verb();
    402     SkPath::Verb rVerb = rh.fSegment->verb();
    403     int lPts = SkPathOpsVerbToPoints(lVerb);
    404     int rPts = SkPathOpsVerbToPoints(rVerb);
    405     SkDLine rays[] = {{{fCurvePart[0], rh.fCurvePart[rPts]}},
    406             {{fCurvePart[0], fCurvePart[lPts]}}};
    407     if (rays[0][1] == rays[1][1]) {
    408         return checkParallel(rh);
    409     }
    410     double smallTs[2] = {-1, -1};
    411     bool limited[2] = {false, false};
    412     for (int index = 0; index < 2; ++index) {
    413         const SkOpSegment& segment = index ? *rh.fSegment : *fSegment;
    414         SkIntersections i;
    415         (*CurveIntersectRay[index ? rPts : lPts])(segment.pts(), rays[index], &i);
    416 //      SkASSERT(i.used() >= 1);
    417 //        if (i.used() <= 1) {
    418 //            continue;
    419 //        }
    420         double tStart = segment.t(index ? rh.fStart : fStart);
    421         double tEnd = segment.t(index ? rh.fComputedEnd : fComputedEnd);
    422         bool testAscends = index ? rh.fStart < rh.fComputedEnd : fStart < fComputedEnd;
    423         double t = testAscends ? 0 : 1;
    424         for (int idx2 = 0; idx2 < i.used(); ++idx2) {
    425             double testT = i[0][idx2];
    426             if (!approximately_between_orderable(tStart, testT, tEnd)) {
    427                 continue;
    428             }
    429             if (approximately_equal_orderable(tStart, testT)) {
    430                 continue;
    431             }
    432             smallTs[index] = t = testAscends ? SkTMax(t, testT) : SkTMin(t, testT);
    433             limited[index] = approximately_equal_orderable(t, tEnd);
    434         }
    435     }
    436 #if 0
    437     if (smallTs[0] < 0 && smallTs[1] < 0) {  // if neither ray intersects, do endpoint sort
    438         double m0xm1 = 0;
    439         if (lVerb == SkPath::kLine_Verb) {
    440             SkASSERT(rVerb != SkPath::kLine_Verb);
    441             SkDVector m0 = rays[1][1] - fCurvePart[0];
    442             SkDPoint endPt;
    443             endPt.set(rh.fSegment->pts()[rh.fStart < rh.fEnd ? rPts : 0]);
    444             SkDVector m1 = endPt - fCurvePart[0];
    445             m0xm1 = m0.crossCheck(m1);
    446         }
    447         if (rVerb == SkPath::kLine_Verb) {
    448             SkDPoint endPt;
    449             endPt.set(fSegment->pts()[fStart < fEnd ? lPts : 0]);
    450             SkDVector m0 = endPt - fCurvePart[0];
    451             SkDVector m1 = rays[0][1] - fCurvePart[0];
    452             m0xm1 = m0.crossCheck(m1);
    453         }
    454         if (m0xm1 != 0) {
    455             return m0xm1 < 0;
    456         }
    457     }
    458 #endif
    459     bool sRayLonger = false;
    460     SkDVector sCept = {0, 0};
    461     double sCeptT = -1;
    462     int sIndex = -1;
    463     bool useIntersect = false;
    464     for (int index = 0; index < 2; ++index) {
    465         if (smallTs[index] < 0) {
    466             continue;
    467         }
    468         const SkOpSegment& segment = index ? *rh.fSegment : *fSegment;
    469         const SkDPoint& dPt = segment.dPtAtT(smallTs[index]);
    470         SkDVector cept = dPt - rays[index][0];
    471         // If this point is on the curve, it should have been detected earlier by ordinary
    472         // curve intersection. This may be hard to determine in general, but for lines,
    473         // the point could be close to or equal to its end, but shouldn't be near the start.
    474         if ((index ? lPts : rPts) == 1) {
    475             SkDVector total = rays[index][1] - rays[index][0];
    476             if (cept.lengthSquared() * 2 < total.lengthSquared()) {
    477                 continue;
    478             }
    479         }
    480         SkDVector end = rays[index][1] - rays[index][0];
    481         if (cept.fX * end.fX < 0 || cept.fY * end.fY < 0) {
    482             continue;
    483         }
    484         double rayDist = cept.length();
    485         double endDist = end.length();
    486         bool rayLonger = rayDist > endDist;
    487         if (limited[0] && limited[1] && rayLonger) {
    488             useIntersect = true;
    489             sRayLonger = rayLonger;
    490             sCept = cept;
    491             sCeptT = smallTs[index];
    492             sIndex = index;
    493             break;
    494         }
    495         double delta = fabs(rayDist - endDist);
    496         double minX, minY, maxX, maxY;
    497         minX = minY = SK_ScalarInfinity;
    498         maxX = maxY = -SK_ScalarInfinity;
    499         const SkDCubic& curve = index ? rh.fCurvePart : fCurvePart;
    500         int ptCount = index ? rPts : lPts;
    501         for (int idx2 = 0; idx2 <= ptCount; ++idx2) {
    502             minX = SkTMin(minX, curve[idx2].fX);
    503             minY = SkTMin(minY, curve[idx2].fY);
    504             maxX = SkTMax(maxX, curve[idx2].fX);
    505             maxY = SkTMax(maxY, curve[idx2].fY);
    506         }
    507         double maxWidth = SkTMax(maxX - minX, maxY - minY);
    508         delta /= maxWidth;
    509         if (delta > 1e-4 && (useIntersect ^= true)) {  // FIXME: move this magic number
    510             sRayLonger = rayLonger;
    511             sCept = cept;
    512             sCeptT = smallTs[index];
    513             sIndex = index;
    514         }
    515     }
    516     if (useIntersect) {
    517         const SkDCubic& curve = sIndex ? rh.fCurvePart : fCurvePart;
    518         const SkOpSegment& segment = sIndex ? *rh.fSegment : *fSegment;
    519         double tStart = segment.t(sIndex ? rh.fStart : fStart);
    520         SkDVector mid = segment.dPtAtT(tStart + (sCeptT - tStart) / 2) - curve[0];
    521         double septDir = mid.crossCheck(sCept);
    522         if (!septDir) {
    523             return checkParallel(rh);
    524         }
    525         return sRayLonger ^ (sIndex == 0) ^ (septDir < 0);
    526     } else {
    527         return checkParallel(rh);
    528     }
    529 }
    530 
    531 // Most of the time, the first one can be found trivially by detecting the smallest sector value.
    532 // If all angles have the same sector value, actual sorting is required.
    533 const SkOpAngle* SkOpAngle::findFirst() const {
    534     const SkOpAngle* best = this;
    535     int bestStart = SkTMin(fSectorStart, fSectorEnd);
    536     const SkOpAngle* angle = this;
    537     while ((angle = angle->fNext) != this) {
    538         int angleEnd = SkTMax(angle->fSectorStart, angle->fSectorEnd);
    539         if (angleEnd < bestStart) {
    540             return angle;    // we wrapped around
    541         }
    542         int angleStart = SkTMin(angle->fSectorStart, angle->fSectorEnd);
    543         if (bestStart > angleStart) {
    544             best = angle;
    545             bestStart = angleStart;
    546         }
    547     }
    548     // back up to the first possible angle
    549     const SkOpAngle* firstBest = best;
    550     angle = best;
    551     int bestEnd = SkTMax(best->fSectorStart, best->fSectorEnd);
    552     while ((angle = angle->previous()) != firstBest) {
    553         if (angle->fStop) {
    554             break;
    555         }
    556         int angleStart = SkTMin(angle->fSectorStart, angle->fSectorEnd);
    557         // angles that are smaller by one aren't necessary better, since the larger may be a line
    558         // and the smaller may be a curve that curls to the other side of the line.
    559         if (bestEnd + 1 < angleStart) {
    560             return best;
    561         }
    562         best = angle;
    563         bestEnd = SkTMax(angle->fSectorStart, angle->fSectorEnd);
    564     }
    565     // in the case where all angles are nearly in the same sector, check the order to find the best
    566     firstBest = best;
    567     angle = best;
    568     do {
    569         angle = angle->fNext;
    570         if (angle->fStop) {
    571             return firstBest;
    572         }
    573         bool orderable = best->orderable(*angle);  // note: may return an unorderable angle
    574         if (orderable == 0) {
    575             return angle;
    576         }
    577         best = angle;
    578     } while (angle != firstBest);
    579     // if the angles are equally ordered, fall back on the initial tangent
    580     bool foundBelow = false;
    581     while ((angle = angle->fNext)) {
    582         SkDVector scratch[2];
    583         const SkDVector* sweep;
    584         if (!angle->fUnorderedSweep) {
    585             sweep = angle->fSweep;
    586         } else {
    587             scratch[0] = angle->fCurvePart[1] - angle->fCurvePart[0];
    588             sweep = &scratch[0];
    589         }
    590         bool isAbove = sweep->fY <= 0;
    591         if (isAbove && foundBelow) {
    592             return angle;
    593         }
    594         foundBelow |= !isAbove;
    595         if (angle == firstBest) {
    596             return NULL; // should not loop around
    597         }
    598     }
    599     SkASSERT(0);  // should never get here
    600     return NULL;
    601 }
    602 
    603 /*      y<0 y==0 y>0  x<0 x==0 x>0 xy<0 xy==0 xy>0
    604     0    x                      x               x
    605     1    x                      x          x
    606     2    x                      x    x
    607     3    x                  x        x
    608     4    x             x             x
    609     5    x             x                   x
    610     6    x             x                        x
    611     7         x        x                        x
    612     8             x    x                        x
    613     9             x    x                   x
    614     10            x    x             x
    615     11            x         x        x
    616     12            x             x    x
    617     13            x             x          x
    618     14            x             x               x
    619     15        x                 x               x
    620 */
    621 int SkOpAngle::findSector(SkPath::Verb verb, double x, double y) const {
    622     double absX = fabs(x);
    623     double absY = fabs(y);
    624     double xy = SkPath::kLine_Verb == verb || !AlmostEqualUlps(absX, absY) ? absX - absY : 0;
    625     // If there are four quadrants and eight octants, and since the Latin for sixteen is sedecim,
    626     // one could coin the term sedecimant for a space divided into 16 sections.
    627    // http://english.stackexchange.com/questions/133688/word-for-something-partitioned-into-16-parts
    628     static const int sedecimant[3][3][3] = {
    629     //       y<0           y==0           y>0
    630     //   x<0 x==0 x>0  x<0 x==0 x>0  x<0 x==0 x>0
    631         {{ 4,  3,  2}, { 7, -1, 15}, {10, 11, 12}},  // abs(x) <  abs(y)
    632         {{ 5, -1,  1}, {-1, -1, -1}, { 9, -1, 13}},  // abs(x) == abs(y)
    633         {{ 6,  3,  0}, { 7, -1, 15}, { 8, 11, 14}},  // abs(x) >  abs(y)
    634     };
    635     int sector = sedecimant[(xy >= 0) + (xy > 0)][(y >= 0) + (y > 0)][(x >= 0) + (x > 0)] * 2 + 1;
    636     SkASSERT(SkPath::kLine_Verb == verb || sector >= 0);
    637     return sector;
    638 }
    639 
    640 // OPTIMIZE: if this loops to only one other angle, after first compare fails, insert on other side
    641 // OPTIMIZE: return where insertion succeeded. Then, start next insertion on opposite side
    642 void SkOpAngle::insert(SkOpAngle* angle) {
    643     if (angle->fNext) {
    644         if (loopCount() >= angle->loopCount()) {
    645             if (!merge(angle)) {
    646                 return;
    647             }
    648         } else if (fNext) {
    649             if (!angle->merge(this)) {
    650                 return;
    651             }
    652         } else {
    653             angle->insert(this);
    654         }
    655         return;
    656     }
    657     bool singleton = NULL == fNext;
    658     if (singleton) {
    659         fNext = this;
    660     }
    661     SkOpAngle* next = fNext;
    662     if (next->fNext == this) {
    663         if (angle->overlap(*this)) {
    664             return;
    665         }
    666         if (singleton || angle->after(this)) {
    667             this->fNext = angle;
    668             angle->fNext = next;
    669         } else {
    670             next->fNext = angle;
    671             angle->fNext = this;
    672         }
    673         debugValidateNext();
    674         return;
    675     }
    676     SkOpAngle* last = this;
    677     do {
    678         SkASSERT(last->fNext == next);
    679         if (angle->overlap(*last) || angle->overlap(*next)) {
    680             return;
    681         }
    682         if (angle->after(last)) {
    683             last->fNext = angle;
    684             angle->fNext = next;
    685             debugValidateNext();
    686             return;
    687         }
    688         last = next;
    689         next = next->fNext;
    690         if (last == this && next->fUnorderable) {
    691             fUnorderable = true;
    692             return;
    693         }
    694         SkASSERT(last != this);
    695     } while (true);
    696 }
    697 
    698 bool SkOpAngle::isHorizontal() const {
    699     return !fIsCurve && fSweep[0].fY == 0;
    700 }
    701 
    702 SkOpSpan* SkOpAngle::lastMarked() const {
    703     if (fLastMarked) {
    704         if (fLastMarked->fChased) {
    705             return NULL;
    706         }
    707         fLastMarked->fChased = true;
    708     }
    709     return fLastMarked;
    710 }
    711 
    712 bool SkOpAngle::loopContains(const SkOpAngle& test) const {
    713     if (!fNext) {
    714         return false;
    715     }
    716     const SkOpAngle* first = this;
    717     const SkOpAngle* loop = this;
    718     const SkOpSegment* tSegment = test.fSegment;
    719     double tStart = tSegment->span(test.fStart).fT;
    720     double tEnd = tSegment->span(test.fEnd).fT;
    721     do {
    722         const SkOpSegment* lSegment = loop->fSegment;
    723         // FIXME : use precisely_equal ? or compare points exactly ?
    724         if (lSegment != tSegment) {
    725             continue;
    726         }
    727         double lStart = lSegment->span(loop->fStart).fT;
    728         if (lStart != tEnd) {
    729             continue;
    730         }
    731         double lEnd = lSegment->span(loop->fEnd).fT;
    732         if (lEnd == tStart) {
    733             return true;
    734         }
    735     } while ((loop = loop->fNext) != first);
    736     return false;
    737 }
    738 
    739 int SkOpAngle::loopCount() const {
    740     int count = 0;
    741     const SkOpAngle* first = this;
    742     const SkOpAngle* next = this;
    743     do {
    744         next = next->fNext;
    745         ++count;
    746     } while (next && next != first);
    747     return count;
    748 }
    749 
    750 // OPTIMIZATION: can this be done better in after when angles are sorted?
    751 void SkOpAngle::markStops() {
    752     SkOpAngle* angle = this;
    753     int lastEnd = SkTMax(fSectorStart, fSectorEnd);
    754     do {
    755         angle = angle->fNext;
    756         int angleStart = SkTMin(angle->fSectorStart, angle->fSectorEnd);
    757         // angles that are smaller by one aren't necessary better, since the larger may be a line
    758         // and the smaller may be a curve that curls to the other side of the line.
    759         if (lastEnd + 1 < angleStart) {
    760             angle->fStop = true;
    761         }
    762         lastEnd = SkTMax(angle->fSectorStart, angle->fSectorEnd);
    763     } while (angle != this);
    764 }
    765 
    766 bool SkOpAngle::merge(SkOpAngle* angle) {
    767     SkASSERT(fNext);
    768     SkASSERT(angle->fNext);
    769     SkOpAngle* working = angle;
    770     do {
    771         if (this == working) {
    772             return false;
    773         }
    774         working = working->fNext;
    775     } while (working != angle);
    776     do {
    777         SkOpAngle* next = working->fNext;
    778         working->fNext = NULL;
    779         insert(working);
    780         working = next;
    781     } while (working != angle);
    782     // it's likely that a pair of the angles are unorderable
    783 #if DEBUG_ANGLE
    784     SkOpAngle* last = angle;
    785     working = angle->fNext;
    786     do {
    787         SkASSERT(last->fNext == working);
    788         last->fNext = working->fNext;
    789         SkASSERT(working->after(last));
    790         last->fNext = working;
    791         last = working;
    792         working = working->fNext;
    793     } while (last != angle);
    794 #endif
    795     debugValidateNext();
    796     return true;
    797 }
    798 
    799 double SkOpAngle::midT() const {
    800     return (fSegment->t(fStart) + fSegment->t(fEnd)) / 2;
    801 }
    802 
    803 bool SkOpAngle::oppositePlanes(const SkOpAngle& rh) const {
    804     int startSpan = abs(rh.fSectorStart - fSectorStart);
    805     return startSpan >= 8;
    806 }
    807 
    808 bool SkOpAngle::orderable(const SkOpAngle& rh) const {
    809     int result;
    810     if (!fIsCurve) {
    811         if (!rh.fIsCurve) {
    812             double leftX = fTangentHalf.dx();
    813             double leftY = fTangentHalf.dy();
    814             double rightX = rh.fTangentHalf.dx();
    815             double rightY = rh.fTangentHalf.dy();
    816             double x_ry = leftX * rightY;
    817             double rx_y = rightX * leftY;
    818             if (x_ry == rx_y) {
    819                 if (leftX * rightX < 0 || leftY * rightY < 0) {
    820                     return true;  // exactly 180 degrees apart
    821                 }
    822                 goto unorderable;
    823             }
    824             SkASSERT(x_ry != rx_y); // indicates an undetected coincidence -- worth finding earlier
    825             return x_ry < rx_y;
    826         }
    827         if ((result = allOnOneSide(rh)) >= 0) {
    828             return result;
    829         }
    830         if (fUnorderable || approximately_zero(rh.fSide)) {
    831             goto unorderable;
    832         }
    833     } else if (!rh.fIsCurve) {
    834         if ((result = rh.allOnOneSide(*this)) >= 0) {
    835             return !result;
    836         }
    837         if (rh.fUnorderable || approximately_zero(fSide)) {
    838             goto unorderable;
    839         }
    840     }
    841     if ((result = convexHullOverlaps(rh)) >= 0) {
    842         return result;
    843     }
    844     return endsIntersect(rh);
    845 unorderable:
    846     fUnorderable = true;
    847     rh.fUnorderable = true;
    848     return true;
    849 }
    850 
    851 bool SkOpAngle::overlap(const SkOpAngle& other) const {
    852     int min = SkTMin(fStart, fEnd);
    853     const SkOpSpan& span = fSegment->span(min);
    854     const SkOpSegment* oSeg = other.fSegment;
    855     int oMin = SkTMin(other.fStart, other.fEnd);
    856     const SkOpSpan& oSpan = oSeg->span(oMin);
    857     if (!span.fSmall && !oSpan.fSmall) {
    858         return false;
    859     }
    860     if (fSegment->span(fStart).fPt != oSeg->span(other.fStart).fPt) {
    861         return false;
    862     }
    863     // see if small span is contained by opposite span
    864     return span.fSmall ? oSeg->containsPt(fSegment->span(fEnd).fPt, other.fEnd, other.fStart)
    865             : fSegment->containsPt(oSeg->span(other.fEnd).fPt, fEnd, fStart);
    866 }
    867 
    868 // OPTIMIZE: if this shows up in a profile, add a previous pointer
    869 // as is, this should be rarely called
    870 SkOpAngle* SkOpAngle::previous() const {
    871     SkOpAngle* last = fNext;
    872     do {
    873         SkOpAngle* next = last->fNext;
    874         if (next == this) {
    875             return last;
    876         }
    877         last = next;
    878     } while (true);
    879 }
    880 
    881 void SkOpAngle::set(const SkOpSegment* segment, int start, int end) {
    882     fSegment = segment;
    883     fStart = start;
    884     fComputedEnd = fEnd = end;
    885     fNext = NULL;
    886     fComputeSector = fComputedSector = false;
    887     fStop = false;
    888     setSpans();
    889     setSector();
    890 }
    891 
    892 void SkOpAngle::setCurveHullSweep() {
    893     fUnorderedSweep = false;
    894     fSweep[0] = fCurvePart[1] - fCurvePart[0];
    895     if (SkPath::kLine_Verb == fSegment->verb()) {
    896         fSweep[1] = fSweep[0];
    897         return;
    898     }
    899     fSweep[1] = fCurvePart[2] - fCurvePart[0];
    900     if (SkPath::kCubic_Verb != fSegment->verb()) {
    901         if (!fSweep[0].fX && !fSweep[0].fY) {
    902             fSweep[0] = fSweep[1];
    903         }
    904         return;
    905     }
    906     SkDVector thirdSweep = fCurvePart[3] - fCurvePart[0];
    907     if (fSweep[0].fX == 0 && fSweep[0].fY == 0) {
    908         fSweep[0] = fSweep[1];
    909         fSweep[1] = thirdSweep;
    910         if (fSweep[0].fX == 0 && fSweep[0].fY == 0) {
    911             fSweep[0] = fSweep[1];
    912             fCurvePart[1] = fCurvePart[3];
    913             fIsCurve = false;
    914         }
    915         return;
    916     }
    917     double s1x3 = fSweep[0].crossCheck(thirdSweep);
    918     double s3x2 = thirdSweep.crossCheck(fSweep[1]);
    919     if (s1x3 * s3x2 >= 0) {  // if third vector is on or between first two vectors
    920         return;
    921     }
    922     double s2x1 = fSweep[1].crossCheck(fSweep[0]);
    923     // FIXME: If the sweep of the cubic is greater than 180 degrees, we're in trouble
    924     // probably such wide sweeps should be artificially subdivided earlier so that never happens
    925     SkASSERT(s1x3 * s2x1 < 0 || s1x3 * s3x2 < 0);
    926     if (s3x2 * s2x1 < 0) {
    927         SkASSERT(s2x1 * s1x3 > 0);
    928         fSweep[0] = fSweep[1];
    929         fUnorderedSweep = true;
    930     }
    931     fSweep[1] = thirdSweep;
    932 }
    933 
    934 void SkOpAngle::setSector() {
    935     SkPath::Verb verb = fSegment->verb();
    936     if (SkPath::kLine_Verb != verb && small()) {
    937         fSectorStart = fSectorEnd = -1;
    938         fSectorMask = 0;
    939         fComputeSector = true;  // can't determine sector until segment length can be found
    940         return;
    941     }
    942     fSectorStart = findSector(verb, fSweep[0].fX, fSweep[0].fY);
    943     if (!fIsCurve) {  // if it's a line or line-like, note that both sectors are the same
    944         SkASSERT(fSectorStart >= 0);
    945         fSectorEnd = fSectorStart;
    946         fSectorMask = 1 << fSectorStart;
    947         return;
    948     }
    949     SkASSERT(SkPath::kLine_Verb != verb);
    950     fSectorEnd = findSector(verb, fSweep[1].fX, fSweep[1].fY);
    951     if (fSectorEnd == fSectorStart) {
    952         SkASSERT((fSectorStart & 3) != 3);  // if the sector has no span, it can't be an exact angle
    953         fSectorMask = 1 << fSectorStart;
    954         return;
    955     }
    956     bool crossesZero = checkCrossesZero();
    957     int start = SkTMin(fSectorStart, fSectorEnd);
    958     bool curveBendsCCW = (fSectorStart == start) ^ crossesZero;
    959     // bump the start and end of the sector span if they are on exact compass points
    960     if ((fSectorStart & 3) == 3) {
    961         fSectorStart = (fSectorStart + (curveBendsCCW ? 1 : 31)) & 0x1f;
    962     }
    963     if ((fSectorEnd & 3) == 3) {
    964         fSectorEnd = (fSectorEnd + (curveBendsCCW ? 31 : 1)) & 0x1f;
    965     }
    966     crossesZero = checkCrossesZero();
    967     start = SkTMin(fSectorStart, fSectorEnd);
    968     int end = SkTMax(fSectorStart, fSectorEnd);
    969     if (!crossesZero) {
    970         fSectorMask = (unsigned) -1 >> (31 - end + start) << start;
    971     } else {
    972         fSectorMask = (unsigned) -1 >> (31 - start) | (-1 << end);
    973     }
    974 }
    975 
    976 void SkOpAngle::setSpans() {
    977     fUnorderable = fSegment->isTiny(this);
    978     fLastMarked = NULL;
    979     const SkPoint* pts = fSegment->pts();
    980     SkDEBUGCODE(fCurvePart[2].fX = fCurvePart[2].fY = fCurvePart[3].fX = fCurvePart[3].fY
    981             = SK_ScalarNaN);
    982     fSegment->subDivide(fStart, fEnd, &fCurvePart);
    983     setCurveHullSweep();
    984     const SkPath::Verb verb = fSegment->verb();
    985     if (verb != SkPath::kLine_Verb
    986             && !(fIsCurve = fSweep[0].crossCheck(fSweep[1]) != 0)) {
    987         SkDLine lineHalf;
    988         lineHalf[0].set(fCurvePart[0].asSkPoint());
    989         lineHalf[1].set(fCurvePart[SkPathOpsVerbToPoints(verb)].asSkPoint());
    990         fTangentHalf.lineEndPoints(lineHalf);
    991         fSide = 0;
    992     }
    993     switch (verb) {
    994     case SkPath::kLine_Verb: {
    995         SkASSERT(fStart != fEnd);
    996         const SkPoint& cP1 = pts[fStart < fEnd];
    997         SkDLine lineHalf;
    998         lineHalf[0].set(fSegment->span(fStart).fPt);
    999         lineHalf[1].set(cP1);
   1000         fTangentHalf.lineEndPoints(lineHalf);
   1001         fSide = 0;
   1002         fIsCurve = false;
   1003         } return;
   1004     case SkPath::kQuad_Verb: {
   1005         SkLineParameters tangentPart;
   1006         SkDQuad& quad2 = *SkTCast<SkDQuad*>(&fCurvePart);
   1007         (void) tangentPart.quadEndPoints(quad2);
   1008         fSide = -tangentPart.pointDistance(fCurvePart[2]);  // not normalized -- compare sign only
   1009         } break;
   1010     case SkPath::kCubic_Verb: {
   1011         SkLineParameters tangentPart;
   1012         (void) tangentPart.cubicPart(fCurvePart);
   1013         fSide = -tangentPart.pointDistance(fCurvePart[3]);
   1014         double testTs[4];
   1015         // OPTIMIZATION: keep inflections precomputed with cubic segment?
   1016         int testCount = SkDCubic::FindInflections(pts, testTs);
   1017         double startT = fSegment->t(fStart);
   1018         double endT = fSegment->t(fEnd);
   1019         double limitT = endT;
   1020         int index;
   1021         for (index = 0; index < testCount; ++index) {
   1022             if (!::between(startT, testTs[index], limitT)) {
   1023                 testTs[index] = -1;
   1024             }
   1025         }
   1026         testTs[testCount++] = startT;
   1027         testTs[testCount++] = endT;
   1028         SkTQSort<double>(testTs, &testTs[testCount - 1]);
   1029         double bestSide = 0;
   1030         int testCases = (testCount << 1) - 1;
   1031         index = 0;
   1032         while (testTs[index] < 0) {
   1033             ++index;
   1034         }
   1035         index <<= 1;
   1036         for (; index < testCases; ++index) {
   1037             int testIndex = index >> 1;
   1038             double testT = testTs[testIndex];
   1039             if (index & 1) {
   1040                 testT = (testT + testTs[testIndex + 1]) / 2;
   1041             }
   1042             // OPTIMIZE: could avoid call for t == startT, endT
   1043             SkDPoint pt = dcubic_xy_at_t(pts, testT);
   1044             SkLineParameters tangentPart;
   1045             tangentPart.cubicEndPoints(fCurvePart);
   1046             double testSide = tangentPart.pointDistance(pt);
   1047             if (fabs(bestSide) < fabs(testSide)) {
   1048                 bestSide = testSide;
   1049             }
   1050         }
   1051         fSide = -bestSide;  // compare sign only
   1052         } break;
   1053     default:
   1054         SkASSERT(0);
   1055     }
   1056 }
   1057 
   1058 bool SkOpAngle::small() const {
   1059     int min = SkMin32(fStart, fEnd);
   1060     int max = SkMax32(fStart, fEnd);
   1061     for (int index = min; index < max; ++index) {
   1062         const SkOpSpan& mSpan = fSegment->span(index);
   1063         if (!mSpan.fSmall) {
   1064             return false;
   1065         }
   1066     }
   1067     return true;
   1068 }
   1069 
   1070 bool SkOpAngle::tangentsDiverge(const SkOpAngle& rh, double s0xt0) const {
   1071     if (s0xt0 == 0) {
   1072         return false;
   1073     }
   1074     // if the ctrl tangents are not nearly parallel, use them
   1075     // solve for opposite direction displacement scale factor == m
   1076     // initial dir = v1.cross(v2) == v2.x * v1.y - v2.y * v1.x
   1077     // displacement of q1[1] : dq1 = { -m * v1.y, m * v1.x } + q1[1]
   1078     // straight angle when : v2.x * (dq1.y - q1[0].y) == v2.y * (dq1.x - q1[0].x)
   1079     //                       v2.x * (m * v1.x + v1.y) == v2.y * (-m * v1.y + v1.x)
   1080     // - m * (v2.x * v1.x + v2.y * v1.y) == v2.x * v1.y - v2.y * v1.x
   1081     // m = (v2.y * v1.x - v2.x * v1.y) / (v2.x * v1.x + v2.y * v1.y)
   1082     // m = v1.cross(v2) / v1.dot(v2)
   1083     const SkDVector* sweep = fSweep;
   1084     const SkDVector* tweep = rh.fSweep;
   1085     double s0dt0 = sweep[0].dot(tweep[0]);
   1086     if (!s0dt0) {
   1087         return true;
   1088     }
   1089     SkASSERT(s0dt0 != 0);
   1090     double m = s0xt0 / s0dt0;
   1091     double sDist = sweep[0].length() * m;
   1092     double tDist = tweep[0].length() * m;
   1093     bool useS = fabs(sDist) < fabs(tDist);
   1094     double mFactor = fabs(useS ? distEndRatio(sDist) : rh.distEndRatio(tDist));
   1095     return mFactor < 5000;  // empirically found limit
   1096 }
   1097 
   1098 SkOpAngleSet::SkOpAngleSet()
   1099     : fAngles(NULL)
   1100 #if DEBUG_ANGLE
   1101     , fCount(0)
   1102 #endif
   1103 {
   1104 }
   1105 
   1106 SkOpAngleSet::~SkOpAngleSet() {
   1107     SkDELETE(fAngles);
   1108 }
   1109 
   1110 SkOpAngle& SkOpAngleSet::push_back() {
   1111     if (!fAngles) {
   1112         fAngles = SkNEW_ARGS(SkChunkAlloc, (2));
   1113     }
   1114     void* ptr = fAngles->allocThrow(sizeof(SkOpAngle));
   1115     SkOpAngle* angle = (SkOpAngle*) ptr;
   1116 #if DEBUG_ANGLE
   1117     angle->setID(++fCount);
   1118 #endif
   1119     return *angle;
   1120 }
   1121 
   1122 void SkOpAngleSet::reset() {
   1123     if (fAngles) {
   1124         fAngles->reset();
   1125     }
   1126 }
   1127