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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkCanvasStateUtils.h"
      9 
     10 #include "SkBitmapDevice.h"
     11 #include "SkCanvas.h"
     12 #include "SkCanvasStack.h"
     13 #include "SkErrorInternals.h"
     14 #include "SkWriter32.h"
     15 
     16 /*
     17  * WARNING: The structs below are part of a stable ABI and as such we explicitly
     18  * use unambigious primitives (e.g. int32_t instead of an enum).
     19  *
     20  * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN A NEW
     21  * NEW SUBCLASS OF SkCanvasState. SUCH CHANGES SHOULD ONLY BE MADE IF ABSOLUTELY
     22  * NECESSARY!
     23  */
     24 enum RasterConfigs {
     25   kUnknown_RasterConfig   = 0,
     26   kRGB_565_RasterConfig   = 1,
     27   kARGB_8888_RasterConfig = 2
     28 };
     29 typedef int32_t RasterConfig;
     30 
     31 enum CanvasBackends {
     32     kUnknown_CanvasBackend = 0,
     33     kRaster_CanvasBackend  = 1,
     34     kGPU_CanvasBackend     = 2,
     35     kPDF_CanvasBackend     = 3
     36 };
     37 typedef int32_t CanvasBackend;
     38 
     39 struct ClipRect {
     40     int32_t left, top, right, bottom;
     41 };
     42 
     43 struct SkMCState {
     44     float matrix[9];
     45     // NOTE: this only works for non-antialiased clips
     46     int32_t clipRectCount;
     47     ClipRect* clipRects;
     48 };
     49 
     50 // NOTE: If you add more members, create a new subclass of SkCanvasState with a
     51 // new CanvasState::version.
     52 struct SkCanvasLayerState {
     53     CanvasBackend type;
     54     int32_t x, y;
     55     int32_t width;
     56     int32_t height;
     57 
     58     SkMCState mcState;
     59 
     60     union {
     61         struct {
     62             RasterConfig config; // pixel format: a value from RasterConfigs.
     63             uint64_t rowBytes;   // Number of bytes from start of one line to next.
     64             void* pixels;        // The pixels, all (height * rowBytes) of them.
     65         } raster;
     66         struct {
     67             int32_t textureID;
     68         } gpu;
     69     };
     70 };
     71 
     72 class SkCanvasState {
     73 public:
     74     SkCanvasState(int32_t version, SkCanvas* canvas) {
     75         SkASSERT(canvas);
     76         this->version = version;
     77         width = canvas->getBaseLayerSize().width();
     78         height = canvas->getBaseLayerSize().height();
     79 
     80     }
     81 
     82     /**
     83      * The version this struct was built with.  This field must always appear
     84      * first in the struct so that when the versions don't match (and the
     85      * remaining contents and size are potentially different) we can still
     86      * compare the version numbers.
     87      */
     88     int32_t version;
     89     int32_t width;
     90     int32_t height;
     91     int32_t alignmentPadding;
     92 };
     93 
     94 class SkCanvasState_v1 : public SkCanvasState {
     95 public:
     96     static const int32_t kVersion = 1;
     97 
     98     SkCanvasState_v1(SkCanvas* canvas)
     99     : INHERITED(kVersion, canvas)
    100     {
    101         layerCount = 0;
    102         layers = NULL;
    103         mcState.clipRectCount = 0;
    104         mcState.clipRects = NULL;
    105         originalCanvas = SkRef(canvas);
    106     }
    107 
    108     ~SkCanvasState_v1() {
    109         // loop through the layers and free the data allocated to the clipRects
    110         for (int i = 0; i < layerCount; ++i) {
    111             sk_free(layers[i].mcState.clipRects);
    112         }
    113 
    114         sk_free(mcState.clipRects);
    115         sk_free(layers);
    116 
    117         // it is now safe to free the canvas since there should be no remaining
    118         // references to the content that is referenced by this canvas (e.g. pixels)
    119         originalCanvas->unref();
    120     }
    121 
    122     SkMCState mcState;
    123 
    124     int32_t layerCount;
    125     SkCanvasLayerState* layers;
    126 private:
    127     SkCanvas* originalCanvas;
    128     typedef SkCanvasState INHERITED;
    129 };
    130 
    131 ////////////////////////////////////////////////////////////////////////////////
    132 
    133 class ClipValidator : public SkCanvas::ClipVisitor {
    134 public:
    135     ClipValidator() : fFailed(false) {}
    136     bool failed() { return fFailed; }
    137 
    138     // ClipVisitor
    139     virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) SK_OVERRIDE {
    140         fFailed |= antialias;
    141     }
    142 
    143     virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) SK_OVERRIDE {
    144         fFailed |= antialias;
    145     }
    146 
    147     virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) SK_OVERRIDE {
    148         fFailed |= antialias;
    149     }
    150 
    151 private:
    152     bool fFailed;
    153 };
    154 
    155 static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkRegion& clip) {
    156     // initialize the struct
    157     state->clipRectCount = 0;
    158 
    159     // capture the matrix
    160     for (int i = 0; i < 9; i++) {
    161         state->matrix[i] = matrix.get(i);
    162     }
    163 
    164     /*
    165      * capture the clip
    166      *
    167      * storage is allocated on the stack for the first 4 rects. This value was
    168      * chosen somewhat arbitrarily, but does allow us to represent simple clips
    169      * and some more common complex clips (e.g. a clipRect with a sub-rect
    170      * clipped out of its interior) without needing to malloc any additional memory.
    171      */
    172     SkSWriter32<4*sizeof(ClipRect)> clipWriter;
    173 
    174     if (!clip.isEmpty()) {
    175         // only returns the b/w clip so aa clips fail
    176         SkRegion::Iterator clip_iterator(clip);
    177         for (; !clip_iterator.done(); clip_iterator.next()) {
    178             // this assumes the SkIRect is stored in l,t,r,b ordering which
    179             // matches the ordering of our ClipRect struct
    180             clipWriter.writeIRect(clip_iterator.rect());
    181             state->clipRectCount++;
    182         }
    183     }
    184 
    185     // allocate memory for the clip then and copy them to the struct
    186     state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.bytesWritten());
    187     clipWriter.flatten(state->clipRects);
    188 }
    189 
    190 
    191 
    192 SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
    193     SkASSERT(canvas);
    194 
    195     // Check the clip can be decomposed into rectangles (i.e. no soft clips).
    196     ClipValidator validator;
    197     canvas->replayClips(&validator);
    198     if (validator.failed()) {
    199         SkErrorInternals::SetError(kInvalidOperation_SkError,
    200                 "CaptureCanvasState does not support canvases with antialiased clips.\n");
    201         return NULL;
    202     }
    203 
    204     SkAutoTDelete<SkCanvasState_v1> canvasState(SkNEW_ARGS(SkCanvasState_v1, (canvas)));
    205 
    206     // decompose the total matrix and clip
    207     setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(),
    208                    canvas->internal_private_getTotalClip());
    209 
    210     /*
    211      * decompose the layers
    212      *
    213      * storage is allocated on the stack for the first 3 layers. It is common in
    214      * some view systems (e.g. Android) that a few non-clipped layers are present
    215      * and we will not need to malloc any additional memory in those cases.
    216      */
    217     SkSWriter32<3*sizeof(SkCanvasLayerState)> layerWriter;
    218     int layerCount = 0;
    219     for (SkCanvas::LayerIter layer(canvas, true/*skipEmptyClips*/); !layer.done(); layer.next()) {
    220 
    221         // we currently only work for bitmap backed devices
    222         const SkBitmap& bitmap = layer.device()->accessBitmap(true/*changePixels*/);
    223         if (bitmap.empty() || bitmap.isNull() || !bitmap.lockPixelsAreWritable()) {
    224             return NULL;
    225         }
    226 
    227         SkCanvasLayerState* layerState =
    228                 (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState));
    229         layerState->type = kRaster_CanvasBackend;
    230         layerState->x = layer.x();
    231         layerState->y = layer.y();
    232         layerState->width = bitmap.width();
    233         layerState->height = bitmap.height();
    234 
    235         switch (bitmap.colorType()) {
    236             case kN32_SkColorType:
    237                 layerState->raster.config = kARGB_8888_RasterConfig;
    238                 break;
    239             case kRGB_565_SkColorType:
    240                 layerState->raster.config = kRGB_565_RasterConfig;
    241                 break;
    242             default:
    243                 return NULL;
    244         }
    245         layerState->raster.rowBytes = bitmap.rowBytes();
    246         layerState->raster.pixels = bitmap.getPixels();
    247 
    248         setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip());
    249         layerCount++;
    250     }
    251 
    252     // allocate memory for the layers and then and copy them to the struct
    253     SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerState));
    254     canvasState->layerCount = layerCount;
    255     canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten());
    256     layerWriter.flatten(canvasState->layers);
    257 
    258     // for now, just ignore any client supplied DrawFilter.
    259     if (canvas->getDrawFilter()) {
    260 //        SkDEBUGF(("CaptureCanvasState will ignore the canvas's draw filter.\n"));
    261     }
    262 
    263     return canvasState.detach();
    264 }
    265 
    266 ////////////////////////////////////////////////////////////////////////////////
    267 
    268 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
    269     // reconstruct the matrix
    270     SkMatrix matrix;
    271     for (int i = 0; i < 9; i++) {
    272         matrix.set(i, state.matrix[i]);
    273     }
    274 
    275     // reconstruct the clip
    276     SkRegion clip;
    277     for (int i = 0; i < state.clipRectCount; ++i) {
    278         clip.op(SkIRect::MakeLTRB(state.clipRects[i].left,
    279                                   state.clipRects[i].top,
    280                                   state.clipRects[i].right,
    281                                   state.clipRects[i].bottom),
    282                 SkRegion::kUnion_Op);
    283     }
    284 
    285     canvas->setMatrix(matrix);
    286     canvas->setClipRegion(clip);
    287 }
    288 
    289 static SkCanvas* create_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) {
    290     SkASSERT(kRaster_CanvasBackend == layerState.type);
    291 
    292     SkBitmap bitmap;
    293     SkColorType colorType =
    294         layerState.raster.config == kARGB_8888_RasterConfig ? kN32_SkColorType :
    295         layerState.raster.config == kRGB_565_RasterConfig ? kRGB_565_SkColorType :
    296         kUnknown_SkColorType;
    297 
    298     if (colorType == kUnknown_SkColorType) {
    299         return NULL;
    300     }
    301 
    302     bitmap.installPixels(SkImageInfo::Make(layerState.width, layerState.height,
    303                                            colorType, kPremul_SkAlphaType),
    304                          layerState.raster.pixels, (size_t) layerState.raster.rowBytes);
    305 
    306     SkASSERT(!bitmap.empty());
    307     SkASSERT(!bitmap.isNull());
    308 
    309     SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (bitmap)));
    310 
    311     // setup the matrix and clip
    312     setup_canvas_from_MC_state(layerState.mcState, canvas.get());
    313 
    314     return canvas.detach();
    315 }
    316 
    317 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) {
    318     SkASSERT(state);
    319     // Currently there is only one possible version.
    320     SkASSERT(SkCanvasState_v1::kVersion == state->version);
    321 
    322     const SkCanvasState_v1* state_v1 = static_cast<const SkCanvasState_v1*>(state);
    323 
    324     if (state_v1->layerCount < 1) {
    325         return NULL;
    326     }
    327 
    328     SkAutoTUnref<SkCanvasStack> canvas(SkNEW_ARGS(SkCanvasStack, (state->width, state->height)));
    329 
    330     // setup the matrix and clip on the n-way canvas
    331     setup_canvas_from_MC_state(state_v1->mcState, canvas);
    332 
    333     // Iterate over the layers and add them to the n-way canvas
    334     for (int i = state_v1->layerCount - 1; i >= 0; --i) {
    335         SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state_v1->layers[i]));
    336         if (!canvasLayer.get()) {
    337             return NULL;
    338         }
    339         canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state_v1->layers[i].x,
    340                                                              state_v1->layers[i].y));
    341     }
    342 
    343     return canvas.detach();
    344 }
    345 
    346 ////////////////////////////////////////////////////////////////////////////////
    347 
    348 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
    349     SkASSERT(!state || SkCanvasState_v1::kVersion == state->version);
    350     // Upcast to the correct version of SkCanvasState. This avoids having a virtual destructor on
    351     // SkCanvasState. That would be strange since SkCanvasState has no other virtual functions, and
    352     // instead uses the field "version" to determine how to behave.
    353     SkDELETE(static_cast<SkCanvasState_v1*>(state));
    354 }
    355