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      1 /*
      2  *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
      3  *
      4  *  Use of this source code is governed by a BSD-style license
      5  *  that can be found in the LICENSE file in the root of the source
      6  *  tree. An additional intellectual property rights grant can be found
      7  *  in the file PATENTS.  All contributing project authors may
      8  *  be found in the AUTHORS file in the root of the source tree.
      9  */
     10 
     11 #include "webrtc/base/natsocketfactory.h"
     12 
     13 #include "webrtc/base/logging.h"
     14 #include "webrtc/base/natserver.h"
     15 #include "webrtc/base/virtualsocketserver.h"
     16 
     17 namespace rtc {
     18 
     19 // Packs the given socketaddress into the buffer in buf, in the quasi-STUN
     20 // format that the natserver uses.
     21 // Returns 0 if an invalid address is passed.
     22 size_t PackAddressForNAT(char* buf, size_t buf_size,
     23                          const SocketAddress& remote_addr) {
     24   const IPAddress& ip = remote_addr.ipaddr();
     25   int family = ip.family();
     26   buf[0] = 0;
     27   buf[1] = family;
     28   // Writes the port.
     29   *(reinterpret_cast<uint16*>(&buf[2])) = HostToNetwork16(remote_addr.port());
     30   if (family == AF_INET) {
     31     ASSERT(buf_size >= kNATEncodedIPv4AddressSize);
     32     in_addr v4addr = ip.ipv4_address();
     33     memcpy(&buf[4], &v4addr, kNATEncodedIPv4AddressSize - 4);
     34     return kNATEncodedIPv4AddressSize;
     35   } else if (family == AF_INET6) {
     36     ASSERT(buf_size >= kNATEncodedIPv6AddressSize);
     37     in6_addr v6addr = ip.ipv6_address();
     38     memcpy(&buf[4], &v6addr, kNATEncodedIPv6AddressSize - 4);
     39     return kNATEncodedIPv6AddressSize;
     40   }
     41   return 0U;
     42 }
     43 
     44 // Decodes the remote address from a packet that has been encoded with the nat's
     45 // quasi-STUN format. Returns the length of the address (i.e., the offset into
     46 // data where the original packet starts).
     47 size_t UnpackAddressFromNAT(const char* buf, size_t buf_size,
     48                             SocketAddress* remote_addr) {
     49   ASSERT(buf_size >= 8);
     50   ASSERT(buf[0] == 0);
     51   int family = buf[1];
     52   uint16 port = NetworkToHost16(*(reinterpret_cast<const uint16*>(&buf[2])));
     53   if (family == AF_INET) {
     54     const in_addr* v4addr = reinterpret_cast<const in_addr*>(&buf[4]);
     55     *remote_addr = SocketAddress(IPAddress(*v4addr), port);
     56     return kNATEncodedIPv4AddressSize;
     57   } else if (family == AF_INET6) {
     58     ASSERT(buf_size >= 20);
     59     const in6_addr* v6addr = reinterpret_cast<const in6_addr*>(&buf[4]);
     60     *remote_addr = SocketAddress(IPAddress(*v6addr), port);
     61     return kNATEncodedIPv6AddressSize;
     62   }
     63   return 0U;
     64 }
     65 
     66 
     67 // NATSocket
     68 class NATSocket : public AsyncSocket, public sigslot::has_slots<> {
     69  public:
     70   explicit NATSocket(NATInternalSocketFactory* sf, int family, int type)
     71       : sf_(sf), family_(family), type_(type), connected_(false),
     72         socket_(NULL), buf_(NULL), size_(0) {
     73   }
     74 
     75   virtual ~NATSocket() {
     76     delete socket_;
     77     delete[] buf_;
     78   }
     79 
     80   virtual SocketAddress GetLocalAddress() const {
     81     return (socket_) ? socket_->GetLocalAddress() : SocketAddress();
     82   }
     83 
     84   virtual SocketAddress GetRemoteAddress() const {
     85     return remote_addr_;  // will be NIL if not connected
     86   }
     87 
     88   virtual int Bind(const SocketAddress& addr) {
     89     if (socket_) {  // already bound, bubble up error
     90       return -1;
     91     }
     92 
     93     int result;
     94     socket_ = sf_->CreateInternalSocket(family_, type_, addr, &server_addr_);
     95     result = (socket_) ? socket_->Bind(addr) : -1;
     96     if (result >= 0) {
     97       socket_->SignalConnectEvent.connect(this, &NATSocket::OnConnectEvent);
     98       socket_->SignalReadEvent.connect(this, &NATSocket::OnReadEvent);
     99       socket_->SignalWriteEvent.connect(this, &NATSocket::OnWriteEvent);
    100       socket_->SignalCloseEvent.connect(this, &NATSocket::OnCloseEvent);
    101     } else {
    102       server_addr_.Clear();
    103       delete socket_;
    104       socket_ = NULL;
    105     }
    106 
    107     return result;
    108   }
    109 
    110   virtual int Connect(const SocketAddress& addr) {
    111     if (!socket_) {  // socket must be bound, for now
    112       return -1;
    113     }
    114 
    115     int result = 0;
    116     if (type_ == SOCK_STREAM) {
    117       result = socket_->Connect(server_addr_.IsNil() ? addr : server_addr_);
    118     } else {
    119       connected_ = true;
    120     }
    121 
    122     if (result >= 0) {
    123       remote_addr_ = addr;
    124     }
    125 
    126     return result;
    127   }
    128 
    129   virtual int Send(const void* data, size_t size) {
    130     ASSERT(connected_);
    131     return SendTo(data, size, remote_addr_);
    132   }
    133 
    134   virtual int SendTo(const void* data, size_t size, const SocketAddress& addr) {
    135     ASSERT(!connected_ || addr == remote_addr_);
    136     if (server_addr_.IsNil() || type_ == SOCK_STREAM) {
    137       return socket_->SendTo(data, size, addr);
    138     }
    139     // This array will be too large for IPv4 packets, but only by 12 bytes.
    140     scoped_ptr<char[]> buf(new char[size + kNATEncodedIPv6AddressSize]);
    141     size_t addrlength = PackAddressForNAT(buf.get(),
    142                                           size + kNATEncodedIPv6AddressSize,
    143                                           addr);
    144     size_t encoded_size = size + addrlength;
    145     memcpy(buf.get() + addrlength, data, size);
    146     int result = socket_->SendTo(buf.get(), encoded_size, server_addr_);
    147     if (result >= 0) {
    148       ASSERT(result == static_cast<int>(encoded_size));
    149       result = result - static_cast<int>(addrlength);
    150     }
    151     return result;
    152   }
    153 
    154   virtual int Recv(void* data, size_t size) {
    155     SocketAddress addr;
    156     return RecvFrom(data, size, &addr);
    157   }
    158 
    159   virtual int RecvFrom(void* data, size_t size, SocketAddress *out_addr) {
    160     if (server_addr_.IsNil() || type_ == SOCK_STREAM) {
    161       return socket_->RecvFrom(data, size, out_addr);
    162     }
    163     // Make sure we have enough room to read the requested amount plus the
    164     // largest possible header address.
    165     SocketAddress remote_addr;
    166     Grow(size + kNATEncodedIPv6AddressSize);
    167 
    168     // Read the packet from the socket.
    169     int result = socket_->RecvFrom(buf_, size_, &remote_addr);
    170     if (result >= 0) {
    171       ASSERT(remote_addr == server_addr_);
    172 
    173       // TODO: we need better framing so we know how many bytes we can
    174       // return before we need to read the next address. For UDP, this will be
    175       // fine as long as the reader always reads everything in the packet.
    176       ASSERT((size_t)result < size_);
    177 
    178       // Decode the wire packet into the actual results.
    179       SocketAddress real_remote_addr;
    180       size_t addrlength =
    181           UnpackAddressFromNAT(buf_, result, &real_remote_addr);
    182       memcpy(data, buf_ + addrlength, result - addrlength);
    183 
    184       // Make sure this packet should be delivered before returning it.
    185       if (!connected_ || (real_remote_addr == remote_addr_)) {
    186         if (out_addr)
    187           *out_addr = real_remote_addr;
    188         result = result - static_cast<int>(addrlength);
    189       } else {
    190         LOG(LS_ERROR) << "Dropping packet from unknown remote address: "
    191                       << real_remote_addr.ToString();
    192         result = 0;  // Tell the caller we didn't read anything
    193       }
    194     }
    195 
    196     return result;
    197   }
    198 
    199   virtual int Close() {
    200     int result = 0;
    201     if (socket_) {
    202       result = socket_->Close();
    203       if (result >= 0) {
    204         connected_ = false;
    205         remote_addr_ = SocketAddress();
    206         delete socket_;
    207         socket_ = NULL;
    208       }
    209     }
    210     return result;
    211   }
    212 
    213   virtual int Listen(int backlog) {
    214     return socket_->Listen(backlog);
    215   }
    216   virtual AsyncSocket* Accept(SocketAddress *paddr) {
    217     return socket_->Accept(paddr);
    218   }
    219   virtual int GetError() const {
    220     return socket_->GetError();
    221   }
    222   virtual void SetError(int error) {
    223     socket_->SetError(error);
    224   }
    225   virtual ConnState GetState() const {
    226     return connected_ ? CS_CONNECTED : CS_CLOSED;
    227   }
    228   virtual int EstimateMTU(uint16* mtu) {
    229     return socket_->EstimateMTU(mtu);
    230   }
    231   virtual int GetOption(Option opt, int* value) {
    232     return socket_->GetOption(opt, value);
    233   }
    234   virtual int SetOption(Option opt, int value) {
    235     return socket_->SetOption(opt, value);
    236   }
    237 
    238   void OnConnectEvent(AsyncSocket* socket) {
    239     // If we're NATed, we need to send a request with the real addr to use.
    240     ASSERT(socket == socket_);
    241     if (server_addr_.IsNil()) {
    242       connected_ = true;
    243       SignalConnectEvent(this);
    244     } else {
    245       SendConnectRequest();
    246     }
    247   }
    248   void OnReadEvent(AsyncSocket* socket) {
    249     // If we're NATed, we need to process the connect reply.
    250     ASSERT(socket == socket_);
    251     if (type_ == SOCK_STREAM && !server_addr_.IsNil() && !connected_) {
    252       HandleConnectReply();
    253     } else {
    254       SignalReadEvent(this);
    255     }
    256   }
    257   void OnWriteEvent(AsyncSocket* socket) {
    258     ASSERT(socket == socket_);
    259     SignalWriteEvent(this);
    260   }
    261   void OnCloseEvent(AsyncSocket* socket, int error) {
    262     ASSERT(socket == socket_);
    263     SignalCloseEvent(this, error);
    264   }
    265 
    266  private:
    267   // Makes sure the buffer is at least the given size.
    268   void Grow(size_t new_size) {
    269     if (size_ < new_size) {
    270       delete[] buf_;
    271       size_ = new_size;
    272       buf_ = new char[size_];
    273     }
    274   }
    275 
    276   // Sends the destination address to the server to tell it to connect.
    277   void SendConnectRequest() {
    278     char buf[256];
    279     size_t length = PackAddressForNAT(buf, ARRAY_SIZE(buf), remote_addr_);
    280     socket_->Send(buf, length);
    281   }
    282 
    283   // Handles the byte sent back from the server and fires the appropriate event.
    284   void HandleConnectReply() {
    285     char code;
    286     socket_->Recv(&code, sizeof(code));
    287     if (code == 0) {
    288       SignalConnectEvent(this);
    289     } else {
    290       Close();
    291       SignalCloseEvent(this, code);
    292     }
    293   }
    294 
    295   NATInternalSocketFactory* sf_;
    296   int family_;
    297   int type_;
    298   bool connected_;
    299   SocketAddress remote_addr_;
    300   SocketAddress server_addr_;  // address of the NAT server
    301   AsyncSocket* socket_;
    302   char* buf_;
    303   size_t size_;
    304 };
    305 
    306 // NATSocketFactory
    307 NATSocketFactory::NATSocketFactory(SocketFactory* factory,
    308                                    const SocketAddress& nat_addr)
    309     : factory_(factory), nat_addr_(nat_addr) {
    310 }
    311 
    312 Socket* NATSocketFactory::CreateSocket(int type) {
    313   return CreateSocket(AF_INET, type);
    314 }
    315 
    316 Socket* NATSocketFactory::CreateSocket(int family, int type) {
    317   return new NATSocket(this, family, type);
    318 }
    319 
    320 AsyncSocket* NATSocketFactory::CreateAsyncSocket(int type) {
    321   return CreateAsyncSocket(AF_INET, type);
    322 }
    323 
    324 AsyncSocket* NATSocketFactory::CreateAsyncSocket(int family, int type) {
    325   return new NATSocket(this, family, type);
    326 }
    327 
    328 AsyncSocket* NATSocketFactory::CreateInternalSocket(int family, int type,
    329     const SocketAddress& local_addr, SocketAddress* nat_addr) {
    330   *nat_addr = nat_addr_;
    331   return factory_->CreateAsyncSocket(family, type);
    332 }
    333 
    334 // NATSocketServer
    335 NATSocketServer::NATSocketServer(SocketServer* server)
    336     : server_(server), msg_queue_(NULL) {
    337 }
    338 
    339 NATSocketServer::Translator* NATSocketServer::GetTranslator(
    340     const SocketAddress& ext_ip) {
    341   return nats_.Get(ext_ip);
    342 }
    343 
    344 NATSocketServer::Translator* NATSocketServer::AddTranslator(
    345     const SocketAddress& ext_ip, const SocketAddress& int_ip, NATType type) {
    346   // Fail if a translator already exists with this extternal address.
    347   if (nats_.Get(ext_ip))
    348     return NULL;
    349 
    350   return nats_.Add(ext_ip, new Translator(this, type, int_ip, server_, ext_ip));
    351 }
    352 
    353 void NATSocketServer::RemoveTranslator(
    354     const SocketAddress& ext_ip) {
    355   nats_.Remove(ext_ip);
    356 }
    357 
    358 Socket* NATSocketServer::CreateSocket(int type) {
    359   return CreateSocket(AF_INET, type);
    360 }
    361 
    362 Socket* NATSocketServer::CreateSocket(int family, int type) {
    363   return new NATSocket(this, family, type);
    364 }
    365 
    366 AsyncSocket* NATSocketServer::CreateAsyncSocket(int type) {
    367   return CreateAsyncSocket(AF_INET, type);
    368 }
    369 
    370 AsyncSocket* NATSocketServer::CreateAsyncSocket(int family, int type) {
    371   return new NATSocket(this, family, type);
    372 }
    373 
    374 AsyncSocket* NATSocketServer::CreateInternalSocket(int family, int type,
    375     const SocketAddress& local_addr, SocketAddress* nat_addr) {
    376   AsyncSocket* socket = NULL;
    377   Translator* nat = nats_.FindClient(local_addr);
    378   if (nat) {
    379     socket = nat->internal_factory()->CreateAsyncSocket(family, type);
    380     *nat_addr = (type == SOCK_STREAM) ?
    381         nat->internal_tcp_address() : nat->internal_address();
    382   } else {
    383     socket = server_->CreateAsyncSocket(family, type);
    384   }
    385   return socket;
    386 }
    387 
    388 // NATSocketServer::Translator
    389 NATSocketServer::Translator::Translator(
    390     NATSocketServer* server, NATType type, const SocketAddress& int_ip,
    391     SocketFactory* ext_factory, const SocketAddress& ext_ip)
    392     : server_(server) {
    393   // Create a new private network, and a NATServer running on the private
    394   // network that bridges to the external network. Also tell the private
    395   // network to use the same message queue as us.
    396   VirtualSocketServer* internal_server = new VirtualSocketServer(server_);
    397   internal_server->SetMessageQueue(server_->queue());
    398   internal_factory_.reset(internal_server);
    399   nat_server_.reset(new NATServer(type, internal_server, int_ip,
    400                                   ext_factory, ext_ip));
    401 }
    402 
    403 
    404 NATSocketServer::Translator* NATSocketServer::Translator::GetTranslator(
    405     const SocketAddress& ext_ip) {
    406   return nats_.Get(ext_ip);
    407 }
    408 
    409 NATSocketServer::Translator* NATSocketServer::Translator::AddTranslator(
    410     const SocketAddress& ext_ip, const SocketAddress& int_ip, NATType type) {
    411   // Fail if a translator already exists with this extternal address.
    412   if (nats_.Get(ext_ip))
    413     return NULL;
    414 
    415   AddClient(ext_ip);
    416   return nats_.Add(ext_ip,
    417                    new Translator(server_, type, int_ip, server_, ext_ip));
    418 }
    419 void NATSocketServer::Translator::RemoveTranslator(
    420     const SocketAddress& ext_ip) {
    421   nats_.Remove(ext_ip);
    422   RemoveClient(ext_ip);
    423 }
    424 
    425 bool NATSocketServer::Translator::AddClient(
    426     const SocketAddress& int_ip) {
    427   // Fail if a client already exists with this internal address.
    428   if (clients_.find(int_ip) != clients_.end())
    429     return false;
    430 
    431   clients_.insert(int_ip);
    432   return true;
    433 }
    434 
    435 void NATSocketServer::Translator::RemoveClient(
    436     const SocketAddress& int_ip) {
    437   std::set<SocketAddress>::iterator it = clients_.find(int_ip);
    438   if (it != clients_.end()) {
    439     clients_.erase(it);
    440   }
    441 }
    442 
    443 NATSocketServer::Translator* NATSocketServer::Translator::FindClient(
    444     const SocketAddress& int_ip) {
    445   // See if we have the requested IP, or any of our children do.
    446   return (clients_.find(int_ip) != clients_.end()) ?
    447       this : nats_.FindClient(int_ip);
    448 }
    449 
    450 // NATSocketServer::TranslatorMap
    451 NATSocketServer::TranslatorMap::~TranslatorMap() {
    452   for (TranslatorMap::iterator it = begin(); it != end(); ++it) {
    453     delete it->second;
    454   }
    455 }
    456 
    457 NATSocketServer::Translator* NATSocketServer::TranslatorMap::Get(
    458     const SocketAddress& ext_ip) {
    459   TranslatorMap::iterator it = find(ext_ip);
    460   return (it != end()) ? it->second : NULL;
    461 }
    462 
    463 NATSocketServer::Translator* NATSocketServer::TranslatorMap::Add(
    464     const SocketAddress& ext_ip, Translator* nat) {
    465   (*this)[ext_ip] = nat;
    466   return nat;
    467 }
    468 
    469 void NATSocketServer::TranslatorMap::Remove(
    470     const SocketAddress& ext_ip) {
    471   TranslatorMap::iterator it = find(ext_ip);
    472   if (it != end()) {
    473     delete it->second;
    474     erase(it);
    475   }
    476 }
    477 
    478 NATSocketServer::Translator* NATSocketServer::TranslatorMap::FindClient(
    479     const SocketAddress& int_ip) {
    480   Translator* nat = NULL;
    481   for (TranslatorMap::iterator it = begin(); it != end() && !nat; ++it) {
    482     nat = it->second->FindClient(int_ip);
    483   }
    484   return nat;
    485 }
    486 
    487 }  // namespace rtc
    488