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      1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/animation/animation.h"
      6 #include "ui/compositor/layer_animation_sequence.h"
      7 #include "ui/compositor/test/layer_animator_test_controller.h"
      8 #include "ui/gfx/frame_time.h"
      9 #include "ui/gfx/rect.h"
     10 
     11 namespace ui {
     12 
     13 LayerAnimatorTestController::LayerAnimatorTestController(
     14     scoped_refptr<LayerAnimator> animator)
     15     : animator_(animator) {
     16 }
     17 
     18 LayerAnimatorTestController::~LayerAnimatorTestController() {
     19 }
     20 
     21 LayerAnimationSequence* LayerAnimatorTestController::GetRunningSequence(
     22     LayerAnimationElement::AnimatableProperty property) {
     23   LayerAnimator::RunningAnimation* running_animation =
     24       animator_->GetRunningAnimation(property);
     25   if (running_animation)
     26     return running_animation->sequence();
     27   else
     28     return NULL;
     29 }
     30 
     31 void LayerAnimatorTestController::StartThreadedAnimationsIfNeeded() {
     32   std::vector<cc::Animation::TargetProperty> threaded_properties;
     33   threaded_properties.push_back(cc::Animation::Opacity);
     34   threaded_properties.push_back(cc::Animation::Transform);
     35 
     36   for (size_t i = 0; i < threaded_properties.size(); i++) {
     37     LayerAnimationElement::AnimatableProperty animatable_property =
     38         LayerAnimationElement::ToAnimatableProperty(threaded_properties[i]);
     39     LayerAnimationSequence* sequence = GetRunningSequence(animatable_property);
     40     if (!sequence)
     41       continue;
     42 
     43     LayerAnimationElement* element = sequence->CurrentElement();
     44     if (!(element->properties() & animatable_property))
     45       continue;
     46 
     47     if (!element->Started() ||
     48         element->effective_start_time() != base::TimeTicks())
     49       continue;
     50 
     51     animator_->OnThreadedAnimationStarted(
     52         cc::AnimationEvent(cc::AnimationEvent::Started,
     53                            0,
     54                            element->animation_group_id(),
     55                            threaded_properties[i],
     56                            gfx::FrameTime::Now()));
     57   }
     58 }
     59 
     60 }  // namespace ui
     61