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      1 # WARNING: This file is auto-generated. Do NOT modify it manually, but rather
      2 # modify the generating script file. Otherwise changes will be lost!
      3 
      4 group variables "Order of qualification in variable declarations."
      5 
      6 	group valid "Valid orderings."
      7 
      8 		case invariant_interp_storage_precision
      9 			expect pass
     10 			values {}
     11 
     12 			vertex ""
     13 				#version 300 es
     14 				precision mediump float;
     15 				in highp vec4 dEQP_Position;
     16 
     17 				invariant smooth centroid out lowp float x0;
     18 
     19 				 flat out mediump float x1;
     20 
     21 				 uniform highp float x2;
     22 
     23 				void main()
     24 				{
     25 					x0 = 1.0;
     26 					x1 = 2.0;
     27 					gl_Position = dEQP_Position;
     28 				}
     29 			""
     30 
     31 			fragment ""
     32 				#version 300 es
     33 				precision mediump float;
     34 				layout(location = 0) out mediump vec4 dEQP_FragColor;
     35 
     36 				 smooth centroid in lowp float x0;
     37 
     38 				 flat in mediump float x1;
     39 
     40 				 uniform highp float x2;
     41 
     42 				void main()
     43 				{
     44 					float result = (x0 + x1 + x2) / 3.0;
     45 					dEQP_FragColor = vec4(result, result, result, 1.0);
     46 				}
     47 			""
     48 		end
     49 		case interp_storage_precision
     50 			expect pass
     51 			values {}
     52 
     53 			vertex ""
     54 				#version 300 es
     55 				precision mediump float;
     56 				in highp vec4 dEQP_Position;
     57 
     58 				smooth centroid out lowp float x0;
     59 
     60 				flat out mediump float x1;
     61 
     62 				 uniform highp float x2;
     63 
     64 				void main()
     65 				{
     66 					x0 = 1.0;
     67 					x1 = 2.0;
     68 					gl_Position = dEQP_Position;
     69 				}
     70 			""
     71 
     72 			fragment ""
     73 				#version 300 es
     74 				precision mediump float;
     75 				layout(location = 0) out mediump vec4 dEQP_FragColor;
     76 
     77 				smooth centroid in lowp float x0;
     78 
     79 				flat in mediump float x1;
     80 
     81 				 uniform highp float x2;
     82 
     83 				void main()
     84 				{
     85 					float result = (x0 + x1 + x2) / 3.0;
     86 					dEQP_FragColor = vec4(result, result, result, 1.0);
     87 				}
     88 			""
     89 		end
     90 		case invariant_interp_storage
     91 			expect pass
     92 			values {}
     93 
     94 			vertex ""
     95 				#version 300 es
     96 				precision mediump float;
     97 				in highp vec4 dEQP_Position;
     98 
     99 				invariant smooth centroid out float x0;
    100 
    101 				 flat out float x1;
    102 
    103 				 uniform float x2;
    104 
    105 				void main()
    106 				{
    107 					x0 = 1.0;
    108 					x1 = 2.0;
    109 					gl_Position = dEQP_Position;
    110 				}
    111 			""
    112 
    113 			fragment ""
    114 				#version 300 es
    115 				precision mediump float;
    116 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    117 
    118 				 smooth centroid in float x0;
    119 
    120 				 flat in float x1;
    121 
    122 				 uniform float x2;
    123 
    124 				void main()
    125 				{
    126 					float result = (x0 + x1 + x2) / 3.0;
    127 					dEQP_FragColor = vec4(result, result, result, 1.0);
    128 				}
    129 			""
    130 		end
    131 		case invariant_storage_precision
    132 			expect pass
    133 			values {}
    134 
    135 			vertex ""
    136 				#version 300 es
    137 				precision mediump float;
    138 				in highp vec4 dEQP_Position;
    139 
    140 				invariant centroid out lowp float x0;
    141 
    142 				 out mediump float x1;
    143 
    144 				 uniform highp float x2;
    145 
    146 				void main()
    147 				{
    148 					x0 = 1.0;
    149 					x1 = 2.0;
    150 					gl_Position = dEQP_Position;
    151 				}
    152 			""
    153 
    154 			fragment ""
    155 				#version 300 es
    156 				precision mediump float;
    157 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    158 
    159 				 centroid in lowp float x0;
    160 
    161 				 in mediump float x1;
    162 
    163 				 uniform highp float x2;
    164 
    165 				void main()
    166 				{
    167 					float result = (x0 + x1 + x2) / 3.0;
    168 					dEQP_FragColor = vec4(result, result, result, 1.0);
    169 				}
    170 			""
    171 		end
    172 		case storage_precision
    173 			expect pass
    174 			values {}
    175 
    176 			vertex ""
    177 				#version 300 es
    178 				precision mediump float;
    179 				in highp vec4 dEQP_Position;
    180 
    181 				centroid out lowp float x0;
    182 
    183 				out mediump float x1;
    184 
    185 				uniform highp float x2;
    186 
    187 				void main()
    188 				{
    189 					x0 = 1.0;
    190 					x1 = 2.0;
    191 					gl_Position = dEQP_Position;
    192 				}
    193 			""
    194 
    195 			fragment ""
    196 				#version 300 es
    197 				precision mediump float;
    198 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    199 
    200 				centroid in lowp float x0;
    201 
    202 				in mediump float x1;
    203 
    204 				uniform highp float x2;
    205 
    206 				void main()
    207 				{
    208 					float result = (x0 + x1 + x2) / 3.0;
    209 					dEQP_FragColor = vec4(result, result, result, 1.0);
    210 				}
    211 			""
    212 		end
    213 		case interp_storage
    214 			expect pass
    215 			values {}
    216 
    217 			vertex ""
    218 				#version 300 es
    219 				precision mediump float;
    220 				in highp vec4 dEQP_Position;
    221 
    222 				smooth centroid out float x0;
    223 
    224 				flat out float x1;
    225 
    226 				 uniform float x2;
    227 
    228 				void main()
    229 				{
    230 					x0 = 1.0;
    231 					x1 = 2.0;
    232 					gl_Position = dEQP_Position;
    233 				}
    234 			""
    235 
    236 			fragment ""
    237 				#version 300 es
    238 				precision mediump float;
    239 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    240 
    241 				smooth centroid in float x0;
    242 
    243 				flat in float x1;
    244 
    245 				 uniform float x2;
    246 
    247 				void main()
    248 				{
    249 					float result = (x0 + x1 + x2) / 3.0;
    250 					dEQP_FragColor = vec4(result, result, result, 1.0);
    251 				}
    252 			""
    253 		end
    254 		case invariant_storage
    255 			expect pass
    256 			values {}
    257 
    258 			vertex ""
    259 				#version 300 es
    260 				precision mediump float;
    261 				in highp vec4 dEQP_Position;
    262 
    263 				invariant centroid out float x0;
    264 
    265 				 out float x1;
    266 
    267 				 uniform float x2;
    268 
    269 				void main()
    270 				{
    271 					x0 = 1.0;
    272 					x1 = 2.0;
    273 					gl_Position = dEQP_Position;
    274 				}
    275 			""
    276 
    277 			fragment ""
    278 				#version 300 es
    279 				precision mediump float;
    280 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    281 
    282 				 centroid in float x0;
    283 
    284 				 in float x1;
    285 
    286 				 uniform float x2;
    287 
    288 				void main()
    289 				{
    290 					float result = (x0 + x1 + x2) / 3.0;
    291 					dEQP_FragColor = vec4(result, result, result, 1.0);
    292 				}
    293 			""
    294 		end
    295 
    296 	end # valid
    297 	group invalid "Invalid orderings."
    298 
    299 		case invariant_interp_precision_storage
    300 			expect compile_fail
    301 			values {}
    302 
    303 			vertex ""
    304 				#version 300 es
    305 				precision mediump float;
    306 				in highp vec4 dEQP_Position;
    307 
    308 				invariant smooth lowp centroid out float x0;
    309 
    310 				 flat mediump out float x1;
    311 
    312 				 highp uniform float x2;
    313 
    314 				void main()
    315 				{
    316 					x0 = 1.0;
    317 					x1 = 2.0;
    318 					gl_Position = dEQP_Position;
    319 				}
    320 			""
    321 
    322 			fragment ""
    323 				#version 300 es
    324 				precision mediump float;
    325 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    326 
    327 				 smooth lowp centroid in float x0;
    328 
    329 				 flat mediump in float x1;
    330 
    331 				 highp uniform float x2;
    332 
    333 				void main()
    334 				{
    335 					float result = (x0 + x1 + x2) / 3.0;
    336 					dEQP_FragColor = vec4(result, result, result, 1.0);
    337 				}
    338 			""
    339 		end
    340 		case invariant_storage_interp_precision
    341 			expect compile_fail
    342 			values {}
    343 
    344 			vertex ""
    345 				#version 300 es
    346 				precision mediump float;
    347 				in highp vec4 dEQP_Position;
    348 
    349 				invariant centroid out smooth lowp float x0;
    350 
    351 				 out flat mediump float x1;
    352 
    353 				 uniform highp float x2;
    354 
    355 				void main()
    356 				{
    357 					x0 = 1.0;
    358 					x1 = 2.0;
    359 					gl_Position = dEQP_Position;
    360 				}
    361 			""
    362 
    363 			fragment ""
    364 				#version 300 es
    365 				precision mediump float;
    366 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    367 
    368 				 centroid in smooth lowp float x0;
    369 
    370 				 in flat mediump float x1;
    371 
    372 				 uniform highp float x2;
    373 
    374 				void main()
    375 				{
    376 					float result = (x0 + x1 + x2) / 3.0;
    377 					dEQP_FragColor = vec4(result, result, result, 1.0);
    378 				}
    379 			""
    380 		end
    381 		case invariant_storage_precision_interp
    382 			expect compile_fail
    383 			values {}
    384 
    385 			vertex ""
    386 				#version 300 es
    387 				precision mediump float;
    388 				in highp vec4 dEQP_Position;
    389 
    390 				invariant centroid out lowp smooth float x0;
    391 
    392 				 out mediump flat float x1;
    393 
    394 				 uniform highp float x2;
    395 
    396 				void main()
    397 				{
    398 					x0 = 1.0;
    399 					x1 = 2.0;
    400 					gl_Position = dEQP_Position;
    401 				}
    402 			""
    403 
    404 			fragment ""
    405 				#version 300 es
    406 				precision mediump float;
    407 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    408 
    409 				 centroid in lowp smooth float x0;
    410 
    411 				 in mediump flat float x1;
    412 
    413 				 uniform highp float x2;
    414 
    415 				void main()
    416 				{
    417 					float result = (x0 + x1 + x2) / 3.0;
    418 					dEQP_FragColor = vec4(result, result, result, 1.0);
    419 				}
    420 			""
    421 		end
    422 		case invariant_precision_interp_storage
    423 			expect compile_fail
    424 			values {}
    425 
    426 			vertex ""
    427 				#version 300 es
    428 				precision mediump float;
    429 				in highp vec4 dEQP_Position;
    430 
    431 				invariant lowp smooth centroid out float x0;
    432 
    433 				 mediump flat out float x1;
    434 
    435 				 highp uniform float x2;
    436 
    437 				void main()
    438 				{
    439 					x0 = 1.0;
    440 					x1 = 2.0;
    441 					gl_Position = dEQP_Position;
    442 				}
    443 			""
    444 
    445 			fragment ""
    446 				#version 300 es
    447 				precision mediump float;
    448 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    449 
    450 				 lowp smooth centroid in float x0;
    451 
    452 				 mediump flat in float x1;
    453 
    454 				 highp uniform float x2;
    455 
    456 				void main()
    457 				{
    458 					float result = (x0 + x1 + x2) / 3.0;
    459 					dEQP_FragColor = vec4(result, result, result, 1.0);
    460 				}
    461 			""
    462 		end
    463 		case invariant_precision_storage_interp
    464 			expect compile_fail
    465 			values {}
    466 
    467 			vertex ""
    468 				#version 300 es
    469 				precision mediump float;
    470 				in highp vec4 dEQP_Position;
    471 
    472 				invariant lowp centroid out smooth float x0;
    473 
    474 				 mediump out flat float x1;
    475 
    476 				 highp uniform float x2;
    477 
    478 				void main()
    479 				{
    480 					x0 = 1.0;
    481 					x1 = 2.0;
    482 					gl_Position = dEQP_Position;
    483 				}
    484 			""
    485 
    486 			fragment ""
    487 				#version 300 es
    488 				precision mediump float;
    489 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    490 
    491 				 lowp centroid in smooth float x0;
    492 
    493 				 mediump in flat float x1;
    494 
    495 				 highp uniform float x2;
    496 
    497 				void main()
    498 				{
    499 					float result = (x0 + x1 + x2) / 3.0;
    500 					dEQP_FragColor = vec4(result, result, result, 1.0);
    501 				}
    502 			""
    503 		end
    504 		case interp_invariant_storage_precision
    505 			expect compile_fail
    506 			values {}
    507 
    508 			vertex ""
    509 				#version 300 es
    510 				precision mediump float;
    511 				in highp vec4 dEQP_Position;
    512 
    513 				smooth invariant centroid out lowp float x0;
    514 
    515 				flat out mediump float x1;
    516 
    517 				 uniform highp float x2;
    518 
    519 				void main()
    520 				{
    521 					x0 = 1.0;
    522 					x1 = 2.0;
    523 					gl_Position = dEQP_Position;
    524 				}
    525 			""
    526 
    527 			fragment ""
    528 				#version 300 es
    529 				precision mediump float;
    530 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    531 
    532 				smooth  centroid in lowp float x0;
    533 
    534 				flat in mediump float x1;
    535 
    536 				 uniform highp float x2;
    537 
    538 				void main()
    539 				{
    540 					float result = (x0 + x1 + x2) / 3.0;
    541 					dEQP_FragColor = vec4(result, result, result, 1.0);
    542 				}
    543 			""
    544 		end
    545 		case interp_invariant_precision_storage
    546 			expect compile_fail
    547 			values {}
    548 
    549 			vertex ""
    550 				#version 300 es
    551 				precision mediump float;
    552 				in highp vec4 dEQP_Position;
    553 
    554 				smooth invariant lowp centroid out float x0;
    555 
    556 				flat mediump out float x1;
    557 
    558 				 highp uniform float x2;
    559 
    560 				void main()
    561 				{
    562 					x0 = 1.0;
    563 					x1 = 2.0;
    564 					gl_Position = dEQP_Position;
    565 				}
    566 			""
    567 
    568 			fragment ""
    569 				#version 300 es
    570 				precision mediump float;
    571 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    572 
    573 				smooth  lowp centroid in float x0;
    574 
    575 				flat mediump in float x1;
    576 
    577 				 highp uniform float x2;
    578 
    579 				void main()
    580 				{
    581 					float result = (x0 + x1 + x2) / 3.0;
    582 					dEQP_FragColor = vec4(result, result, result, 1.0);
    583 				}
    584 			""
    585 		end
    586 		case interp_storage_invariant_precision
    587 			expect compile_fail
    588 			values {}
    589 
    590 			vertex ""
    591 				#version 300 es
    592 				precision mediump float;
    593 				in highp vec4 dEQP_Position;
    594 
    595 				smooth centroid out invariant lowp float x0;
    596 
    597 				flat out mediump float x1;
    598 
    599 				 uniform highp float x2;
    600 
    601 				void main()
    602 				{
    603 					x0 = 1.0;
    604 					x1 = 2.0;
    605 					gl_Position = dEQP_Position;
    606 				}
    607 			""
    608 
    609 			fragment ""
    610 				#version 300 es
    611 				precision mediump float;
    612 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    613 
    614 				smooth centroid in  lowp float x0;
    615 
    616 				flat in mediump float x1;
    617 
    618 				 uniform highp float x2;
    619 
    620 				void main()
    621 				{
    622 					float result = (x0 + x1 + x2) / 3.0;
    623 					dEQP_FragColor = vec4(result, result, result, 1.0);
    624 				}
    625 			""
    626 		end
    627 		case interp_storage_precision_invariant
    628 			expect compile_fail
    629 			values {}
    630 
    631 			vertex ""
    632 				#version 300 es
    633 				precision mediump float;
    634 				in highp vec4 dEQP_Position;
    635 
    636 				smooth centroid out lowp invariant float x0;
    637 
    638 				flat out mediump float x1;
    639 
    640 				 uniform highp float x2;
    641 
    642 				void main()
    643 				{
    644 					x0 = 1.0;
    645 					x1 = 2.0;
    646 					gl_Position = dEQP_Position;
    647 				}
    648 			""
    649 
    650 			fragment ""
    651 				#version 300 es
    652 				precision mediump float;
    653 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    654 
    655 				smooth centroid in lowp  float x0;
    656 
    657 				flat in mediump float x1;
    658 
    659 				 uniform highp float x2;
    660 
    661 				void main()
    662 				{
    663 					float result = (x0 + x1 + x2) / 3.0;
    664 					dEQP_FragColor = vec4(result, result, result, 1.0);
    665 				}
    666 			""
    667 		end
    668 		case interp_precision_invariant_storage
    669 			expect compile_fail
    670 			values {}
    671 
    672 			vertex ""
    673 				#version 300 es
    674 				precision mediump float;
    675 				in highp vec4 dEQP_Position;
    676 
    677 				smooth lowp invariant centroid out float x0;
    678 
    679 				flat mediump out float x1;
    680 
    681 				 highp uniform float x2;
    682 
    683 				void main()
    684 				{
    685 					x0 = 1.0;
    686 					x1 = 2.0;
    687 					gl_Position = dEQP_Position;
    688 				}
    689 			""
    690 
    691 			fragment ""
    692 				#version 300 es
    693 				precision mediump float;
    694 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    695 
    696 				smooth lowp  centroid in float x0;
    697 
    698 				flat mediump in float x1;
    699 
    700 				 highp uniform float x2;
    701 
    702 				void main()
    703 				{
    704 					float result = (x0 + x1 + x2) / 3.0;
    705 					dEQP_FragColor = vec4(result, result, result, 1.0);
    706 				}
    707 			""
    708 		end
    709 		case interp_precision_storage_invariant
    710 			expect compile_fail
    711 			values {}
    712 
    713 			vertex ""
    714 				#version 300 es
    715 				precision mediump float;
    716 				in highp vec4 dEQP_Position;
    717 
    718 				smooth lowp centroid out invariant float x0;
    719 
    720 				flat mediump out float x1;
    721 
    722 				 highp uniform float x2;
    723 
    724 				void main()
    725 				{
    726 					x0 = 1.0;
    727 					x1 = 2.0;
    728 					gl_Position = dEQP_Position;
    729 				}
    730 			""
    731 
    732 			fragment ""
    733 				#version 300 es
    734 				precision mediump float;
    735 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    736 
    737 				smooth lowp centroid in  float x0;
    738 
    739 				flat mediump in float x1;
    740 
    741 				 highp uniform float x2;
    742 
    743 				void main()
    744 				{
    745 					float result = (x0 + x1 + x2) / 3.0;
    746 					dEQP_FragColor = vec4(result, result, result, 1.0);
    747 				}
    748 			""
    749 		end
    750 		case storage_invariant_interp_precision
    751 			expect compile_fail
    752 			values {}
    753 
    754 			vertex ""
    755 				#version 300 es
    756 				precision mediump float;
    757 				in highp vec4 dEQP_Position;
    758 
    759 				centroid out invariant smooth lowp float x0;
    760 
    761 				out flat mediump float x1;
    762 
    763 				uniform  highp float x2;
    764 
    765 				void main()
    766 				{
    767 					x0 = 1.0;
    768 					x1 = 2.0;
    769 					gl_Position = dEQP_Position;
    770 				}
    771 			""
    772 
    773 			fragment ""
    774 				#version 300 es
    775 				precision mediump float;
    776 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    777 
    778 				centroid in  smooth lowp float x0;
    779 
    780 				in flat mediump float x1;
    781 
    782 				uniform  highp float x2;
    783 
    784 				void main()
    785 				{
    786 					float result = (x0 + x1 + x2) / 3.0;
    787 					dEQP_FragColor = vec4(result, result, result, 1.0);
    788 				}
    789 			""
    790 		end
    791 		case storage_invariant_precision_interp
    792 			expect compile_fail
    793 			values {}
    794 
    795 			vertex ""
    796 				#version 300 es
    797 				precision mediump float;
    798 				in highp vec4 dEQP_Position;
    799 
    800 				centroid out invariant lowp smooth float x0;
    801 
    802 				out mediump flat float x1;
    803 
    804 				uniform highp float x2;
    805 
    806 				void main()
    807 				{
    808 					x0 = 1.0;
    809 					x1 = 2.0;
    810 					gl_Position = dEQP_Position;
    811 				}
    812 			""
    813 
    814 			fragment ""
    815 				#version 300 es
    816 				precision mediump float;
    817 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    818 
    819 				centroid in  lowp smooth float x0;
    820 
    821 				in mediump flat float x1;
    822 
    823 				uniform highp float x2;
    824 
    825 				void main()
    826 				{
    827 					float result = (x0 + x1 + x2) / 3.0;
    828 					dEQP_FragColor = vec4(result, result, result, 1.0);
    829 				}
    830 			""
    831 		end
    832 		case storage_interp_invariant_precision
    833 			expect compile_fail
    834 			values {}
    835 
    836 			vertex ""
    837 				#version 300 es
    838 				precision mediump float;
    839 				in highp vec4 dEQP_Position;
    840 
    841 				centroid out smooth invariant lowp float x0;
    842 
    843 				out flat mediump float x1;
    844 
    845 				uniform  highp float x2;
    846 
    847 				void main()
    848 				{
    849 					x0 = 1.0;
    850 					x1 = 2.0;
    851 					gl_Position = dEQP_Position;
    852 				}
    853 			""
    854 
    855 			fragment ""
    856 				#version 300 es
    857 				precision mediump float;
    858 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    859 
    860 				centroid in smooth  lowp float x0;
    861 
    862 				in flat mediump float x1;
    863 
    864 				uniform  highp float x2;
    865 
    866 				void main()
    867 				{
    868 					float result = (x0 + x1 + x2) / 3.0;
    869 					dEQP_FragColor = vec4(result, result, result, 1.0);
    870 				}
    871 			""
    872 		end
    873 		case storage_interp_precision_invariant
    874 			expect compile_fail
    875 			values {}
    876 
    877 			vertex ""
    878 				#version 300 es
    879 				precision mediump float;
    880 				in highp vec4 dEQP_Position;
    881 
    882 				centroid out smooth lowp invariant float x0;
    883 
    884 				out flat mediump float x1;
    885 
    886 				uniform highp float x2;
    887 
    888 				void main()
    889 				{
    890 					x0 = 1.0;
    891 					x1 = 2.0;
    892 					gl_Position = dEQP_Position;
    893 				}
    894 			""
    895 
    896 			fragment ""
    897 				#version 300 es
    898 				precision mediump float;
    899 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    900 
    901 				centroid in smooth lowp  float x0;
    902 
    903 				in flat mediump float x1;
    904 
    905 				uniform highp float x2;
    906 
    907 				void main()
    908 				{
    909 					float result = (x0 + x1 + x2) / 3.0;
    910 					dEQP_FragColor = vec4(result, result, result, 1.0);
    911 				}
    912 			""
    913 		end
    914 		case storage_precision_invariant_interp
    915 			expect compile_fail
    916 			values {}
    917 
    918 			vertex ""
    919 				#version 300 es
    920 				precision mediump float;
    921 				in highp vec4 dEQP_Position;
    922 
    923 				centroid out lowp invariant smooth float x0;
    924 
    925 				out mediump flat float x1;
    926 
    927 				uniform highp  float x2;
    928 
    929 				void main()
    930 				{
    931 					x0 = 1.0;
    932 					x1 = 2.0;
    933 					gl_Position = dEQP_Position;
    934 				}
    935 			""
    936 
    937 			fragment ""
    938 				#version 300 es
    939 				precision mediump float;
    940 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    941 
    942 				centroid in lowp  smooth float x0;
    943 
    944 				in mediump flat float x1;
    945 
    946 				uniform highp  float x2;
    947 
    948 				void main()
    949 				{
    950 					float result = (x0 + x1 + x2) / 3.0;
    951 					dEQP_FragColor = vec4(result, result, result, 1.0);
    952 				}
    953 			""
    954 		end
    955 		case storage_precision_interp_invariant
    956 			expect compile_fail
    957 			values {}
    958 
    959 			vertex ""
    960 				#version 300 es
    961 				precision mediump float;
    962 				in highp vec4 dEQP_Position;
    963 
    964 				centroid out lowp smooth invariant float x0;
    965 
    966 				out mediump flat float x1;
    967 
    968 				uniform highp  float x2;
    969 
    970 				void main()
    971 				{
    972 					x0 = 1.0;
    973 					x1 = 2.0;
    974 					gl_Position = dEQP_Position;
    975 				}
    976 			""
    977 
    978 			fragment ""
    979 				#version 300 es
    980 				precision mediump float;
    981 				layout(location = 0) out mediump vec4 dEQP_FragColor;
    982 
    983 				centroid in lowp smooth  float x0;
    984 
    985 				in mediump flat float x1;
    986 
    987 				uniform highp  float x2;
    988 
    989 				void main()
    990 				{
    991 					float result = (x0 + x1 + x2) / 3.0;
    992 					dEQP_FragColor = vec4(result, result, result, 1.0);
    993 				}
    994 			""
    995 		end
    996 		case precision_invariant_interp_storage
    997 			expect compile_fail
    998 			values {}
    999 
   1000 			vertex ""
   1001 				#version 300 es
   1002 				precision mediump float;
   1003 				in highp vec4 dEQP_Position;
   1004 
   1005 				lowp invariant smooth centroid out float x0;
   1006 
   1007 				mediump flat out float x1;
   1008 
   1009 				highp  uniform float x2;
   1010 
   1011 				void main()
   1012 				{
   1013 					x0 = 1.0;
   1014 					x1 = 2.0;
   1015 					gl_Position = dEQP_Position;
   1016 				}
   1017 			""
   1018 
   1019 			fragment ""
   1020 				#version 300 es
   1021 				precision mediump float;
   1022 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1023 
   1024 				lowp  smooth centroid in float x0;
   1025 
   1026 				mediump flat in float x1;
   1027 
   1028 				highp  uniform float x2;
   1029 
   1030 				void main()
   1031 				{
   1032 					float result = (x0 + x1 + x2) / 3.0;
   1033 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1034 				}
   1035 			""
   1036 		end
   1037 		case precision_invariant_storage_interp
   1038 			expect compile_fail
   1039 			values {}
   1040 
   1041 			vertex ""
   1042 				#version 300 es
   1043 				precision mediump float;
   1044 				in highp vec4 dEQP_Position;
   1045 
   1046 				lowp invariant centroid out smooth float x0;
   1047 
   1048 				mediump out flat float x1;
   1049 
   1050 				highp uniform float x2;
   1051 
   1052 				void main()
   1053 				{
   1054 					x0 = 1.0;
   1055 					x1 = 2.0;
   1056 					gl_Position = dEQP_Position;
   1057 				}
   1058 			""
   1059 
   1060 			fragment ""
   1061 				#version 300 es
   1062 				precision mediump float;
   1063 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1064 
   1065 				lowp  centroid in smooth float x0;
   1066 
   1067 				mediump in flat float x1;
   1068 
   1069 				highp uniform float x2;
   1070 
   1071 				void main()
   1072 				{
   1073 					float result = (x0 + x1 + x2) / 3.0;
   1074 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1075 				}
   1076 			""
   1077 		end
   1078 		case precision_interp_invariant_storage
   1079 			expect compile_fail
   1080 			values {}
   1081 
   1082 			vertex ""
   1083 				#version 300 es
   1084 				precision mediump float;
   1085 				in highp vec4 dEQP_Position;
   1086 
   1087 				lowp smooth invariant centroid out float x0;
   1088 
   1089 				mediump flat out float x1;
   1090 
   1091 				highp  uniform float x2;
   1092 
   1093 				void main()
   1094 				{
   1095 					x0 = 1.0;
   1096 					x1 = 2.0;
   1097 					gl_Position = dEQP_Position;
   1098 				}
   1099 			""
   1100 
   1101 			fragment ""
   1102 				#version 300 es
   1103 				precision mediump float;
   1104 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1105 
   1106 				lowp smooth  centroid in float x0;
   1107 
   1108 				mediump flat in float x1;
   1109 
   1110 				highp  uniform float x2;
   1111 
   1112 				void main()
   1113 				{
   1114 					float result = (x0 + x1 + x2) / 3.0;
   1115 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1116 				}
   1117 			""
   1118 		end
   1119 		case precision_interp_storage_invariant
   1120 			expect compile_fail
   1121 			values {}
   1122 
   1123 			vertex ""
   1124 				#version 300 es
   1125 				precision mediump float;
   1126 				in highp vec4 dEQP_Position;
   1127 
   1128 				lowp smooth centroid out invariant float x0;
   1129 
   1130 				mediump flat out float x1;
   1131 
   1132 				highp uniform float x2;
   1133 
   1134 				void main()
   1135 				{
   1136 					x0 = 1.0;
   1137 					x1 = 2.0;
   1138 					gl_Position = dEQP_Position;
   1139 				}
   1140 			""
   1141 
   1142 			fragment ""
   1143 				#version 300 es
   1144 				precision mediump float;
   1145 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1146 
   1147 				lowp smooth centroid in  float x0;
   1148 
   1149 				mediump flat in float x1;
   1150 
   1151 				highp uniform float x2;
   1152 
   1153 				void main()
   1154 				{
   1155 					float result = (x0 + x1 + x2) / 3.0;
   1156 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1157 				}
   1158 			""
   1159 		end
   1160 		case precision_storage_invariant_interp
   1161 			expect compile_fail
   1162 			values {}
   1163 
   1164 			vertex ""
   1165 				#version 300 es
   1166 				precision mediump float;
   1167 				in highp vec4 dEQP_Position;
   1168 
   1169 				lowp centroid out invariant smooth float x0;
   1170 
   1171 				mediump out flat float x1;
   1172 
   1173 				highp uniform  float x2;
   1174 
   1175 				void main()
   1176 				{
   1177 					x0 = 1.0;
   1178 					x1 = 2.0;
   1179 					gl_Position = dEQP_Position;
   1180 				}
   1181 			""
   1182 
   1183 			fragment ""
   1184 				#version 300 es
   1185 				precision mediump float;
   1186 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1187 
   1188 				lowp centroid in  smooth float x0;
   1189 
   1190 				mediump in flat float x1;
   1191 
   1192 				highp uniform  float x2;
   1193 
   1194 				void main()
   1195 				{
   1196 					float result = (x0 + x1 + x2) / 3.0;
   1197 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1198 				}
   1199 			""
   1200 		end
   1201 		case precision_storage_interp_invariant
   1202 			expect compile_fail
   1203 			values {}
   1204 
   1205 			vertex ""
   1206 				#version 300 es
   1207 				precision mediump float;
   1208 				in highp vec4 dEQP_Position;
   1209 
   1210 				lowp centroid out smooth invariant float x0;
   1211 
   1212 				mediump out flat float x1;
   1213 
   1214 				highp uniform  float x2;
   1215 
   1216 				void main()
   1217 				{
   1218 					x0 = 1.0;
   1219 					x1 = 2.0;
   1220 					gl_Position = dEQP_Position;
   1221 				}
   1222 			""
   1223 
   1224 			fragment ""
   1225 				#version 300 es
   1226 				precision mediump float;
   1227 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1228 
   1229 				lowp centroid in smooth  float x0;
   1230 
   1231 				mediump in flat float x1;
   1232 
   1233 				highp uniform  float x2;
   1234 
   1235 				void main()
   1236 				{
   1237 					float result = (x0 + x1 + x2) / 3.0;
   1238 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1239 				}
   1240 			""
   1241 		end
   1242 		case interp_precision_storage
   1243 			expect compile_fail
   1244 			values {}
   1245 
   1246 			vertex ""
   1247 				#version 300 es
   1248 				precision mediump float;
   1249 				in highp vec4 dEQP_Position;
   1250 
   1251 				smooth lowp centroid out float x0;
   1252 
   1253 				flat mediump out float x1;
   1254 
   1255 				 highp uniform float x2;
   1256 
   1257 				void main()
   1258 				{
   1259 					x0 = 1.0;
   1260 					x1 = 2.0;
   1261 					gl_Position = dEQP_Position;
   1262 				}
   1263 			""
   1264 
   1265 			fragment ""
   1266 				#version 300 es
   1267 				precision mediump float;
   1268 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1269 
   1270 				smooth lowp centroid in float x0;
   1271 
   1272 				flat mediump in float x1;
   1273 
   1274 				 highp uniform float x2;
   1275 
   1276 				void main()
   1277 				{
   1278 					float result = (x0 + x1 + x2) / 3.0;
   1279 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1280 				}
   1281 			""
   1282 		end
   1283 		case storage_interp_precision
   1284 			expect compile_fail
   1285 			values {}
   1286 
   1287 			vertex ""
   1288 				#version 300 es
   1289 				precision mediump float;
   1290 				in highp vec4 dEQP_Position;
   1291 
   1292 				centroid out smooth lowp float x0;
   1293 
   1294 				out flat mediump float x1;
   1295 
   1296 				uniform highp float x2;
   1297 
   1298 				void main()
   1299 				{
   1300 					x0 = 1.0;
   1301 					x1 = 2.0;
   1302 					gl_Position = dEQP_Position;
   1303 				}
   1304 			""
   1305 
   1306 			fragment ""
   1307 				#version 300 es
   1308 				precision mediump float;
   1309 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1310 
   1311 				centroid in smooth lowp float x0;
   1312 
   1313 				in flat mediump float x1;
   1314 
   1315 				uniform highp float x2;
   1316 
   1317 				void main()
   1318 				{
   1319 					float result = (x0 + x1 + x2) / 3.0;
   1320 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1321 				}
   1322 			""
   1323 		end
   1324 		case storage_precision_interp
   1325 			expect compile_fail
   1326 			values {}
   1327 
   1328 			vertex ""
   1329 				#version 300 es
   1330 				precision mediump float;
   1331 				in highp vec4 dEQP_Position;
   1332 
   1333 				centroid out lowp smooth float x0;
   1334 
   1335 				out mediump flat float x1;
   1336 
   1337 				uniform highp float x2;
   1338 
   1339 				void main()
   1340 				{
   1341 					x0 = 1.0;
   1342 					x1 = 2.0;
   1343 					gl_Position = dEQP_Position;
   1344 				}
   1345 			""
   1346 
   1347 			fragment ""
   1348 				#version 300 es
   1349 				precision mediump float;
   1350 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1351 
   1352 				centroid in lowp smooth float x0;
   1353 
   1354 				in mediump flat float x1;
   1355 
   1356 				uniform highp float x2;
   1357 
   1358 				void main()
   1359 				{
   1360 					float result = (x0 + x1 + x2) / 3.0;
   1361 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1362 				}
   1363 			""
   1364 		end
   1365 		case precision_interp_storage
   1366 			expect compile_fail
   1367 			values {}
   1368 
   1369 			vertex ""
   1370 				#version 300 es
   1371 				precision mediump float;
   1372 				in highp vec4 dEQP_Position;
   1373 
   1374 				lowp smooth centroid out float x0;
   1375 
   1376 				mediump flat out float x1;
   1377 
   1378 				highp uniform float x2;
   1379 
   1380 				void main()
   1381 				{
   1382 					x0 = 1.0;
   1383 					x1 = 2.0;
   1384 					gl_Position = dEQP_Position;
   1385 				}
   1386 			""
   1387 
   1388 			fragment ""
   1389 				#version 300 es
   1390 				precision mediump float;
   1391 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1392 
   1393 				lowp smooth centroid in float x0;
   1394 
   1395 				mediump flat in float x1;
   1396 
   1397 				highp uniform float x2;
   1398 
   1399 				void main()
   1400 				{
   1401 					float result = (x0 + x1 + x2) / 3.0;
   1402 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1403 				}
   1404 			""
   1405 		end
   1406 		case precision_storage_interp
   1407 			expect compile_fail
   1408 			values {}
   1409 
   1410 			vertex ""
   1411 				#version 300 es
   1412 				precision mediump float;
   1413 				in highp vec4 dEQP_Position;
   1414 
   1415 				lowp centroid out smooth float x0;
   1416 
   1417 				mediump out flat float x1;
   1418 
   1419 				highp uniform float x2;
   1420 
   1421 				void main()
   1422 				{
   1423 					x0 = 1.0;
   1424 					x1 = 2.0;
   1425 					gl_Position = dEQP_Position;
   1426 				}
   1427 			""
   1428 
   1429 			fragment ""
   1430 				#version 300 es
   1431 				precision mediump float;
   1432 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1433 
   1434 				lowp centroid in smooth float x0;
   1435 
   1436 				mediump in flat float x1;
   1437 
   1438 				highp uniform float x2;
   1439 
   1440 				void main()
   1441 				{
   1442 					float result = (x0 + x1 + x2) / 3.0;
   1443 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1444 				}
   1445 			""
   1446 		end
   1447 		case invariant_storage_interp
   1448 			expect compile_fail
   1449 			values {}
   1450 
   1451 			vertex ""
   1452 				#version 300 es
   1453 				precision mediump float;
   1454 				in highp vec4 dEQP_Position;
   1455 
   1456 				invariant centroid out smooth float x0;
   1457 
   1458 				 out flat float x1;
   1459 
   1460 				 uniform float x2;
   1461 
   1462 				void main()
   1463 				{
   1464 					x0 = 1.0;
   1465 					x1 = 2.0;
   1466 					gl_Position = dEQP_Position;
   1467 				}
   1468 			""
   1469 
   1470 			fragment ""
   1471 				#version 300 es
   1472 				precision mediump float;
   1473 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1474 
   1475 				 centroid in smooth float x0;
   1476 
   1477 				 in flat float x1;
   1478 
   1479 				 uniform float x2;
   1480 
   1481 				void main()
   1482 				{
   1483 					float result = (x0 + x1 + x2) / 3.0;
   1484 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1485 				}
   1486 			""
   1487 		end
   1488 		case interp_invariant_storage
   1489 			expect compile_fail
   1490 			values {}
   1491 
   1492 			vertex ""
   1493 				#version 300 es
   1494 				precision mediump float;
   1495 				in highp vec4 dEQP_Position;
   1496 
   1497 				smooth invariant centroid out float x0;
   1498 
   1499 				flat out float x1;
   1500 
   1501 				 uniform float x2;
   1502 
   1503 				void main()
   1504 				{
   1505 					x0 = 1.0;
   1506 					x1 = 2.0;
   1507 					gl_Position = dEQP_Position;
   1508 				}
   1509 			""
   1510 
   1511 			fragment ""
   1512 				#version 300 es
   1513 				precision mediump float;
   1514 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1515 
   1516 				smooth  centroid in float x0;
   1517 
   1518 				flat in float x1;
   1519 
   1520 				 uniform float x2;
   1521 
   1522 				void main()
   1523 				{
   1524 					float result = (x0 + x1 + x2) / 3.0;
   1525 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1526 				}
   1527 			""
   1528 		end
   1529 		case interp_storage_invariant
   1530 			expect compile_fail
   1531 			values {}
   1532 
   1533 			vertex ""
   1534 				#version 300 es
   1535 				precision mediump float;
   1536 				in highp vec4 dEQP_Position;
   1537 
   1538 				smooth centroid out invariant float x0;
   1539 
   1540 				flat out float x1;
   1541 
   1542 				 uniform float x2;
   1543 
   1544 				void main()
   1545 				{
   1546 					x0 = 1.0;
   1547 					x1 = 2.0;
   1548 					gl_Position = dEQP_Position;
   1549 				}
   1550 			""
   1551 
   1552 			fragment ""
   1553 				#version 300 es
   1554 				precision mediump float;
   1555 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1556 
   1557 				smooth centroid in  float x0;
   1558 
   1559 				flat in float x1;
   1560 
   1561 				 uniform float x2;
   1562 
   1563 				void main()
   1564 				{
   1565 					float result = (x0 + x1 + x2) / 3.0;
   1566 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1567 				}
   1568 			""
   1569 		end
   1570 		case storage_invariant_interp
   1571 			expect compile_fail
   1572 			values {}
   1573 
   1574 			vertex ""
   1575 				#version 300 es
   1576 				precision mediump float;
   1577 				in highp vec4 dEQP_Position;
   1578 
   1579 				centroid out invariant smooth float x0;
   1580 
   1581 				out flat float x1;
   1582 
   1583 				uniform  float x2;
   1584 
   1585 				void main()
   1586 				{
   1587 					x0 = 1.0;
   1588 					x1 = 2.0;
   1589 					gl_Position = dEQP_Position;
   1590 				}
   1591 			""
   1592 
   1593 			fragment ""
   1594 				#version 300 es
   1595 				precision mediump float;
   1596 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1597 
   1598 				centroid in  smooth float x0;
   1599 
   1600 				in flat float x1;
   1601 
   1602 				uniform  float x2;
   1603 
   1604 				void main()
   1605 				{
   1606 					float result = (x0 + x1 + x2) / 3.0;
   1607 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1608 				}
   1609 			""
   1610 		end
   1611 		case storage_interp_invariant
   1612 			expect compile_fail
   1613 			values {}
   1614 
   1615 			vertex ""
   1616 				#version 300 es
   1617 				precision mediump float;
   1618 				in highp vec4 dEQP_Position;
   1619 
   1620 				centroid out smooth invariant float x0;
   1621 
   1622 				out flat float x1;
   1623 
   1624 				uniform  float x2;
   1625 
   1626 				void main()
   1627 				{
   1628 					x0 = 1.0;
   1629 					x1 = 2.0;
   1630 					gl_Position = dEQP_Position;
   1631 				}
   1632 			""
   1633 
   1634 			fragment ""
   1635 				#version 300 es
   1636 				precision mediump float;
   1637 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1638 
   1639 				centroid in smooth  float x0;
   1640 
   1641 				in flat float x1;
   1642 
   1643 				uniform  float x2;
   1644 
   1645 				void main()
   1646 				{
   1647 					float result = (x0 + x1 + x2) / 3.0;
   1648 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1649 				}
   1650 			""
   1651 		end
   1652 		case invariant_precision_storage
   1653 			expect compile_fail
   1654 			values {}
   1655 
   1656 			vertex ""
   1657 				#version 300 es
   1658 				precision mediump float;
   1659 				in highp vec4 dEQP_Position;
   1660 
   1661 				invariant lowp centroid out float x0;
   1662 
   1663 				 mediump out float x1;
   1664 
   1665 				 highp uniform float x2;
   1666 
   1667 				void main()
   1668 				{
   1669 					x0 = 1.0;
   1670 					x1 = 2.0;
   1671 					gl_Position = dEQP_Position;
   1672 				}
   1673 			""
   1674 
   1675 			fragment ""
   1676 				#version 300 es
   1677 				precision mediump float;
   1678 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1679 
   1680 				 lowp centroid in float x0;
   1681 
   1682 				 mediump in float x1;
   1683 
   1684 				 highp uniform float x2;
   1685 
   1686 				void main()
   1687 				{
   1688 					float result = (x0 + x1 + x2) / 3.0;
   1689 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1690 				}
   1691 			""
   1692 		end
   1693 		case storage_invariant_precision
   1694 			expect compile_fail
   1695 			values {}
   1696 
   1697 			vertex ""
   1698 				#version 300 es
   1699 				precision mediump float;
   1700 				in highp vec4 dEQP_Position;
   1701 
   1702 				centroid out invariant lowp float x0;
   1703 
   1704 				out mediump float x1;
   1705 
   1706 				uniform highp float x2;
   1707 
   1708 				void main()
   1709 				{
   1710 					x0 = 1.0;
   1711 					x1 = 2.0;
   1712 					gl_Position = dEQP_Position;
   1713 				}
   1714 			""
   1715 
   1716 			fragment ""
   1717 				#version 300 es
   1718 				precision mediump float;
   1719 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1720 
   1721 				centroid in  lowp float x0;
   1722 
   1723 				in mediump float x1;
   1724 
   1725 				uniform highp float x2;
   1726 
   1727 				void main()
   1728 				{
   1729 					float result = (x0 + x1 + x2) / 3.0;
   1730 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1731 				}
   1732 			""
   1733 		end
   1734 		case storage_precision_invariant
   1735 			expect compile_fail
   1736 			values {}
   1737 
   1738 			vertex ""
   1739 				#version 300 es
   1740 				precision mediump float;
   1741 				in highp vec4 dEQP_Position;
   1742 
   1743 				centroid out lowp invariant float x0;
   1744 
   1745 				out mediump float x1;
   1746 
   1747 				uniform highp float x2;
   1748 
   1749 				void main()
   1750 				{
   1751 					x0 = 1.0;
   1752 					x1 = 2.0;
   1753 					gl_Position = dEQP_Position;
   1754 				}
   1755 			""
   1756 
   1757 			fragment ""
   1758 				#version 300 es
   1759 				precision mediump float;
   1760 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1761 
   1762 				centroid in lowp  float x0;
   1763 
   1764 				in mediump float x1;
   1765 
   1766 				uniform highp float x2;
   1767 
   1768 				void main()
   1769 				{
   1770 					float result = (x0 + x1 + x2) / 3.0;
   1771 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1772 				}
   1773 			""
   1774 		end
   1775 		case precision_invariant_storage
   1776 			expect compile_fail
   1777 			values {}
   1778 
   1779 			vertex ""
   1780 				#version 300 es
   1781 				precision mediump float;
   1782 				in highp vec4 dEQP_Position;
   1783 
   1784 				lowp invariant centroid out float x0;
   1785 
   1786 				mediump out float x1;
   1787 
   1788 				highp uniform float x2;
   1789 
   1790 				void main()
   1791 				{
   1792 					x0 = 1.0;
   1793 					x1 = 2.0;
   1794 					gl_Position = dEQP_Position;
   1795 				}
   1796 			""
   1797 
   1798 			fragment ""
   1799 				#version 300 es
   1800 				precision mediump float;
   1801 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1802 
   1803 				lowp  centroid in float x0;
   1804 
   1805 				mediump in float x1;
   1806 
   1807 				highp uniform float x2;
   1808 
   1809 				void main()
   1810 				{
   1811 					float result = (x0 + x1 + x2) / 3.0;
   1812 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1813 				}
   1814 			""
   1815 		end
   1816 		case precision_storage_invariant
   1817 			expect compile_fail
   1818 			values {}
   1819 
   1820 			vertex ""
   1821 				#version 300 es
   1822 				precision mediump float;
   1823 				in highp vec4 dEQP_Position;
   1824 
   1825 				lowp centroid out invariant float x0;
   1826 
   1827 				mediump out float x1;
   1828 
   1829 				highp uniform float x2;
   1830 
   1831 				void main()
   1832 				{
   1833 					x0 = 1.0;
   1834 					x1 = 2.0;
   1835 					gl_Position = dEQP_Position;
   1836 				}
   1837 			""
   1838 
   1839 			fragment ""
   1840 				#version 300 es
   1841 				precision mediump float;
   1842 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1843 
   1844 				lowp centroid in  float x0;
   1845 
   1846 				mediump in float x1;
   1847 
   1848 				highp uniform float x2;
   1849 
   1850 				void main()
   1851 				{
   1852 					float result = (x0 + x1 + x2) / 3.0;
   1853 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1854 				}
   1855 			""
   1856 		end
   1857 		case precision_storage
   1858 			expect compile_fail
   1859 			values {}
   1860 
   1861 			vertex ""
   1862 				#version 300 es
   1863 				precision mediump float;
   1864 				in highp vec4 dEQP_Position;
   1865 
   1866 				lowp centroid out float x0;
   1867 
   1868 				mediump out float x1;
   1869 
   1870 				highp uniform float x2;
   1871 
   1872 				void main()
   1873 				{
   1874 					x0 = 1.0;
   1875 					x1 = 2.0;
   1876 					gl_Position = dEQP_Position;
   1877 				}
   1878 			""
   1879 
   1880 			fragment ""
   1881 				#version 300 es
   1882 				precision mediump float;
   1883 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1884 
   1885 				lowp centroid in float x0;
   1886 
   1887 				mediump in float x1;
   1888 
   1889 				highp uniform float x2;
   1890 
   1891 				void main()
   1892 				{
   1893 					float result = (x0 + x1 + x2) / 3.0;
   1894 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1895 				}
   1896 			""
   1897 		end
   1898 		case storage_interp
   1899 			expect compile_fail
   1900 			values {}
   1901 
   1902 			vertex ""
   1903 				#version 300 es
   1904 				precision mediump float;
   1905 				in highp vec4 dEQP_Position;
   1906 
   1907 				centroid out smooth float x0;
   1908 
   1909 				out flat float x1;
   1910 
   1911 				uniform float x2;
   1912 
   1913 				void main()
   1914 				{
   1915 					x0 = 1.0;
   1916 					x1 = 2.0;
   1917 					gl_Position = dEQP_Position;
   1918 				}
   1919 			""
   1920 
   1921 			fragment ""
   1922 				#version 300 es
   1923 				precision mediump float;
   1924 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1925 
   1926 				centroid in smooth float x0;
   1927 
   1928 				in flat float x1;
   1929 
   1930 				uniform float x2;
   1931 
   1932 				void main()
   1933 				{
   1934 					float result = (x0 + x1 + x2) / 3.0;
   1935 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1936 				}
   1937 			""
   1938 		end
   1939 		case storage_invariant
   1940 			expect compile_fail
   1941 			values {}
   1942 
   1943 			vertex ""
   1944 				#version 300 es
   1945 				precision mediump float;
   1946 				in highp vec4 dEQP_Position;
   1947 
   1948 				centroid out invariant float x0;
   1949 
   1950 				out float x1;
   1951 
   1952 				uniform float x2;
   1953 
   1954 				void main()
   1955 				{
   1956 					x0 = 1.0;
   1957 					x1 = 2.0;
   1958 					gl_Position = dEQP_Position;
   1959 				}
   1960 			""
   1961 
   1962 			fragment ""
   1963 				#version 300 es
   1964 				precision mediump float;
   1965 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   1966 
   1967 				centroid in  float x0;
   1968 
   1969 				in float x1;
   1970 
   1971 				uniform float x2;
   1972 
   1973 				void main()
   1974 				{
   1975 					float result = (x0 + x1 + x2) / 3.0;
   1976 					dEQP_FragColor = vec4(result, result, result, 1.0);
   1977 				}
   1978 			""
   1979 		end
   1980 		case invariant_interp_storage_precision_invariant_input
   1981 			expect compile_fail
   1982 			values {}
   1983 
   1984 			vertex ""
   1985 				#version 300 es
   1986 				precision mediump float;
   1987 				in highp vec4 dEQP_Position;
   1988 
   1989 				invariant smooth centroid out lowp float x0;
   1990 
   1991 				 flat out mediump float x1;
   1992 
   1993 				 uniform highp float x2;
   1994 
   1995 				void main()
   1996 				{
   1997 					x0 = 1.0;
   1998 					x1 = 2.0;
   1999 					gl_Position = dEQP_Position;
   2000 				}
   2001 			""
   2002 
   2003 			fragment ""
   2004 				#version 300 es
   2005 				precision mediump float;
   2006 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   2007 
   2008 				invariant  smooth centroid in lowp float x0;
   2009 
   2010 				 flat in mediump float x1;
   2011 
   2012 				 uniform highp float x2;
   2013 
   2014 				void main()
   2015 				{
   2016 					float result = (x0 + x1 + x2) / 3.0;
   2017 					dEQP_FragColor = vec4(result, result, result, 1.0);
   2018 				}
   2019 			""
   2020 		end
   2021 		case interp_storage_precision_invariant_input
   2022 			expect compile_fail
   2023 			values {}
   2024 
   2025 			vertex ""
   2026 				#version 300 es
   2027 				precision mediump float;
   2028 				in highp vec4 dEQP_Position;
   2029 
   2030 				smooth centroid out lowp float x0;
   2031 
   2032 				flat out mediump float x1;
   2033 
   2034 				 uniform highp float x2;
   2035 
   2036 				void main()
   2037 				{
   2038 					x0 = 1.0;
   2039 					x1 = 2.0;
   2040 					gl_Position = dEQP_Position;
   2041 				}
   2042 			""
   2043 
   2044 			fragment ""
   2045 				#version 300 es
   2046 				precision mediump float;
   2047 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   2048 
   2049 				invariant smooth centroid in lowp float x0;
   2050 
   2051 				flat in mediump float x1;
   2052 
   2053 				 uniform highp float x2;
   2054 
   2055 				void main()
   2056 				{
   2057 					float result = (x0 + x1 + x2) / 3.0;
   2058 					dEQP_FragColor = vec4(result, result, result, 1.0);
   2059 				}
   2060 			""
   2061 		end
   2062 		case invariant_interp_storage_invariant_input
   2063 			expect compile_fail
   2064 			values {}
   2065 
   2066 			vertex ""
   2067 				#version 300 es
   2068 				precision mediump float;
   2069 				in highp vec4 dEQP_Position;
   2070 
   2071 				invariant smooth centroid out float x0;
   2072 
   2073 				 flat out float x1;
   2074 
   2075 				 uniform float x2;
   2076 
   2077 				void main()
   2078 				{
   2079 					x0 = 1.0;
   2080 					x1 = 2.0;
   2081 					gl_Position = dEQP_Position;
   2082 				}
   2083 			""
   2084 
   2085 			fragment ""
   2086 				#version 300 es
   2087 				precision mediump float;
   2088 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   2089 
   2090 				invariant  smooth centroid in float x0;
   2091 
   2092 				 flat in float x1;
   2093 
   2094 				 uniform float x2;
   2095 
   2096 				void main()
   2097 				{
   2098 					float result = (x0 + x1 + x2) / 3.0;
   2099 					dEQP_FragColor = vec4(result, result, result, 1.0);
   2100 				}
   2101 			""
   2102 		end
   2103 		case invariant_storage_precision_invariant_input
   2104 			expect compile_fail
   2105 			values {}
   2106 
   2107 			vertex ""
   2108 				#version 300 es
   2109 				precision mediump float;
   2110 				in highp vec4 dEQP_Position;
   2111 
   2112 				invariant centroid out lowp float x0;
   2113 
   2114 				 out mediump float x1;
   2115 
   2116 				 uniform highp float x2;
   2117 
   2118 				void main()
   2119 				{
   2120 					x0 = 1.0;
   2121 					x1 = 2.0;
   2122 					gl_Position = dEQP_Position;
   2123 				}
   2124 			""
   2125 
   2126 			fragment ""
   2127 				#version 300 es
   2128 				precision mediump float;
   2129 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   2130 
   2131 				invariant  centroid in lowp float x0;
   2132 
   2133 				 in mediump float x1;
   2134 
   2135 				 uniform highp float x2;
   2136 
   2137 				void main()
   2138 				{
   2139 					float result = (x0 + x1 + x2) / 3.0;
   2140 					dEQP_FragColor = vec4(result, result, result, 1.0);
   2141 				}
   2142 			""
   2143 		end
   2144 		case storage_precision_invariant_input
   2145 			expect compile_fail
   2146 			values {}
   2147 
   2148 			vertex ""
   2149 				#version 300 es
   2150 				precision mediump float;
   2151 				in highp vec4 dEQP_Position;
   2152 
   2153 				centroid out lowp float x0;
   2154 
   2155 				out mediump float x1;
   2156 
   2157 				uniform highp float x2;
   2158 
   2159 				void main()
   2160 				{
   2161 					x0 = 1.0;
   2162 					x1 = 2.0;
   2163 					gl_Position = dEQP_Position;
   2164 				}
   2165 			""
   2166 
   2167 			fragment ""
   2168 				#version 300 es
   2169 				precision mediump float;
   2170 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   2171 
   2172 				invariant centroid in lowp float x0;
   2173 
   2174 				in mediump float x1;
   2175 
   2176 				uniform highp float x2;
   2177 
   2178 				void main()
   2179 				{
   2180 					float result = (x0 + x1 + x2) / 3.0;
   2181 					dEQP_FragColor = vec4(result, result, result, 1.0);
   2182 				}
   2183 			""
   2184 		end
   2185 		case interp_storage_invariant_input
   2186 			expect compile_fail
   2187 			values {}
   2188 
   2189 			vertex ""
   2190 				#version 300 es
   2191 				precision mediump float;
   2192 				in highp vec4 dEQP_Position;
   2193 
   2194 				smooth centroid out float x0;
   2195 
   2196 				flat out float x1;
   2197 
   2198 				 uniform float x2;
   2199 
   2200 				void main()
   2201 				{
   2202 					x0 = 1.0;
   2203 					x1 = 2.0;
   2204 					gl_Position = dEQP_Position;
   2205 				}
   2206 			""
   2207 
   2208 			fragment ""
   2209 				#version 300 es
   2210 				precision mediump float;
   2211 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   2212 
   2213 				invariant smooth centroid in float x0;
   2214 
   2215 				flat in float x1;
   2216 
   2217 				 uniform float x2;
   2218 
   2219 				void main()
   2220 				{
   2221 					float result = (x0 + x1 + x2) / 3.0;
   2222 					dEQP_FragColor = vec4(result, result, result, 1.0);
   2223 				}
   2224 			""
   2225 		end
   2226 		case invariant_storage_invariant_input
   2227 			expect compile_fail
   2228 			values {}
   2229 
   2230 			vertex ""
   2231 				#version 300 es
   2232 				precision mediump float;
   2233 				in highp vec4 dEQP_Position;
   2234 
   2235 				invariant centroid out float x0;
   2236 
   2237 				 out float x1;
   2238 
   2239 				 uniform float x2;
   2240 
   2241 				void main()
   2242 				{
   2243 					x0 = 1.0;
   2244 					x1 = 2.0;
   2245 					gl_Position = dEQP_Position;
   2246 				}
   2247 			""
   2248 
   2249 			fragment ""
   2250 				#version 300 es
   2251 				precision mediump float;
   2252 				layout(location = 0) out mediump vec4 dEQP_FragColor;
   2253 
   2254 				invariant  centroid in float x0;
   2255 
   2256 				 in float x1;
   2257 
   2258 				 uniform float x2;
   2259 
   2260 				void main()
   2261 				{
   2262 					float result = (x0 + x1 + x2) / 3.0;
   2263 					dEQP_FragColor = vec4(result, result, result, 1.0);
   2264 				}
   2265 			""
   2266 		end
   2267 
   2268 	end # invalid
   2269 
   2270 end # variables
   2271 group parameters "Order of qualification in function parameters."
   2272 
   2273 	group valid "Valid orderings."
   2274 
   2275 		case storage_parameter_precision
   2276 			expect pass
   2277 			version 300 es
   2278 			values {}
   2279 
   2280 			both ""
   2281 				#version 300 es
   2282 				precision mediump float;
   2283 				${DECLARATIONS}
   2284 
   2285 				float foo0 (const in lowp float x)
   2286 				{
   2287 					return x + 1.0;
   2288 				}
   2289 
   2290 				void foo1 ( out mediump float x)
   2291 				{
   2292 					x = 1.0;
   2293 				}
   2294 
   2295 				float foo2 ( inout highp float x)
   2296 				{
   2297 					return x + 1.0;
   2298 				}
   2299 
   2300 				void main()
   2301 				{
   2302 					${SETUP}
   2303 					float result;
   2304 					foo1(result);
   2305 					float x0 = foo0(1.0);
   2306 					foo2(result);
   2307 					${OUTPUT}
   2308 				}
   2309 			""
   2310 		end
   2311 		case storage_parameter
   2312 			expect pass
   2313 			version 300 es
   2314 			values {}
   2315 
   2316 			both ""
   2317 				#version 300 es
   2318 				precision mediump float;
   2319 				${DECLARATIONS}
   2320 
   2321 				float foo0 (const in float x)
   2322 				{
   2323 					return x + 1.0;
   2324 				}
   2325 
   2326 				void foo1 ( out float x)
   2327 				{
   2328 					x = 1.0;
   2329 				}
   2330 
   2331 				float foo2 ( inout float x)
   2332 				{
   2333 					return x + 1.0;
   2334 				}
   2335 
   2336 				void main()
   2337 				{
   2338 					${SETUP}
   2339 					float result;
   2340 					foo1(result);
   2341 					float x0 = foo0(1.0);
   2342 					foo2(result);
   2343 					${OUTPUT}
   2344 				}
   2345 			""
   2346 		end
   2347 		case storage_precision
   2348 			expect pass
   2349 			version 300 es
   2350 			values {}
   2351 
   2352 			both ""
   2353 				#version 300 es
   2354 				precision mediump float;
   2355 				${DECLARATIONS}
   2356 
   2357 				float foo0 (const lowp float x)
   2358 				{
   2359 					return x + 1.0;
   2360 				}
   2361 
   2362 				void foo1 ( mediump float x)
   2363 				{
   2364 					x = 1.0;
   2365 				}
   2366 
   2367 				float foo2 ( highp float x)
   2368 				{
   2369 					return x + 1.0;
   2370 				}
   2371 
   2372 				void main()
   2373 				{
   2374 					${SETUP}
   2375 					float result;
   2376 					foo1(result);
   2377 					float x0 = foo0(1.0);
   2378 					foo2(result);
   2379 					${OUTPUT}
   2380 				}
   2381 			""
   2382 		end
   2383 		case parameter_precision
   2384 			expect pass
   2385 			version 300 es
   2386 			values {}
   2387 
   2388 			both ""
   2389 				#version 300 es
   2390 				precision mediump float;
   2391 				${DECLARATIONS}
   2392 
   2393 				float foo0 (in lowp float x)
   2394 				{
   2395 					return x + 1.0;
   2396 				}
   2397 
   2398 				void foo1 (out mediump float x)
   2399 				{
   2400 					x = 1.0;
   2401 				}
   2402 
   2403 				float foo2 (inout highp float x)
   2404 				{
   2405 					return x + 1.0;
   2406 				}
   2407 
   2408 				void main()
   2409 				{
   2410 					${SETUP}
   2411 					float result;
   2412 					foo1(result);
   2413 					float x0 = foo0(1.0);
   2414 					foo2(result);
   2415 					${OUTPUT}
   2416 				}
   2417 			""
   2418 		end
   2419 
   2420 	end # valid
   2421 	group invalid "Invalid orderings."
   2422 
   2423 		case storage_precision_parameter
   2424 			expect compile_fail
   2425 			version 300 es
   2426 			values {}
   2427 
   2428 			both ""
   2429 				#version 300 es
   2430 				precision mediump float;
   2431 				${DECLARATIONS}
   2432 
   2433 				float foo0 (const lowp in float x)
   2434 				{
   2435 					return x + 1.0;
   2436 				}
   2437 
   2438 				void foo1 ( mediump out float x)
   2439 				{
   2440 					x = 1.0;
   2441 				}
   2442 
   2443 				float foo2 ( highp inout float x)
   2444 				{
   2445 					return x + 1.0;
   2446 				}
   2447 
   2448 				void main()
   2449 				{
   2450 					${SETUP}
   2451 					float result;
   2452 					foo1(result);
   2453 					float x0 = foo0(1.0);
   2454 					foo2(result);
   2455 					${OUTPUT}
   2456 				}
   2457 			""
   2458 		end
   2459 		case parameter_storage_precision
   2460 			expect compile_fail
   2461 			version 300 es
   2462 			values {}
   2463 
   2464 			both ""
   2465 				#version 300 es
   2466 				precision mediump float;
   2467 				${DECLARATIONS}
   2468 
   2469 				float foo0 (in const lowp float x)
   2470 				{
   2471 					return x + 1.0;
   2472 				}
   2473 
   2474 				void foo1 (out mediump float x)
   2475 				{
   2476 					x = 1.0;
   2477 				}
   2478 
   2479 				float foo2 (inout highp float x)
   2480 				{
   2481 					return x + 1.0;
   2482 				}
   2483 
   2484 				void main()
   2485 				{
   2486 					${SETUP}
   2487 					float result;
   2488 					foo1(result);
   2489 					float x0 = foo0(1.0);
   2490 					foo2(result);
   2491 					${OUTPUT}
   2492 				}
   2493 			""
   2494 		end
   2495 		case parameter_precision_storage
   2496 			expect compile_fail
   2497 			version 300 es
   2498 			values {}
   2499 
   2500 			both ""
   2501 				#version 300 es
   2502 				precision mediump float;
   2503 				${DECLARATIONS}
   2504 
   2505 				float foo0 (in lowp const float x)
   2506 				{
   2507 					return x + 1.0;
   2508 				}
   2509 
   2510 				void foo1 (out mediump float x)
   2511 				{
   2512 					x = 1.0;
   2513 				}
   2514 
   2515 				float foo2 (inout highp float x)
   2516 				{
   2517 					return x + 1.0;
   2518 				}
   2519 
   2520 				void main()
   2521 				{
   2522 					${SETUP}
   2523 					float result;
   2524 					foo1(result);
   2525 					float x0 = foo0(1.0);
   2526 					foo2(result);
   2527 					${OUTPUT}
   2528 				}
   2529 			""
   2530 		end
   2531 		case precision_storage_parameter
   2532 			expect compile_fail
   2533 			version 300 es
   2534 			values {}
   2535 
   2536 			both ""
   2537 				#version 300 es
   2538 				precision mediump float;
   2539 				${DECLARATIONS}
   2540 
   2541 				float foo0 (lowp const in float x)
   2542 				{
   2543 					return x + 1.0;
   2544 				}
   2545 
   2546 				void foo1 (mediump out float x)
   2547 				{
   2548 					x = 1.0;
   2549 				}
   2550 
   2551 				float foo2 (highp inout float x)
   2552 				{
   2553 					return x + 1.0;
   2554 				}
   2555 
   2556 				void main()
   2557 				{
   2558 					${SETUP}
   2559 					float result;
   2560 					foo1(result);
   2561 					float x0 = foo0(1.0);
   2562 					foo2(result);
   2563 					${OUTPUT}
   2564 				}
   2565 			""
   2566 		end
   2567 		case precision_parameter_storage
   2568 			expect compile_fail
   2569 			version 300 es
   2570 			values {}
   2571 
   2572 			both ""
   2573 				#version 300 es
   2574 				precision mediump float;
   2575 				${DECLARATIONS}
   2576 
   2577 				float foo0 (lowp in const float x)
   2578 				{
   2579 					return x + 1.0;
   2580 				}
   2581 
   2582 				void foo1 (mediump out float x)
   2583 				{
   2584 					x = 1.0;
   2585 				}
   2586 
   2587 				float foo2 (highp inout float x)
   2588 				{
   2589 					return x + 1.0;
   2590 				}
   2591 
   2592 				void main()
   2593 				{
   2594 					${SETUP}
   2595 					float result;
   2596 					foo1(result);
   2597 					float x0 = foo0(1.0);
   2598 					foo2(result);
   2599 					${OUTPUT}
   2600 				}
   2601 			""
   2602 		end
   2603 		case parameter_storage
   2604 			expect compile_fail
   2605 			version 300 es
   2606 			values {}
   2607 
   2608 			both ""
   2609 				#version 300 es
   2610 				precision mediump float;
   2611 				${DECLARATIONS}
   2612 
   2613 				float foo0 (in const float x)
   2614 				{
   2615 					return x + 1.0;
   2616 				}
   2617 
   2618 				void foo1 (out float x)
   2619 				{
   2620 					x = 1.0;
   2621 				}
   2622 
   2623 				float foo2 (inout float x)
   2624 				{
   2625 					return x + 1.0;
   2626 				}
   2627 
   2628 				void main()
   2629 				{
   2630 					${SETUP}
   2631 					float result;
   2632 					foo1(result);
   2633 					float x0 = foo0(1.0);
   2634 					foo2(result);
   2635 					${OUTPUT}
   2636 				}
   2637 			""
   2638 		end
   2639 		case precision_storage
   2640 			expect compile_fail
   2641 			version 300 es
   2642 			values {}
   2643 
   2644 			both ""
   2645 				#version 300 es
   2646 				precision mediump float;
   2647 				${DECLARATIONS}
   2648 
   2649 				float foo0 (lowp const float x)
   2650 				{
   2651 					return x + 1.0;
   2652 				}
   2653 
   2654 				void foo1 (mediump float x)
   2655 				{
   2656 					x = 1.0;
   2657 				}
   2658 
   2659 				float foo2 (highp float x)
   2660 				{
   2661 					return x + 1.0;
   2662 				}
   2663 
   2664 				void main()
   2665 				{
   2666 					${SETUP}
   2667 					float result;
   2668 					foo1(result);
   2669 					float x0 = foo0(1.0);
   2670 					foo2(result);
   2671 					${OUTPUT}
   2672 				}
   2673 			""
   2674 		end
   2675 		case precision_parameter
   2676 			expect compile_fail
   2677 			version 300 es
   2678 			values {}
   2679 
   2680 			both ""
   2681 				#version 300 es
   2682 				precision mediump float;
   2683 				${DECLARATIONS}
   2684 
   2685 				float foo0 (lowp in float x)
   2686 				{
   2687 					return x + 1.0;
   2688 				}
   2689 
   2690 				void foo1 (mediump out float x)
   2691 				{
   2692 					x = 1.0;
   2693 				}
   2694 
   2695 				float foo2 (highp inout float x)
   2696 				{
   2697 					return x + 1.0;
   2698 				}
   2699 
   2700 				void main()
   2701 				{
   2702 					${SETUP}
   2703 					float result;
   2704 					foo1(result);
   2705 					float x0 = foo0(1.0);
   2706 					foo2(result);
   2707 					${OUTPUT}
   2708 				}
   2709 			""
   2710 		end
   2711 
   2712 	end # invalid
   2713 
   2714 end # parameters
   2715