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      1 /*
      2  * (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
      3  *
      4  */
      5 
      6 #include "LETypes.h"
      7 #include "OpenTypeTables.h"
      8 #include "OpenTypeUtilities.h"
      9 #include "ScriptAndLanguage.h"
     10 #include "LESwaps.h"
     11 
     12 U_NAMESPACE_BEGIN
     13 
     14 LEReferenceTo<LangSysTable> ScriptTable::findLanguage(const LETableReference& base, LETag languageTag, LEErrorCode &success, le_bool exactMatch) const
     15 {
     16     le_uint16 count = SWAPW(langSysCount);
     17     Offset langSysTableOffset = exactMatch? 0 : SWAPW(defaultLangSysTableOffset);
     18 
     19     if (count > 0) {
     20       LEReferenceToArrayOf<TagAndOffsetRecord> langSysRecords(base, success, langSysRecordArray, count);
     21       Offset foundOffset =
     22         OpenTypeUtilities::getTagOffset(languageTag, langSysRecords, success);
     23 
     24       if (foundOffset != 0 && LE_SUCCESS(success)) {
     25         langSysTableOffset = foundOffset;
     26       }
     27     }
     28 
     29     if (langSysTableOffset != 0) {
     30       return LEReferenceTo<LangSysTable>(base, success, langSysTableOffset);
     31     }
     32 
     33     return LEReferenceTo<LangSysTable>();
     34 }
     35 
     36 LEReferenceTo<ScriptTable> ScriptListTable::findScript(const LETableReference &base, LETag scriptTag, LEErrorCode &success) const
     37 {
     38     if (LE_FAILURE(success) ) {
     39       return LEReferenceTo<ScriptTable>(); // get out
     40     }
     41     /*
     42      * There are some fonts that have a large, bogus value for scriptCount. To try
     43      * and protect against this, we use the offset in the first scriptRecord,
     44      * which we know has to be past the end of the scriptRecordArray, to compute
     45      * a value which is greater than or equal to the actual script count.
     46      *
     47      * Note: normally, the first offset will point to just after the scriptRecordArray,
     48      * but there's no guarantee of this, only that it's *after* the scriptRecordArray.
     49      * Because of this, a binary serach isn't safe, because the new count may include
     50      * data that's not actually in the scriptRecordArray and hence the array will appear
     51      * to be unsorted.
     52      */
     53     le_uint16 count = SWAPW(scriptCount);
     54 
     55     if (count == 0) {
     56       return LEReferenceTo<ScriptTable>(); // no items, no search
     57     }
     58 
     59     // attempt to construct a ref with at least one element
     60     LEReferenceToArrayOf<ScriptRecord> oneElementTable(base, success, &scriptRecordArray[0], 1);
     61 
     62     if( LE_FAILURE(success) ) {
     63       return LEReferenceTo<ScriptTable>(); // couldn't even read the first record - bad font.
     64     }
     65 
     66     le_uint16 limit = ((SWAPW(scriptRecordArray[0].offset) - sizeof(ScriptListTable)) / sizeof(scriptRecordArray)) + ANY_NUMBER;
     67     Offset scriptTableOffset = 0;
     68 
     69 
     70     if (count > limit) {
     71         // the scriptCount value is bogus; do a linear search
     72         // because limit may still be too large.
     73         LEReferenceToArrayOf<ScriptRecord> scriptRecordArrayRef(base, success, &scriptRecordArray[0], limit);
     74         for(le_int32 s = 0; (s < limit)&&LE_SUCCESS(success); s += 1) {
     75           if (SWAPT(scriptRecordArrayRef(s,success).tag) == scriptTag) {
     76             scriptTableOffset = SWAPW(scriptRecordArrayRef(s,success).offset);
     77             break;
     78           }
     79         }
     80     } else {
     81       LEReferenceToArrayOf<ScriptRecord> scriptRecordArrayRef(base, success, &scriptRecordArray[0], count);
     82 
     83       scriptTableOffset = OpenTypeUtilities::getTagOffset(scriptTag, scriptRecordArrayRef, success);
     84     }
     85 
     86     if (scriptTableOffset != 0) {
     87       return LEReferenceTo<ScriptTable>(base, success, scriptTableOffset);
     88     }
     89 
     90   return LEReferenceTo<ScriptTable>();
     91 }
     92 
     93 LEReferenceTo<LangSysTable>  ScriptListTable::findLanguage(const LETableReference &base, LETag scriptTag, LETag languageTag, LEErrorCode &success, le_bool exactMatch) const
     94 {
     95   const LEReferenceTo<ScriptTable> scriptTable = findScript(base, scriptTag, success);
     96 
     97   if (scriptTable.isEmpty()) {
     98     return LEReferenceTo<LangSysTable>();
     99   }
    100 
    101   return scriptTable->findLanguage(scriptTable, languageTag, success, exactMatch).reparent(base);
    102 }
    103 
    104 U_NAMESPACE_END
    105