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      1 #include "AMDGPUMachineFunction.h"
      2 #include "AMDGPU.h"
      3 #include "llvm/IR/Attributes.h"
      4 #include "llvm/IR/Function.h"
      5 using namespace llvm;
      6 
      7 static const char *const ShaderTypeAttribute = "ShaderType";
      8 
      9 // Pin the vtable to this file.
     10 void AMDGPUMachineFunction::anchor() {}
     11 
     12 AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
     13     MachineFunctionInfo() {
     14   ShaderType = ShaderType::COMPUTE;
     15   LDSSize = 0;
     16   AttributeSet Set = MF.getFunction()->getAttributes();
     17   Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
     18                                  ShaderTypeAttribute);
     19 
     20   if (A.isStringAttribute()) {
     21     StringRef Str = A.getValueAsString();
     22     if (Str.getAsInteger(0, ShaderType))
     23       llvm_unreachable("Can't parse shader type!");
     24   }
     25 }
     26