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     10 <h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1>
     11 
     12 <p>
     13 Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of
     14 bug fixes.
     15 </p>
     16 
     17 
     18 <h2>MD5 checksums</h2>
     19 <pre>
     20 d9a555297319bb932a3192952d53d073  MesaLib-6.5.1.tar.gz
     21 c46f2c6646a270911b791dd8e1c2d977  MesaLib-6.5.1.tar.bz2
     22 939eaaff33322bfeafac784402b45f4f  MesaLib-6.5.1.zip
     23 9e4bbe83c007bfbaa67449a81cc3d36a  MesaDemos-6.5.1.tar.gz
     24 0f2794baf7a9d98b22caea9f78c6942d  MesaDemos-6.5.1.tar.bz2
     25 14c77eab9cc7a265c331abf239927c1c  MesaDemos-6.5.1.zip
     26 c5f87c23aaf4eaf1bda0d007ea98366c  MesaGLUT-6.5.1.tar.gz
     27 2525642fe7f454e3e1a1aad01359b406  MesaGLUT-6.5.1.tar.bz2
     28 e33b165c22551e23b58ede8767378543  MesaGLUT-6.5.1.zip
     29 </pre>
     30 
     31 
     32 <h2>New Features</h2>
     33 <ul>
     34 <li>Intel i965 "broadwater" DRI driver
     35 
     36 <li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex
     37 	arrays in an object.
     38 
     39 <li>GL_EXT_texture_sRGB - non-linearly mapped texture formats
     40 
     41 <li>GL_EXT_gpu_program_parameters - addes a few new functions for setting
     42 	multiple vertex/fragment program parameters with one call.
     43 <li>"engine" demo
     44 <li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
     45 <li>many updates to the DRI drivers
     46 </ul>
     47 
     48 <h2>Changes</h2>
     49 <ul>
     50 <li>The glVertexAttribARB functions no longer alias the conventional
     51 	vertex attributes.
     52 <li>glxinfo program prints more info with -l option
     53 <li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
     54 	compatible, in terms of glBindProgramARB()
     55 <li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now
     56 	accepted by the parser, even though the	GL_ARB_vertex_blend and
     57 	GL_EXT_vertex_weighting extensions aren't supported.
     58 	Allows Warcraft to run.
     59 </ul>
     60 
     61 <h2>Bug fixes</h2>
     62 <ul>
     63 <li>fixed broken texture border handling for depth textures (bug 6498)
     64 <li>removed the test for duplicated framebuffer attachments, per
     65 	version 117 of the GL_EXT_framebuffer_object specification
     66 <li>fixed a few render-to-texture bugs, including render to depth texture
     67 <li>clipping of lines against user-defined clip planes was broken (6512)
     68 <li>assembly language dispatch for SPARC was broken (bug 6484)
     69 <li>assorted compilation fixes on various Unix platforms (Dan Schikore)
     70 <li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
     71 <li>assorted minor fixes for 16 and 32 bit/channel modes
     72 <li>fixed assorted bugs in texture compression paths
     73 <li>fixed indirect rendering vertex array crashes (bug 6863)
     74 <li>glDrawPixels GL_INDEX_OFFSET didn't always work
     75 <li>fixed convolution memory leak (bug 7077)
     76 <li>rectangular depth textures didn't work
     77 <li>invalid mode to glBegin didn't generate an error (bug 7142)
     78 <li>'normalized' parameter to glVertexAttribPointerARB didn't work
     79 <li>disable bogus GLX_SGI_video_sync extension in xlib driver
     80 <li>fixed R128 driver locking bug (Martijn van Oosterhout)
     81 <li>using evaluators with vertex programs caused crashes (bug 7564)
     82 <li>fragment.position wasn't set correctly for point/line primitives
     83 <li>fixed parser bug for scalar sources for GL_NV_fragment_program
     84 <li>max fragment program length was incorrectly 128, now 1024
     85 <li>writes to result.depth in fragment programs weren't clamped to [0,1]
     86 <li>fixed potential dangling pointer bug in glBindProgram()
     87 <li>fixed some memory leaks (and potential crashes) in Xlib driver
     88 <li>fixed a number of build issues on HP-UX (Christopher Bell)
     89 <li>accum buffer didn't work with OSMesa interface
     90 </ul>
     91 
     92 
     93 <h2>Internal code changes</h2>
     94 
     95 <p>
     96 A number of Mesa program-related structs were renamed.
     97 For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>.
     98 All the effected drivers have been updated.
     99 </p>
    100 
    101 <p>Ian Romanick updated the GL API dispatch code in a number of ways.
    102 First, many old/unused extensions were removed.
    103 Second, the static entrypoints for some extensions were removed.
    104 This means GL function pointers will have to be used more often
    105 (e.g. use glXGetProcAddressARB()).
    106 </p>
    107 
    108 
    109 <h2>To Do (someday) items</h2>
    110 <ul>
    111 <li>Switch to freeglut
    112 <li>Increase MAX_DRAWBUFFERS
    113 <li>Fix linux-glide target/driver.
    114 <li>Fix lambda calculation for frag progs.
    115 </ul>
    116 
    117 
    118 <h2>Driver Status</h2>
    119 
    120 <pre>
    121 Driver			Status
    122 ----------------------	----------------------
    123 DRI drivers		varies with the driver
    124 XMesa/GLX (on Xlib)	implements OpenGL 1.5
    125 OSMesa (off-screen)	implements OpenGL 1.5
    126 Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
    127 SVGA			implements OpenGL 1.3
    128 Wind River UGL		implements OpenGL 1.3
    129 Windows/Win32		implements OpenGL 1.5
    130 DJGPP			implements OpenGL 1.5
    131 GGI			implements OpenGL 1.3
    132 BeOS			implements OpenGL 1.5
    133 Allegro			needs updating
    134 D3D			needs updating
    135 </pre>
    136 
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