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      1 .. _context:
      2 
      3 Context
      4 =======
      5 
      6 A Gallium rendering context encapsulates the state which effects 3D
      7 rendering such as blend state, depth/stencil state, texture samplers,
      8 etc.
      9 
     10 Note that resource/texture allocation is not per-context but per-screen.
     11 
     12 
     13 Methods
     14 -------
     15 
     16 CSO State
     17 ^^^^^^^^^
     18 
     19 All Constant State Object (CSO) state is created, bound, and destroyed,
     20 with triplets of methods that all follow a specific naming scheme.
     21 For example, ``create_blend_state``, ``bind_blend_state``, and
     22 ``destroy_blend_state``.
     23 
     24 CSO objects handled by the context object:
     25 
     26 * :ref:`Blend`: ``*_blend_state``
     27 * :ref:`Sampler`: Texture sampler states are bound separately for fragment,
     28   vertex and geometry samplers.  Note that sampler states are set en masse.
     29   If M is the max number of sampler units supported by the driver and N
     30   samplers are bound with ``bind_fragment_sampler_states`` then sampler
     31   units N..M-1 are considered disabled/NULL.
     32 * :ref:`Rasterizer`: ``*_rasterizer_state``
     33 * :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state``
     34 * :ref:`Shader`: These are create, bind and destroy methods for vertex,
     35   fragment and geometry shaders.
     36 * :ref:`Vertex Elements`: ``*_vertex_elements_state``
     37 
     38 
     39 Resource Binding State
     40 ^^^^^^^^^^^^^^^^^^^^^^
     41 
     42 This state describes how resources in various flavours (textures,
     43 buffers, surfaces) are bound to the driver.
     44 
     45 
     46 * ``set_constant_buffer`` sets a constant buffer to be used for a given shader
     47   type. index is used to indicate which buffer to set (some apis may allow
     48   multiple ones to be set, and binding a specific one later, though drivers
     49   are mostly restricted to the first one right now).
     50 
     51 * ``set_framebuffer_state``
     52 
     53 * ``set_vertex_buffers``
     54 
     55 * ``set_index_buffer``
     56 
     57 
     58 Non-CSO State
     59 ^^^^^^^^^^^^^
     60 
     61 These pieces of state are too small, variable, and/or trivial to have CSO
     62 objects. They all follow simple, one-method binding calls, e.g.
     63 ``set_blend_color``.
     64 
     65 * ``set_stencil_ref`` sets the stencil front and back reference values
     66   which are used as comparison values in stencil test.
     67 * ``set_blend_color``
     68 * ``set_sample_mask``
     69 * ``set_clip_state``
     70 * ``set_polygon_stipple``
     71 * ``set_scissor_state`` sets the bounds for the scissor test, which culls
     72   pixels before blending to render targets. If the :ref:`Rasterizer` does
     73   not have the scissor test enabled, then the scissor bounds never need to
     74   be set since they will not be used.  Note that scissor xmin and ymin are
     75   inclusive, but  xmax and ymax are exclusive.  The inclusive ranges in x
     76   and y would be [xmin..xmax-1] and [ymin..ymax-1].
     77 * ``set_viewport_state``
     78 
     79 
     80 Sampler Views
     81 ^^^^^^^^^^^^^
     82 
     83 These are the means to bind textures to shader stages. To create one, specify
     84 its format, swizzle and LOD range in sampler view template.
     85 
     86 If texture format is different than template format, it is said the texture
     87 is being cast to another format. Casting can be done only between compatible
     88 formats, that is formats that have matching component order and sizes.
     89 
     90 Swizzle fields specify they way in which fetched texel components are placed
     91 in the result register. For example, ``swizzle_r`` specifies what is going to be
     92 placed in first component of result register.
     93 
     94 The ``first_level`` and ``last_level`` fields of sampler view template specify
     95 the LOD range the texture is going to be constrained to. Note that these
     96 values are in addition to the respective min_lod, max_lod values in the
     97 pipe_sampler_state (that is if min_lod is 2.0, and first_level 3, the first mip
     98 level used for sampling from the resource is effectively the fifth).
     99 
    100 The ``first_layer`` and ``last_layer`` fields specify the layer range the
    101 texture is going to be constrained to. Similar to the LOD range, this is added
    102 to the array index which is used for sampling.
    103 
    104 * ``set_fragment_sampler_views`` binds an array of sampler views to
    105   fragment shader stage. Every binding point acquires a reference
    106   to a respective sampler view and releases a reference to the previous
    107   sampler view.  If M is the maximum number of sampler units and N units
    108   is passed to set_fragment_sampler_views, the driver should unbind the
    109   sampler views for units N..M-1.
    110 
    111 * ``set_vertex_sampler_views`` binds an array of sampler views to vertex
    112   shader stage. Every binding point acquires a reference to a respective
    113   sampler view and releases a reference to the previous sampler view.
    114 
    115 * ``create_sampler_view`` creates a new sampler view. ``texture`` is associated
    116   with the sampler view which results in sampler view holding a reference
    117   to the texture. Format specified in template must be compatible
    118   with texture format.
    119 
    120 * ``sampler_view_destroy`` destroys a sampler view and releases its reference
    121   to associated texture.
    122 
    123 Shader Resources
    124 ^^^^^^^^^^^^^^^^
    125 
    126 Shader resources are textures or buffers that may be read or written
    127 from a shader without an associated sampler.  This means that they
    128 have no support for floating point coordinates, address wrap modes or
    129 filtering.
    130 
    131 Shader resources are specified for all the shader stages at once using
    132 the ``set_shader_resources`` method.  When binding texture resources,
    133 the ``level``, ``first_layer`` and ``last_layer`` pipe_surface fields
    134 specify the mipmap level and the range of layers the texture will be
    135 constrained to.  In the case of buffers, ``first_element`` and
    136 ``last_element`` specify the range within the buffer that will be used
    137 by the shader resource.  Writes to a shader resource are only allowed
    138 when the ``writable`` flag is set.
    139 
    140 Surfaces
    141 ^^^^^^^^
    142 
    143 These are the means to use resources as color render targets or depthstencil
    144 attachments. To create one, specify the mip level, the range of layers, and
    145 the bind flags (either PIPE_BIND_DEPTH_STENCIL or PIPE_BIND_RENDER_TARGET).
    146 Note that layer values are in addition to what is indicated by the geometry
    147 shader output variable XXX_FIXME (that is if first_layer is 3 and geometry
    148 shader indicates index 2, the 5th layer of the resource will be used). These
    149 first_layer and last_layer parameters will only be used for 1d array, 2d array,
    150 cube, and 3d textures otherwise they are 0.
    151 
    152 * ``create_surface`` creates a new surface.
    153 
    154 * ``surface_destroy`` destroys a surface and releases its reference to the
    155   associated resource.
    156 
    157 Stream output targets
    158 ^^^^^^^^^^^^^^^^^^^^^
    159 
    160 Stream output, also known as transform feedback, allows writing the primitives
    161 produced by the vertex pipeline to buffers. This is done after the geometry
    162 shader or vertex shader if no geometry shader is present.
    163 
    164 The stream output targets are views into buffer resources which can be bound
    165 as stream outputs and specify a memory range where it's valid to write
    166 primitives. The pipe driver must implement memory protection such that any
    167 primitives written outside of the specified memory range are discarded.
    168 
    169 Two stream output targets can use the same resource at the same time, but
    170 with a disjoint memory range.
    171 
    172 Additionally, the stream output target internally maintains the offset
    173 into the buffer which is incremented everytime something is written to it.
    174 The internal offset is equal to how much data has already been written.
    175 It can be stored in device memory and the CPU actually doesn't have to query
    176 it.
    177 
    178 The stream output target can be used in a draw command to provide
    179 the vertex count. The vertex count is derived from the internal offset
    180 discussed above.
    181 
    182 * ``create_stream_output_target`` create a new target.
    183 
    184 * ``stream_output_target_destroy`` destroys a target. Users of this should
    185   use pipe_so_target_reference instead.
    186 
    187 * ``set_stream_output_targets`` binds stream output targets. The parameter
    188   append_bitmask is a bitmask, where the i-th bit specifies whether new
    189   primitives should be appended to the i-th buffer (writing starts at
    190   the internal offset), or whether writing should start at the beginning
    191   (the internal offset is effectively set to 0).
    192 
    193 NOTE: The currently-bound vertex or geometry shader must be compiled with
    194 the properly-filled-in structure pipe_stream_output_info describing which
    195 outputs should be written to buffers and how. The structure is part of
    196 pipe_shader_state.
    197 
    198 Clearing
    199 ^^^^^^^^
    200 
    201 Clear is one of the most difficult concepts to nail down to a single
    202 interface (due to both different requirements from APIs and also driver/hw
    203 specific differences).
    204 
    205 ``clear`` initializes some or all of the surfaces currently bound to
    206 the framebuffer to particular RGBA, depth, or stencil values.
    207 Currently, this does not take into account color or stencil write masks (as
    208 used by GL), and always clears the whole surfaces (no scissoring as used by
    209 GL clear or explicit rectangles like d3d9 uses). It can, however, also clear
    210 only depth or stencil in a combined depth/stencil surface, if the driver
    211 supports PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE.
    212 If a surface includes several layers then all layers will be cleared.
    213 
    214 ``clear_render_target`` clears a single color rendertarget with the specified
    215 color value. While it is only possible to clear one surface at a time (which can
    216 include several layers), this surface need not be bound to the framebuffer.
    217 
    218 ``clear_depth_stencil`` clears a single depth, stencil or depth/stencil surface
    219 with the specified depth and stencil values (for combined depth/stencil buffers,
    220 is is also possible to only clear one or the other part). While it is only
    221 possible to clear one surface at a time (which can include several layers),
    222 this surface need not be bound to the framebuffer.
    223 
    224 
    225 Drawing
    226 ^^^^^^^
    227 
    228 ``draw_vbo`` draws a specified primitive.  The primitive mode and other
    229 properties are described by ``pipe_draw_info``.
    230 
    231 The ``mode``, ``start``, and ``count`` fields of ``pipe_draw_info`` specify the
    232 the mode of the primitive and the vertices to be fetched, in the range between
    233 ``start`` to ``start``+``count``-1, inclusive.
    234 
    235 Every instance with instanceID in the range between ``start_instance`` and
    236 ``start_instance``+``instance_count``-1, inclusive, will be drawn.
    237 
    238 If there is an index buffer bound, and ``indexed`` field is true, all vertex
    239 indices will be looked up in the index buffer.
    240 
    241 In indexed draw, ``min_index`` and ``max_index`` respectively provide a lower
    242 and upper bound of the indices contained in the index buffer inside the range
    243 between ``start`` to ``start``+``count``-1.  This allows the driver to
    244 determine which subset of vertices will be referenced during te draw call
    245 without having to scan the index buffer.  Providing a over-estimation of the
    246 the true bounds, for example, a ``min_index`` and ``max_index`` of 0 and
    247 0xffffffff respectively, must give exactly the same rendering, albeit with less
    248 performance due to unreferenced vertex buffers being unnecessarily DMA'ed or
    249 processed.  Providing a underestimation of the true bounds will result in
    250 undefined behavior, but should not result in program or system failure.
    251 
    252 In case of non-indexed draw, ``min_index`` should be set to
    253 ``start`` and ``max_index`` should be set to ``start``+``count``-1.
    254 
    255 ``index_bias`` is a value added to every vertex index after lookup and before
    256 fetching vertex attributes.
    257 
    258 When drawing indexed primitives, the primitive restart index can be
    259 used to draw disjoint primitive strips.  For example, several separate
    260 line strips can be drawn by designating a special index value as the
    261 restart index.  The ``primitive_restart`` flag enables/disables this
    262 feature.  The ``restart_index`` field specifies the restart index value.
    263 
    264 When primitive restart is in use, array indexes are compared to the
    265 restart index before adding the index_bias offset.
    266 
    267 If a given vertex element has ``instance_divisor`` set to 0, it is said
    268 it contains per-vertex data and effective vertex attribute address needs
    269 to be recalculated for every index.
    270 
    271   attribAddr = ``stride`` * index + ``src_offset``
    272 
    273 If a given vertex element has ``instance_divisor`` set to non-zero,
    274 it is said it contains per-instance data and effective vertex attribute
    275 address needs to recalculated for every ``instance_divisor``-th instance.
    276 
    277   attribAddr = ``stride`` * instanceID / ``instance_divisor`` + ``src_offset``
    278 
    279 In the above formulas, ``src_offset`` is taken from the given vertex element
    280 and ``stride`` is taken from a vertex buffer associated with the given
    281 vertex element.
    282 
    283 The calculated attribAddr is used as an offset into the vertex buffer to
    284 fetch the attribute data.
    285 
    286 The value of ``instanceID`` can be read in a vertex shader through a system
    287 value register declared with INSTANCEID semantic name.
    288 
    289 
    290 Queries
    291 ^^^^^^^
    292 
    293 Queries gather some statistic from the 3D pipeline over one or more
    294 draws.  Queries may be nested, though only d3d1x currently exercises this.
    295 
    296 Queries can be created with ``create_query`` and deleted with
    297 ``destroy_query``. To start a query, use ``begin_query``, and when finished,
    298 use ``end_query`` to end the query.
    299 
    300 ``get_query_result`` is used to retrieve the results of a query.  If
    301 the ``wait`` parameter is TRUE, then the ``get_query_result`` call
    302 will block until the results of the query are ready (and TRUE will be
    303 returned).  Otherwise, if the ``wait`` parameter is FALSE, the call
    304 will not block and the return value will be TRUE if the query has
    305 completed or FALSE otherwise.
    306 
    307 The interface currently includes the following types of queries:
    308 
    309 ``PIPE_QUERY_OCCLUSION_COUNTER`` counts the number of fragments which
    310 are written to the framebuffer without being culled by
    311 :ref:`Depth, Stencil, & Alpha` testing or shader KILL instructions.
    312 The result is an unsigned 64-bit integer.
    313 This query can be used with ``render_condition``.
    314 
    315 In cases where a boolean result of an occlusion query is enough,
    316 ``PIPE_QUERY_OCCLUSION_PREDICATE`` should be used. It is just like
    317 ``PIPE_QUERY_OCCLUSION_COUNTER`` except that the result is a boolean
    318 value of FALSE for cases where COUNTER would result in 0 and TRUE
    319 for all other cases.
    320 This query can be used with ``render_condition``.
    321 
    322 ``PIPE_QUERY_TIME_ELAPSED`` returns the amount of time, in nanoseconds,
    323 the context takes to perform operations.
    324 The result is an unsigned 64-bit integer.
    325 
    326 ``PIPE_QUERY_TIMESTAMP`` returns a device/driver internal timestamp,
    327 scaled to nanoseconds, recorded after all commands issued prior to
    328 ``end_query`` have been processed.
    329 This query does not require a call to ``begin_query``.
    330 The result is an unsigned 64-bit integer.
    331 
    332 ``PIPE_QUERY_TIMESTAMP_DISJOINT`` can be used to check whether the
    333 internal timer resolution is good enough to distinguish between the
    334 events at ``begin_query`` and ``end_query``.
    335 The result is a 64-bit integer specifying the timer resolution in Hz,
    336 followed by a boolean value indicating whether the timer has incremented.
    337 
    338 ``PIPE_QUERY_PRIMITIVES_GENERATED`` returns a 64-bit integer indicating
    339 the number of primitives processed by the pipeline.
    340 
    341 ``PIPE_QUERY_PRIMITIVES_EMITTED`` returns a 64-bit integer indicating
    342 the number of primitives written to stream output buffers.
    343 
    344 ``PIPE_QUERY_SO_STATISTICS`` returns 2 64-bit integers corresponding to
    345 the results of
    346 ``PIPE_QUERY_PRIMITIVES_EMITTED`` and
    347 ``PIPE_QUERY_PRIMITIVES_GENERATED``, in this order.
    348 
    349 ``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` returns a boolean value indicating
    350 whether the stream output targets have overflowed as a result of the
    351 commands issued between ``begin_query`` and ``end_query``.
    352 This query can be used with ``render_condition``.
    353 
    354 ``PIPE_QUERY_GPU_FINISHED`` returns a boolean value indicating whether
    355 all commands issued before ``end_query`` have completed. However, this
    356 does not imply serialization.
    357 This query does not require a call to ``begin_query``.
    358 
    359 ``PIPE_QUERY_PIPELINE_STATISTICS`` returns an array of the following
    360 64-bit integers:
    361 Number of vertices read from vertex buffers.
    362 Number of primitives read from vertex buffers.
    363 Number of vertex shader threads launched.
    364 Number of geometry shader threads launched.
    365 Number of primitives generated by geometry shaders.
    366 Number of primitives forwarded to the rasterizer.
    367 Number of primitives rasterized.
    368 Number of fragment shader threads launched.
    369 Number of tessellation control shader threads launched.
    370 Number of tessellation evaluation shader threads launched.
    371 If a shader type is not supported by the device/driver,
    372 the corresponding values should be set to 0.
    373 
    374 Gallium does not guarantee the availability of any query types; one must
    375 always check the capabilities of the :ref:`Screen` first.
    376 
    377 
    378 Conditional Rendering
    379 ^^^^^^^^^^^^^^^^^^^^^
    380 
    381 A drawing command can be skipped depending on the outcome of a query
    382 (typically an occlusion query).  The ``render_condition`` function specifies
    383 the query which should be checked prior to rendering anything.
    384 
    385 If ``render_condition`` is called with ``query`` = NULL, conditional
    386 rendering is disabled and drawing takes place normally.
    387 
    388 If ``render_condition`` is called with a non-null ``query`` subsequent
    389 drawing commands will be predicated on the outcome of the query.  If
    390 the query result is zero subsequent drawing commands will be skipped.
    391 
    392 If ``mode`` is PIPE_RENDER_COND_WAIT the driver will wait for the
    393 query to complete before deciding whether to render.
    394 
    395 If ``mode`` is PIPE_RENDER_COND_NO_WAIT and the query has not yet
    396 completed, the drawing command will be executed normally.  If the query
    397 has completed, drawing will be predicated on the outcome of the query.
    398 
    399 If ``mode`` is PIPE_RENDER_COND_BY_REGION_WAIT or
    400 PIPE_RENDER_COND_BY_REGION_NO_WAIT rendering will be predicated as above
    401 for the non-REGION modes but in the case that an occulusion query returns
    402 a non-zero result, regions which were occluded may be ommitted by subsequent
    403 drawing commands.  This can result in better performance with some GPUs.
    404 Normally, if the occlusion query returned a non-zero result subsequent
    405 drawing happens normally so fragments may be generated, shaded and
    406 processed even where they're known to be obscured.
    407 
    408 
    409 Flushing
    410 ^^^^^^^^
    411 
    412 ``flush``
    413 
    414 
    415 Resource Busy Queries
    416 ^^^^^^^^^^^^^^^^^^^^^
    417 
    418 ``is_resource_referenced``
    419 
    420 
    421 
    422 Blitting
    423 ^^^^^^^^
    424 
    425 These methods emulate classic blitter controls.
    426 
    427 These methods operate directly on ``pipe_resource`` objects, and stand
    428 apart from any 3D state in the context.  Blitting functionality may be
    429 moved to a separate abstraction at some point in the future.
    430 
    431 ``resource_copy_region`` blits a region of a resource to a region of another
    432 resource, provided that both resources have the same format, or compatible
    433 formats, i.e., formats for which copying the bytes from the source resource
    434 unmodified to the destination resource will achieve the same effect of a
    435 textured quad blitter.. The source and destination may be the same resource,
    436 but overlapping blits are not permitted.
    437 
    438 ``resource_resolve`` resolves a multisampled resource into a non-multisampled
    439 one. Their formats must match. This function must be present if a driver
    440 supports multisampling.
    441 The region that is to be resolved is described by ``pipe_resolve_info``, which
    442 provides a source and a destination rectangle.
    443 The source rectangle may be vertically flipped, but otherwise the dimensions
    444 of the rectangles must match, unless PIPE_CAP_SCALED_RESOLVE is supported,
    445 in which case scaling and horizontal flipping are allowed as well.
    446 The result of resolving depth/stencil values may be any function of the values at
    447 the sample points, but returning the value of the centermost sample is preferred.
    448 
    449 The interfaces to these calls are likely to change to make it easier
    450 for a driver to batch multiple blits with the same source and
    451 destination.
    452 
    453 Transfers
    454 ^^^^^^^^^
    455 
    456 These methods are used to get data to/from a resource.
    457 
    458 ``get_transfer`` creates a transfer object.
    459 
    460 ``transfer_destroy`` destroys the transfer object. May cause
    461 data to be written to the resource at this point.
    462 
    463 ``transfer_map`` creates a memory mapping for the transfer object.
    464 The returned map points to the start of the mapped range according to
    465 the box region, not the beginning of the resource.
    466 
    467 ``transfer_unmap`` remove the memory mapping for the transfer object.
    468 Any pointers into the map should be considered invalid and discarded.
    469 
    470 ``transfer_inline_write`` performs a simplified transfer for simple writes.
    471 Basically get_transfer, transfer_map, data write, transfer_unmap, and
    472 transfer_destroy all in one.
    473 
    474 
    475 The box parameter to some of these functions defines a 1D, 2D or 3D
    476 region of pixels.  This is self-explanatory for 1D, 2D and 3D texture
    477 targets.
    478 
    479 For PIPE_TEXTURE_1D_ARRAY, the box::y and box::height fields refer to the
    480 array dimension of the texture.
    481 
    482 For PIPE_TEXTURE_2D_ARRAY, the box::z and box::depth fields refer to the
    483 array dimension of the texture.
    484 
    485 For PIPE_TEXTURE_CUBE, the box:z and box::depth fields refer to the
    486 faces of the cube map (z + depth <= 6).
    487 
    488 
    489 
    490 .. _transfer_flush_region:
    491 
    492 transfer_flush_region
    493 %%%%%%%%%%%%%%%%%%%%%
    494 
    495 If a transfer was created with ``FLUSH_EXPLICIT``, it will not automatically
    496 be flushed on write or unmap. Flushes must be requested with
    497 ``transfer_flush_region``. Flush ranges are relative to the mapped range, not
    498 the beginning of the resource.
    499 
    500 
    501 
    502 .. _texture_barrier
    503 
    504 texture_barrier
    505 %%%%%%%%%%%%%%%
    506 
    507 This function flushes all pending writes to the currently-set surfaces and
    508 invalidates all read caches of the currently-set samplers.
    509 
    510 
    511 
    512 .. _pipe_transfer:
    513 
    514 PIPE_TRANSFER
    515 ^^^^^^^^^^^^^
    516 
    517 These flags control the behavior of a transfer object.
    518 
    519 ``PIPE_TRANSFER_READ``
    520   Resource contents read back (or accessed directly) at transfer create time.
    521 
    522 ``PIPE_TRANSFER_WRITE``
    523   Resource contents will be written back at transfer_destroy time (or modified
    524   as a result of being accessed directly).
    525 
    526 ``PIPE_TRANSFER_MAP_DIRECTLY``
    527   a transfer should directly map the resource. May return NULL if not supported.
    528 
    529 ``PIPE_TRANSFER_DISCARD_RANGE``
    530   The memory within the mapped region is discarded.  Cannot be used with
    531   ``PIPE_TRANSFER_READ``.
    532 
    533 ``PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE``
    534   Discards all memory backing the resource.  It should not be used with
    535   ``PIPE_TRANSFER_READ``.
    536 
    537 ``PIPE_TRANSFER_DONTBLOCK``
    538   Fail if the resource cannot be mapped immediately.
    539 
    540 ``PIPE_TRANSFER_UNSYNCHRONIZED``
    541   Do not synchronize pending operations on the resource when mapping. The
    542   interaction of any writes to the map and any operations pending on the
    543   resource are undefined. Cannot be used with ``PIPE_TRANSFER_READ``.
    544 
    545 ``PIPE_TRANSFER_FLUSH_EXPLICIT``
    546   Written ranges will be notified later with :ref:`transfer_flush_region`.
    547   Cannot be used with ``PIPE_TRANSFER_READ``.
    548 
    549 
    550 Compute kernel execution
    551 ^^^^^^^^^^^^^^^^^^^^^^^^
    552 
    553 A compute program can be defined, bound or destroyed using
    554 ``create_compute_state``, ``bind_compute_state`` or
    555 ``destroy_compute_state`` respectively.
    556 
    557 Any of the subroutines contained within the compute program can be
    558 executed on the device using the ``launch_grid`` method.  This method
    559 will execute as many instances of the program as elements in the
    560 specified N-dimensional grid, hopefully in parallel.
    561 
    562 The compute program has access to four special resources:
    563 
    564 * ``GLOBAL`` represents a memory space shared among all the threads
    565   running on the device.  An arbitrary buffer created with the
    566   ``PIPE_BIND_GLOBAL`` flag can be mapped into it using the
    567   ``set_global_binding`` method.
    568 
    569 * ``LOCAL`` represents a memory space shared among all the threads
    570   running in the same working group.  The initial contents of this
    571   resource are undefined.
    572 
    573 * ``PRIVATE`` represents a memory space local to a single thread.
    574   The initial contents of this resource are undefined.
    575 
    576 * ``INPUT`` represents a read-only memory space that can be
    577   initialized at ``launch_grid`` time.
    578 
    579 These resources use a byte-based addressing scheme, and they can be
    580 accessed from the compute program by means of the LOAD/STORE TGSI
    581 opcodes.  Additional resources to be accessed using the same opcodes
    582 may be specified by the user with the ``set_compute_resources``
    583 method.
    584 
    585 In addition, normal texture sampling is allowed from the compute
    586 program: ``bind_compute_sampler_states`` may be used to set up texture
    587 samplers for the compute stage and ``set_compute_sampler_views`` may
    588 be used to bind a number of sampler views to it.
    589