1 /************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #include "lp_context.h" 29 #include "lp_state.h" 30 #include "lp_texture.h" 31 32 #include "pipe/p_defines.h" 33 #include "util/u_memory.h" 34 #include "util/u_inlines.h" 35 #include "draw/draw_context.h" 36 #include "tgsi/tgsi_dump.h" 37 #include "tgsi/tgsi_scan.h" 38 #include "tgsi/tgsi_parse.h" 39 40 41 static void * 42 llvmpipe_create_gs_state(struct pipe_context *pipe, 43 const struct pipe_shader_state *templ) 44 { 45 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); 46 struct lp_geometry_shader *state; 47 48 state = CALLOC_STRUCT(lp_geometry_shader); 49 if (state == NULL ) 50 goto fail; 51 52 /* debug */ 53 if (0) 54 tgsi_dump(templ->tokens, 0); 55 56 /* copy shader tokens, the ones passed in will go away. 57 */ 58 state->shader.tokens = tgsi_dup_tokens(templ->tokens); 59 if (state->shader.tokens == NULL) 60 goto fail; 61 62 state->draw_data = draw_create_geometry_shader(llvmpipe->draw, templ); 63 if (state->draw_data == NULL) 64 goto fail; 65 66 return state; 67 68 fail: 69 if (state) { 70 FREE( (void *)state->shader.tokens ); 71 FREE( state->draw_data ); 72 FREE( state ); 73 } 74 return NULL; 75 } 76 77 78 static void 79 llvmpipe_bind_gs_state(struct pipe_context *pipe, void *gs) 80 { 81 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); 82 83 llvmpipe->gs = (struct lp_geometry_shader *)gs; 84 85 draw_bind_geometry_shader(llvmpipe->draw, 86 (llvmpipe->gs ? llvmpipe->gs->draw_data : NULL)); 87 88 llvmpipe->dirty |= LP_NEW_GS; 89 } 90 91 92 static void 93 llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs) 94 { 95 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); 96 97 struct lp_geometry_shader *state = 98 (struct lp_geometry_shader *)gs; 99 100 draw_delete_geometry_shader(llvmpipe->draw, 101 (state) ? state->draw_data : 0); 102 FREE(state); 103 } 104 105 106 void 107 llvmpipe_init_gs_funcs(struct llvmpipe_context *llvmpipe) 108 { 109 llvmpipe->pipe.create_gs_state = llvmpipe_create_gs_state; 110 llvmpipe->pipe.bind_gs_state = llvmpipe_bind_gs_state; 111 llvmpipe->pipe.delete_gs_state = llvmpipe_delete_gs_state; 112 } 113