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      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "util/u_format.h"
     27 #include "util/u_inlines.h"
     28 #include "util/u_memory.h"
     29 #include "pipe/p_defines.h"
     30 #include "util/u_math.h"
     31 
     32 #include "svga_context.h"
     33 #include "svga_screen.h"
     34 #include "svga_state.h"
     35 #include "svga_cmd.h"
     36 
     37 
     38 struct rs_queue {
     39    unsigned rs_count;
     40    SVGA3dRenderState rs[SVGA3D_RS_MAX];
     41 };
     42 
     43 
     44 #define EMIT_RS(svga, value, token, fail)                       \
     45 do {                                                            \
     46    assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
     47    if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) {    \
     48       svga_queue_rs( &queue, SVGA3D_RS_##token, value );        \
     49       svga->state.hw_draw.rs[SVGA3D_RS_##token] = value;        \
     50    }                                                            \
     51 } while (0)
     52 
     53 #define EMIT_RS_FLOAT(svga, fvalue, token, fail)                \
     54 do {                                                            \
     55    unsigned value = fui(fvalue);                                \
     56    assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \
     57    if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) {    \
     58       svga_queue_rs( &queue, SVGA3D_RS_##token, value );        \
     59       svga->state.hw_draw.rs[SVGA3D_RS_##token] = value;        \
     60    }                                                            \
     61 } while (0)
     62 
     63 
     64 static INLINE void
     65 svga_queue_rs( struct rs_queue *q,
     66                unsigned rss,
     67                unsigned value )
     68 {
     69    q->rs[q->rs_count].state = rss;
     70    q->rs[q->rs_count].uintValue = value;
     71    q->rs_count++;
     72 }
     73 
     74 
     75 /* Compare old and new render states and emit differences between them
     76  * to hardware.  Simplest implementation would be to emit the whole of
     77  * the "to" state.
     78  */
     79 static enum pipe_error
     80 emit_rss(struct svga_context *svga, unsigned dirty)
     81 {
     82    struct svga_screen *screen = svga_screen(svga->pipe.screen);
     83    struct rs_queue queue;
     84    float point_size_min;
     85 
     86    queue.rs_count = 0;
     87 
     88    if (dirty & SVGA_NEW_BLEND) {
     89       const struct svga_blend_state *curr = svga->curr.blend;
     90 
     91       EMIT_RS( svga, curr->rt[0].writemask, COLORWRITEENABLE, fail );
     92       EMIT_RS( svga, curr->rt[0].blend_enable, BLENDENABLE, fail );
     93 
     94       if (curr->rt[0].blend_enable) {
     95          EMIT_RS( svga, curr->rt[0].srcblend, SRCBLEND, fail );
     96          EMIT_RS( svga, curr->rt[0].dstblend, DSTBLEND, fail );
     97          EMIT_RS( svga, curr->rt[0].blendeq, BLENDEQUATION, fail );
     98 
     99          EMIT_RS( svga, curr->rt[0].separate_alpha_blend_enable,
    100                   SEPARATEALPHABLENDENABLE, fail );
    101 
    102          if (curr->rt[0].separate_alpha_blend_enable) {
    103             EMIT_RS( svga, curr->rt[0].srcblend_alpha, SRCBLENDALPHA, fail );
    104             EMIT_RS( svga, curr->rt[0].dstblend_alpha, DSTBLENDALPHA, fail );
    105             EMIT_RS( svga, curr->rt[0].blendeq_alpha, BLENDEQUATIONALPHA, fail );
    106          }
    107       }
    108    }
    109 
    110    if (dirty & SVGA_NEW_BLEND_COLOR) {
    111       uint32 color;
    112       uint32 r = float_to_ubyte(svga->curr.blend_color.color[0]);
    113       uint32 g = float_to_ubyte(svga->curr.blend_color.color[1]);
    114       uint32 b = float_to_ubyte(svga->curr.blend_color.color[2]);
    115       uint32 a = float_to_ubyte(svga->curr.blend_color.color[3]);
    116 
    117       color = (a << 24) | (r << 16) | (g << 8) | b;
    118 
    119       EMIT_RS( svga, color, BLENDCOLOR, fail );
    120    }
    121 
    122    if (dirty & (SVGA_NEW_DEPTH_STENCIL | SVGA_NEW_RAST)) {
    123       const struct svga_depth_stencil_state *curr = svga->curr.depth;
    124       const struct svga_rasterizer_state *rast = svga->curr.rast;
    125 
    126       if (!curr->stencil[0].enabled)
    127       {
    128          /* Stencil disabled
    129           */
    130          EMIT_RS( svga, FALSE, STENCILENABLE, fail );
    131          EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail );
    132       }
    133       else if (curr->stencil[0].enabled && !curr->stencil[1].enabled)
    134       {
    135          /* Regular stencil
    136           */
    137          EMIT_RS( svga, TRUE, STENCILENABLE, fail );
    138          EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail );
    139 
    140          EMIT_RS( svga, curr->stencil[0].func,  STENCILFUNC, fail );
    141          EMIT_RS( svga, curr->stencil[0].fail,  STENCILFAIL, fail );
    142          EMIT_RS( svga, curr->stencil[0].zfail, STENCILZFAIL, fail );
    143          EMIT_RS( svga, curr->stencil[0].pass,  STENCILPASS, fail );
    144 
    145          EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail );
    146          EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail );
    147       }
    148       else
    149       {
    150          int cw, ccw;
    151 
    152          /* Hardware frontwinding is always CW, so if ours is also CW,
    153           * then our definition of front face agrees with hardware.
    154           * Otherwise need to flip.
    155           */
    156          if (rast->templ.front_ccw) {
    157             ccw = 0;
    158             cw = 1;
    159          }
    160          else {
    161             ccw = 1;
    162             cw = 0;
    163          }
    164 
    165          /* Twoside stencil
    166           */
    167          EMIT_RS( svga, TRUE, STENCILENABLE, fail );
    168          EMIT_RS( svga, TRUE, STENCILENABLE2SIDED, fail );
    169 
    170          EMIT_RS( svga, curr->stencil[cw].func,  STENCILFUNC, fail );
    171          EMIT_RS( svga, curr->stencil[cw].fail,  STENCILFAIL, fail );
    172          EMIT_RS( svga, curr->stencil[cw].zfail, STENCILZFAIL, fail );
    173          EMIT_RS( svga, curr->stencil[cw].pass,  STENCILPASS, fail );
    174 
    175          EMIT_RS( svga, curr->stencil[ccw].func,  CCWSTENCILFUNC, fail );
    176          EMIT_RS( svga, curr->stencil[ccw].fail,  CCWSTENCILFAIL, fail );
    177          EMIT_RS( svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL, fail );
    178          EMIT_RS( svga, curr->stencil[ccw].pass,  CCWSTENCILPASS, fail );
    179 
    180          EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail );
    181          EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail );
    182       }
    183 
    184       EMIT_RS( svga, curr->zenable, ZENABLE, fail );
    185       if (curr->zenable) {
    186          EMIT_RS( svga, curr->zfunc, ZFUNC, fail );
    187          EMIT_RS( svga, curr->zwriteenable, ZWRITEENABLE, fail );
    188       }
    189 
    190       EMIT_RS( svga, curr->alphatestenable, ALPHATESTENABLE, fail );
    191       if (curr->alphatestenable) {
    192          EMIT_RS( svga, curr->alphafunc, ALPHAFUNC, fail );
    193          EMIT_RS_FLOAT( svga, curr->alpharef, ALPHAREF, fail );
    194       }
    195    }
    196 
    197    if (dirty & SVGA_NEW_STENCIL_REF) {
    198       EMIT_RS( svga, svga->curr.stencil_ref.ref_value[0], STENCILREF, fail );
    199    }
    200 
    201    if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE))
    202    {
    203       const struct svga_rasterizer_state *curr = svga->curr.rast;
    204       unsigned cullmode = curr->cullmode;
    205 
    206       /* Shademode: still need to rearrange index list to move
    207        * flat-shading PV first vertex.
    208        */
    209       EMIT_RS( svga, curr->shademode, SHADEMODE, fail );
    210 
    211       /* Don't do culling while the software pipeline is active.  It
    212        * does it for us, and additionally introduces potentially
    213        * back-facing triangles.
    214        */
    215       if (svga->state.sw.need_pipeline)
    216          cullmode = SVGA3D_FACE_NONE;
    217 
    218       point_size_min = util_get_min_point_size(&curr->templ);
    219 
    220       EMIT_RS( svga, cullmode, CULLMODE, fail );
    221       EMIT_RS( svga, curr->scissortestenable, SCISSORTESTENABLE, fail );
    222       EMIT_RS( svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS, fail );
    223       EMIT_RS( svga, curr->lastpixel, LASTPIXEL, fail );
    224       EMIT_RS( svga, curr->linepattern, LINEPATTERN, fail );
    225       EMIT_RS_FLOAT( svga, curr->pointsize, POINTSIZE, fail );
    226       EMIT_RS_FLOAT( svga, point_size_min, POINTSIZEMIN, fail );
    227       EMIT_RS_FLOAT( svga, screen->maxPointSize, POINTSIZEMAX, fail );
    228       EMIT_RS( svga, curr->pointsprite, POINTSPRITEENABLE, fail);
    229    }
    230 
    231    if (dirty & (SVGA_NEW_RAST | SVGA_NEW_FRAME_BUFFER | SVGA_NEW_NEED_PIPELINE))
    232    {
    233       const struct svga_rasterizer_state *curr = svga->curr.rast;
    234       float slope = 0.0;
    235       float bias  = 0.0;
    236 
    237       /* Need to modify depth bias according to bound depthbuffer
    238        * format.  Don't do hardware depthbias while the software
    239        * pipeline is active.
    240        */
    241       if (!svga->state.sw.need_pipeline &&
    242           svga->curr.framebuffer.zsbuf)
    243       {
    244          slope = curr->slopescaledepthbias;
    245          bias  = svga->curr.depthscale * curr->depthbias;
    246       }
    247 
    248       EMIT_RS_FLOAT( svga, slope, SLOPESCALEDEPTHBIAS, fail );
    249       EMIT_RS_FLOAT( svga, bias, DEPTHBIAS, fail );
    250    }
    251 
    252    if (dirty & SVGA_NEW_FRAME_BUFFER) {
    253       /* XXX: we only look at the first color buffer's sRGB state */
    254       float gamma = 1.0f;
    255       if (svga->curr.framebuffer.cbufs[0] &&
    256           util_format_is_srgb(svga->curr.framebuffer.cbufs[0]->format)) {
    257          gamma = 2.2f;
    258       }
    259       EMIT_RS_FLOAT(svga, gamma, OUTPUTGAMMA, fail);
    260    }
    261 
    262    if (dirty & SVGA_NEW_RAST) {
    263       /* bitmask of the enabled clip planes */
    264       unsigned enabled = svga->curr.rast->templ.clip_plane_enable;
    265       EMIT_RS( svga, enabled, CLIPPLANEENABLE, fail );
    266    }
    267 
    268    if (queue.rs_count) {
    269       SVGA3dRenderState *rs;
    270 
    271       if (SVGA3D_BeginSetRenderState( svga->swc,
    272                                       &rs,
    273                                       queue.rs_count ) != PIPE_OK)
    274          goto fail;
    275 
    276       memcpy( rs,
    277               queue.rs,
    278               queue.rs_count * sizeof queue.rs[0]);
    279 
    280       SVGA_FIFOCommitAll( svga->swc );
    281    }
    282 
    283    return PIPE_OK;
    284 
    285 fail:
    286    /* XXX: need to poison cached hardware state on failure to ensure
    287     * dirty state gets re-emitted.  Fix this by re-instating partial
    288     * FIFOCommit command and only updating cached hw state once the
    289     * initial allocation has succeeded.
    290     */
    291    memset(svga->state.hw_draw.rs, 0xcd, sizeof(svga->state.hw_draw.rs));
    292 
    293    return PIPE_ERROR_OUT_OF_MEMORY;
    294 }
    295 
    296 
    297 struct svga_tracked_state svga_hw_rss =
    298 {
    299    "hw rss state",
    300 
    301    (SVGA_NEW_BLEND |
    302     SVGA_NEW_BLEND_COLOR |
    303     SVGA_NEW_DEPTH_STENCIL |
    304     SVGA_NEW_STENCIL_REF |
    305     SVGA_NEW_RAST |
    306     SVGA_NEW_FRAME_BUFFER |
    307     SVGA_NEW_NEED_PIPELINE),
    308 
    309    emit_rss
    310 };
    311