1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /Fhd3d10tri.hlsl.ps.h /Eps /Tps_4_0 d3d10tri.hlsl 7 // 8 // 9 // 10 // Input signature: 11 // 12 // Name Index Mask Register SysValue Format Used 13 // -------------------- ----- ------ -------- -------- ------ ------ 14 // SV_POSITION 0 xyzw 0 POS float 15 // COLOR 0 xyzw 1 NONE float xyzw 16 // 17 // 18 // Output signature: 19 // 20 // Name Index Mask Register SysValue Format Used 21 // -------------------- ----- ------ -------- -------- ------ ------ 22 // SV_TARGET 0 xyzw 0 TARGET float xyzw 23 // 24 ps_4_0 25 dcl_input_ps linear v1.xyzw 26 dcl_output o0.xyzw 27 mov o0.xyzw, v1.xyzw 28 ret 29 // Approximately 2 instruction slots used 30 #endif 31 32 const BYTE g_ps[] = 33 { 34 68, 88, 66, 67, 206, 120, 35 117, 238, 118, 127, 10, 87, 36 80, 75, 114, 198, 95, 2, 37 120, 102, 1, 0, 0, 0, 38 208, 1, 0, 0, 5, 0, 39 0, 0, 52, 0, 0, 0, 40 140, 0, 0, 0, 224, 0, 41 0, 0, 20, 1, 0, 0, 42 84, 1, 0, 0, 82, 68, 43 69, 70, 80, 0, 0, 0, 44 0, 0, 0, 0, 0, 0, 45 0, 0, 0, 0, 0, 0, 46 28, 0, 0, 0, 0, 4, 47 255, 255, 0, 1, 0, 0, 48 28, 0, 0, 0, 77, 105, 49 99, 114, 111, 115, 111, 102, 50 116, 32, 40, 82, 41, 32, 51 72, 76, 83, 76, 32, 83, 52 104, 97, 100, 101, 114, 32, 53 67, 111, 109, 112, 105, 108, 54 101, 114, 32, 57, 46, 50, 55 57, 46, 57, 53, 50, 46, 56 51, 49, 49, 49, 0, 171, 57 171, 171, 73, 83, 71, 78, 58 76, 0, 0, 0, 2, 0, 59 0, 0, 8, 0, 0, 0, 60 56, 0, 0, 0, 0, 0, 61 0, 0, 1, 0, 0, 0, 62 3, 0, 0, 0, 0, 0, 63 0, 0, 15, 0, 0, 0, 64 68, 0, 0, 0, 0, 0, 65 0, 0, 0, 0, 0, 0, 66 3, 0, 0, 0, 1, 0, 67 0, 0, 15, 15, 0, 0, 68 83, 86, 95, 80, 79, 83, 69 73, 84, 73, 79, 78, 0, 70 67, 79, 76, 79, 82, 0, 71 171, 171, 79, 83, 71, 78, 72 44, 0, 0, 0, 1, 0, 73 0, 0, 8, 0, 0, 0, 74 32, 0, 0, 0, 0, 0, 75 0, 0, 0, 0, 0, 0, 76 3, 0, 0, 0, 0, 0, 77 0, 0, 15, 0, 0, 0, 78 83, 86, 95, 84, 65, 82, 79 71, 69, 84, 0, 171, 171, 80 83, 72, 68, 82, 56, 0, 81 0, 0, 64, 0, 0, 0, 82 14, 0, 0, 0, 98, 16, 83 0, 3, 242, 16, 16, 0, 84 1, 0, 0, 0, 101, 0, 85 0, 3, 242, 32, 16, 0, 86 0, 0, 0, 0, 54, 0, 87 0, 5, 242, 32, 16, 0, 88 0, 0, 0, 0, 70, 30, 89 16, 0, 1, 0, 0, 0, 90 62, 0, 0, 1, 83, 84, 91 65, 84, 116, 0, 0, 0, 92 2, 0, 0, 0, 0, 0, 93 0, 0, 0, 0, 0, 0, 94 2, 0, 0, 0, 0, 0, 95 0, 0, 0, 0, 0, 0, 96 0, 0, 0, 0, 1, 0, 97 0, 0, 0, 0, 0, 0, 98 0, 0, 0, 0, 0, 0, 99 0, 0, 0, 0, 0, 0, 100 0, 0, 0, 0, 0, 0, 101 0, 0, 0, 0, 0, 0, 102 0, 0, 0, 0, 0, 0, 103 0, 0, 0, 0, 0, 0, 104 0, 0, 0, 0, 1, 0, 105 0, 0, 0, 0, 0, 0, 106 0, 0, 0, 0, 0, 0, 107 0, 0, 0, 0, 0, 0, 108 0, 0, 0, 0, 0, 0, 109 0, 0, 0, 0, 0, 0, 110 0, 0, 0, 0, 0, 0, 111 0, 0 112 }; 113