1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /Fhd3d11spikysphere.hlsl.vs.h /Evs /Tvs_4_0 d3d11spikysphere.hlsl 7 // 8 // 9 // 10 // Input signature: 11 // 12 // Name Index Mask Register SysValue Format Used 13 // -------------------- ----- ------ -------- -------- ------ ------ 14 // POSITION 0 xyz 0 NONE float xyz 15 // 16 // 17 // Output signature: 18 // 19 // Name Index Mask Register SysValue Format Used 20 // -------------------- ----- ------ -------- -------- ------ ------ 21 // POSITION 0 xyz 0 NONE float xyz 22 // 23 vs_4_0 24 dcl_input v0.xyz 25 dcl_output o0.xyz 26 mov o0.xyz, v0.xyzx 27 ret 28 // Approximately 2 instruction slots used 29 #endif 30 31 const BYTE g_vs[] = 32 { 33 68, 88, 66, 67, 71, 140, 34 219, 201, 207, 71, 236, 3, 35 158, 208, 157, 229, 54, 227, 36 221, 132, 1, 0, 0, 0, 37 176, 1, 0, 0, 5, 0, 38 0, 0, 52, 0, 0, 0, 39 140, 0, 0, 0, 192, 0, 40 0, 0, 244, 0, 0, 0, 41 52, 1, 0, 0, 82, 68, 42 69, 70, 80, 0, 0, 0, 43 0, 0, 0, 0, 0, 0, 44 0, 0, 0, 0, 0, 0, 45 28, 0, 0, 0, 0, 4, 46 254, 255, 0, 1, 0, 0, 47 28, 0, 0, 0, 77, 105, 48 99, 114, 111, 115, 111, 102, 49 116, 32, 40, 82, 41, 32, 50 72, 76, 83, 76, 32, 83, 51 104, 97, 100, 101, 114, 32, 52 67, 111, 109, 112, 105, 108, 53 101, 114, 32, 57, 46, 50, 54 57, 46, 57, 53, 50, 46, 55 51, 49, 49, 49, 0, 171, 56 171, 171, 73, 83, 71, 78, 57 44, 0, 0, 0, 1, 0, 58 0, 0, 8, 0, 0, 0, 59 32, 0, 0, 0, 0, 0, 60 0, 0, 0, 0, 0, 0, 61 3, 0, 0, 0, 0, 0, 62 0, 0, 7, 7, 0, 0, 63 80, 79, 83, 73, 84, 73, 64 79, 78, 0, 171, 171, 171, 65 79, 83, 71, 78, 44, 0, 66 0, 0, 1, 0, 0, 0, 67 8, 0, 0, 0, 32, 0, 68 0, 0, 0, 0, 0, 0, 69 0, 0, 0, 0, 3, 0, 70 0, 0, 0, 0, 0, 0, 71 7, 8, 0, 0, 80, 79, 72 83, 73, 84, 73, 79, 78, 73 0, 171, 171, 171, 83, 72, 74 68, 82, 56, 0, 0, 0, 75 64, 0, 1, 0, 14, 0, 76 0, 0, 95, 0, 0, 3, 77 114, 16, 16, 0, 0, 0, 78 0, 0, 101, 0, 0, 3, 79 114, 32, 16, 0, 0, 0, 80 0, 0, 54, 0, 0, 5, 81 114, 32, 16, 0, 0, 0, 82 0, 0, 70, 18, 16, 0, 83 0, 0, 0, 0, 62, 0, 84 0, 1, 83, 84, 65, 84, 85 116, 0, 0, 0, 2, 0, 86 0, 0, 0, 0, 0, 0, 87 0, 0, 0, 0, 2, 0, 88 0, 0, 0, 0, 0, 0, 89 0, 0, 0, 0, 0, 0, 90 0, 0, 1, 0, 0, 0, 91 0, 0, 0, 0, 0, 0, 92 0, 0, 0, 0, 0, 0, 93 0, 0, 0, 0, 0, 0, 94 0, 0, 0, 0, 0, 0, 95 0, 0, 0, 0, 0, 0, 96 0, 0, 0, 0, 0, 0, 97 0, 0, 0, 0, 0, 0, 98 0, 0, 1, 0, 0, 0, 99 0, 0, 0, 0, 0, 0, 100 0, 0, 0, 0, 0, 0, 101 0, 0, 0, 0, 0, 0, 102 0, 0, 0, 0, 0, 0, 103 0, 0, 0, 0, 0, 0, 104 0, 0, 0, 0, 0, 0 105 }; 106