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      1 /*
      2  * Copyright  2009 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  *
     23  * Authors:
     24  *    Eric Anholt <eric (at) anholt.net>
     25  *
     26  */
     27 
     28 #include "intel_fbo.h"
     29 #include "brw_context.h"
     30 #include "brw_state.h"
     31 
     32 static void
     33 gen6_upload_depth_stencil_state(struct brw_context *brw)
     34 {
     35    struct gl_context *ctx = &brw->intel.ctx;
     36    struct gen6_depth_stencil_state *ds;
     37    struct intel_renderbuffer *depth_irb;
     38 
     39    /* _NEW_BUFFERS */
     40    depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
     41 
     42    ds = brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
     43 			sizeof(*ds), 64,
     44 			&brw->cc.depth_stencil_state_offset);
     45    memset(ds, 0, sizeof(*ds));
     46 
     47    /* _NEW_STENCIL */
     48    if (ctx->Stencil._Enabled) {
     49       int back = ctx->Stencil._BackFace;
     50 
     51       ds->ds0.stencil_enable = 1;
     52       ds->ds0.stencil_func =
     53 	 intel_translate_compare_func(ctx->Stencil.Function[0]);
     54       ds->ds0.stencil_fail_op =
     55 	 intel_translate_stencil_op(ctx->Stencil.FailFunc[0]);
     56       ds->ds0.stencil_pass_depth_fail_op =
     57 	 intel_translate_stencil_op(ctx->Stencil.ZFailFunc[0]);
     58       ds->ds0.stencil_pass_depth_pass_op =
     59 	 intel_translate_stencil_op(ctx->Stencil.ZPassFunc[0]);
     60       ds->ds1.stencil_write_mask = ctx->Stencil.WriteMask[0];
     61       ds->ds1.stencil_test_mask = ctx->Stencil.ValueMask[0];
     62 
     63       if (ctx->Stencil._TestTwoSide) {
     64 	 ds->ds0.bf_stencil_enable = 1;
     65 	 ds->ds0.bf_stencil_func =
     66 	    intel_translate_compare_func(ctx->Stencil.Function[back]);
     67 	 ds->ds0.bf_stencil_fail_op =
     68 	    intel_translate_stencil_op(ctx->Stencil.FailFunc[back]);
     69 	 ds->ds0.bf_stencil_pass_depth_fail_op =
     70 	    intel_translate_stencil_op(ctx->Stencil.ZFailFunc[back]);
     71 	 ds->ds0.bf_stencil_pass_depth_pass_op =
     72 	    intel_translate_stencil_op(ctx->Stencil.ZPassFunc[back]);
     73 	 ds->ds1.bf_stencil_write_mask = ctx->Stencil.WriteMask[back];
     74 	 ds->ds1.bf_stencil_test_mask = ctx->Stencil.ValueMask[back];
     75       }
     76 
     77       /* Not really sure about this:
     78        */
     79       if (ctx->Stencil.WriteMask[0] ||
     80 	  (ctx->Stencil._TestTwoSide && ctx->Stencil.WriteMask[back]))
     81 	 ds->ds0.stencil_write_enable = 1;
     82    }
     83 
     84    /* _NEW_DEPTH */
     85    if (ctx->Depth.Test && depth_irb) {
     86       ds->ds2.depth_test_enable = ctx->Depth.Test;
     87       ds->ds2.depth_test_func = intel_translate_compare_func(ctx->Depth.Func);
     88       ds->ds2.depth_write_enable = ctx->Depth.Mask;
     89    }
     90 
     91    brw->state.dirty.cache |= CACHE_NEW_DEPTH_STENCIL_STATE;
     92 }
     93 
     94 const struct brw_tracked_state gen6_depth_stencil_state = {
     95    .dirty = {
     96       .mesa = _NEW_DEPTH | _NEW_STENCIL | _NEW_BUFFERS,
     97       .brw  = BRW_NEW_BATCH,
     98       .cache = 0,
     99    },
    100    .emit = gen6_upload_depth_stencil_state,
    101 };
    102