1 /* 2 * Mesa 3-D graphics library 3 * Version: 7.8 4 * 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the next 15 * paragraph) shall be included in all copies or substantial portions of the 16 * Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 24 * DEALINGS IN THE SOFTWARE. 25 */ 26 27 /** 28 * \file condrender.c 29 * Conditional rendering functions 30 * 31 * \author Brian Paul 32 */ 33 34 #include "glheader.h" 35 #include "condrender.h" 36 #include "enums.h" 37 #include "mtypes.h" 38 #include "queryobj.h" 39 40 41 void GLAPIENTRY 42 _mesa_BeginConditionalRender(GLuint queryId, GLenum mode) 43 { 44 struct gl_query_object *q; 45 GET_CURRENT_CONTEXT(ctx); 46 47 if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery || 48 queryId == 0) { 49 _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); 50 return; 51 } 52 53 ASSERT(ctx->Query.CondRenderMode == GL_NONE); 54 55 switch (mode) { 56 case GL_QUERY_WAIT: 57 case GL_QUERY_NO_WAIT: 58 case GL_QUERY_BY_REGION_WAIT: 59 case GL_QUERY_BY_REGION_NO_WAIT: 60 /* OK */ 61 break; 62 default: 63 _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)", 64 _mesa_lookup_enum_by_nr(mode)); 65 return; 66 } 67 68 q = _mesa_lookup_query_object(ctx, queryId); 69 if (!q) { 70 _mesa_error(ctx, GL_INVALID_VALUE, 71 "glBeginConditionalRender(bad queryId=%u)", queryId); 72 return; 73 } 74 ASSERT(q->Id == queryId); 75 76 if (q->Target != GL_SAMPLES_PASSED || q->Active) { 77 _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); 78 return; 79 } 80 81 ctx->Query.CondRenderQuery = q; 82 ctx->Query.CondRenderMode = mode; 83 84 if (ctx->Driver.BeginConditionalRender) 85 ctx->Driver.BeginConditionalRender(ctx, q, mode); 86 } 87 88 89 void APIENTRY 90 _mesa_EndConditionalRender(void) 91 { 92 GET_CURRENT_CONTEXT(ctx); 93 94 FLUSH_VERTICES(ctx, 0x0); 95 96 if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) { 97 _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()"); 98 return; 99 } 100 101 if (ctx->Driver.EndConditionalRender) 102 ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery); 103 104 ctx->Query.CondRenderQuery = NULL; 105 ctx->Query.CondRenderMode = GL_NONE; 106 } 107 108 109 /** 110 * This function is called by software rendering commands (all point, 111 * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and 112 * glBitmap, glBlitFramebuffer) to determine if subsequent drawing 113 * commands should be 114 * executed or discarded depending on the current conditional 115 * rendering state. Ideally, this check would be implemented by the 116 * GPU when doing hardware rendering. XXX should this function be 117 * called via a new driver hook? 118 * 119 * \return GL_TRUE if we should render, GL_FALSE if we should discard 120 */ 121 GLboolean 122 _mesa_check_conditional_render(struct gl_context *ctx) 123 { 124 struct gl_query_object *q = ctx->Query.CondRenderQuery; 125 126 if (!q) { 127 /* no query in progress - draw normally */ 128 return GL_TRUE; 129 } 130 131 switch (ctx->Query.CondRenderMode) { 132 case GL_QUERY_BY_REGION_WAIT: 133 /* fall-through */ 134 case GL_QUERY_WAIT: 135 if (!q->Ready) { 136 ctx->Driver.WaitQuery(ctx, q); 137 } 138 return q->Result > 0; 139 case GL_QUERY_BY_REGION_NO_WAIT: 140 /* fall-through */ 141 case GL_QUERY_NO_WAIT: 142 if (!q->Ready) 143 ctx->Driver.CheckQuery(ctx, q); 144 return q->Ready ? (q->Result > 0) : GL_TRUE; 145 default: 146 _mesa_problem(ctx, "Bad cond render mode %s in " 147 " _mesa_check_conditional_render()", 148 _mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode)); 149 return GL_TRUE; 150 } 151 } 152