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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  6.5.1
      4  *
      5  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 #ifndef S_DEPTH_H
     27 #define S_DEPTH_H
     28 
     29 
     30 #include "main/glheader.h"
     31 #include "s_span.h"
     32 
     33 struct gl_context;
     34 struct gl_renderbuffer;
     35 
     36 
     37 extern GLuint
     38 _swrast_depth_test_span( struct gl_context *ctx, SWspan *span);
     39 
     40 extern void
     41 _swrast_depth_clamp_span( struct gl_context *ctx, SWspan *span );
     42 
     43 extern GLboolean
     44 _swrast_depth_bounds_test( struct gl_context *ctx, SWspan *span );
     45 
     46 
     47 extern void
     48 _swrast_read_depth_span_float( struct gl_context *ctx, struct gl_renderbuffer *rb,
     49                                GLint n, GLint x, GLint y, GLfloat depth[] );
     50 
     51 extern void
     52 _swrast_clear_depth_buffer(struct gl_context *ctx);
     53 
     54 extern void
     55 _swrast_clear_depth_stencil_buffer(struct gl_context *ctx);
     56 
     57 
     58 #endif
     59