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      1 // Copyright 2014 PDFium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
      6 
      7 #include "../../include/fxcrt/fx_basic.h"
      8 void CFX_UTF8Decoder::Clear()
      9 {
     10     m_Buffer.Clear();
     11     m_PendingBytes = 0;
     12 }
     13 void CFX_UTF8Decoder::AppendChar(FX_DWORD ch)
     14 {
     15     m_Buffer.AppendChar((FX_WCHAR)ch);
     16 }
     17 void CFX_UTF8Decoder::Input(FX_BYTE byte)
     18 {
     19     if (byte < 0x80) {
     20         m_PendingBytes = 0;
     21         m_Buffer.AppendChar(byte);
     22     } else if (byte < 0xc0) {
     23         if (m_PendingBytes == 0) {
     24             return;
     25         }
     26         m_PendingBytes --;
     27         m_PendingChar |= (byte & 0x3f) << (m_PendingBytes * 6);
     28         if (m_PendingBytes == 0) {
     29             AppendChar(m_PendingChar);
     30         }
     31     } else if (byte < 0xe0) {
     32         m_PendingBytes = 1;
     33         m_PendingChar = (byte & 0x1f) << 6;
     34     } else if (byte < 0xf0) {
     35         m_PendingBytes = 2;
     36         m_PendingChar = (byte & 0x0f) << 12;
     37     } else if (byte < 0xf8) {
     38         m_PendingBytes = 3;
     39         m_PendingChar = (byte & 0x07) << 18;
     40     } else if (byte < 0xfc) {
     41         m_PendingBytes = 4;
     42         m_PendingChar = (byte & 0x03) << 24;
     43     } else if (byte < 0xfe) {
     44         m_PendingBytes = 5;
     45         m_PendingChar = (byte & 0x01) << 30;
     46     }
     47 }
     48 void CFX_UTF8Encoder::Input(FX_WCHAR unicode)
     49 {
     50     if ((FX_DWORD)unicode < 0x80) {
     51         m_Buffer.AppendChar(unicode);
     52     } else {
     53         if ((FX_DWORD)unicode >= 0x80000000) {
     54             return;
     55         }
     56         int nbytes = 0;
     57         if ((FX_DWORD)unicode < 0x800) {
     58             nbytes = 2;
     59         } else if ((FX_DWORD)unicode < 0x10000) {
     60             nbytes = 3;
     61         } else if ((FX_DWORD)unicode < 0x200000) {
     62             nbytes = 4;
     63         } else if ((FX_DWORD)unicode < 0x4000000) {
     64             nbytes = 5;
     65         } else {
     66             nbytes = 6;
     67         }
     68         static FX_BYTE prefix[] = {0xc0, 0xe0, 0xf0, 0xf8, 0xfc};
     69         int order = 1 << ((nbytes - 1) * 6);
     70         int code = unicode;
     71         m_Buffer.AppendChar(prefix[nbytes - 2] | (code / order));
     72         for (int i = 0; i < nbytes - 1; i ++) {
     73             code = code % order;
     74             order >>= 6;
     75             m_Buffer.AppendChar(0x80 | (code / order));
     76         }
     77     }
     78 }
     79 CFX_ByteString FX_UTF8Encode(FX_LPCWSTR pwsStr, FX_STRSIZE len)
     80 {
     81     FXSYS_assert(pwsStr != NULL);
     82     if (len < 0) {
     83         len = (FX_STRSIZE)FXSYS_wcslen(pwsStr);
     84     }
     85     CFX_UTF8Encoder encoder;
     86     while (len -- > 0) {
     87         encoder.Input(*pwsStr ++);
     88     }
     89     return encoder.GetResult();
     90 }
     91 void FX_UTF8Encode(FX_LPCWSTR pwsStr, FX_STRSIZE len, CFX_ByteStringL &utf8Str, IFX_Allocator* pAllocator)
     92 {
     93     FXSYS_assert(pwsStr != NULL);
     94     if (len < 0) {
     95         len = (FX_STRSIZE)FXSYS_wcslen(pwsStr);
     96     }
     97     CFX_UTF8Encoder encoder(pAllocator);
     98     while (len -- > 0) {
     99         encoder.Input(*pwsStr ++);
    100     }
    101     encoder.GetResult(utf8Str);
    102 }
    103