#include "SDL.h"
void SDL_FreeSurface(SDL_Surface *surface);
Frees the resources used by a previously created SDL_Surface. If the surface was created using SDL_CreateRGBSurfaceFrom then the pixel data is not freed.
SDL_CreateRGBSurface SDL_CreateRGBSurfaceFrom
created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01